Project X: Alien Adventures: White: Swamp Crash!


Book Description

Blast off on the biggest micro-adventure yet, with these six fantastic stories featuring the popular Project X characters - Max, Cat, Ant and Tiger - and their new micro-friends, Nok the alien and Seven the robot. Carefully levelled and highly motivating, these books are ideal for independent reading.




Project X: Alien Adventures: White: Save The World!


Book Description

Blast off on the biggest micro-adventure yet, with these six fantastic stories featuring the popular Project X characters - Max, Cat, Ant and Tiger - and their new micro-friends, Nok the alien and Seven the robot. Carefully levelled and highly motivating, these books are ideal for independent reading.




Project X: Alien Adventures: White: Fear Forest


Book Description

Blast off on the biggest micro-adventure yet, with these six fantastic stories featuring the popular Project X characters - Max, Cat, Ant and Tiger - and their new micro-friends, Nok the alien and Seven the robot. Carefully levelled and highly motivating, these books are ideal for independent reading.




Project X: Alien Adventures: White: The Cave of Life


Book Description

Blast off on the biggest micro-adventure yet, with these six fantastic stories featuring the popular Project X characters - Max, Cat, Ant and Tiger - and their new micro-friends, Nok the alien and Seven the robot. Carefully levelled and highly motivating, these books are ideal for independent reading.




Project X Alien Adventures: Brown Book Band, Oxford Levels 9-11: Brown Book Band Mixed Pack of 12


Book Description

Blast off on the biggest micro-adventure yet with the popular Project X characters Max, Cat, Ant and Tiger and their new alien micro-friend, Nok. Carefully levelled and highly motivating, these stories are ideal for independent reading. This pack contains 1 copy of each of the 12 books at Brown Book Band.




Leveled Books (K-8)


Book Description

For ten years and in two classic books, Irene Fountas and Gay Su Pinnell have described how to analyze the characteristics of texts and select just-right books to use for guided reading instruction. Now, for the first time, all of their thinking and research has been updated and brought together into Leveled Books, K-8 to form the ultimate guide to choosing and using books from kindergarten through middle school. Fountas and Pinnell take you through every aspect of leveled books, describing how to select and use them for different purposes in your literacy program and offering prototype descriptions of fiction and nonfiction books at each level. They share advice on: the role of leveled books in reading instruction, analyzing the characteristics of fiction and nonfiction texts, using benchmark books to assess instructional levels for guided reading, selecting books for both guided and independent reading, organizing high-quality classroom libraries, acquiring books and writing proposals to fund classroom-library purchases, creating a school book room. In addition, Fountas and Pinnell explain the leveling process in detail so that you can tentatively level any appropriate book that you want to use in your instruction. Best of all, Leveled Books, K-8 is one half of a new duo of resources that will change how you look at leveled books. Its companion-www.FountasandPinnellLeveledBooks.com-is a searchable and frequently updated website that includes more than 18,000 titles. With Leveled Books, K-8 you'll know how and why to choose books for your readers, and with www.FountasandPinnellLeveledBooks.com, you'll have the ideal tool at your fingertips for finding appropriate books for guided reading. Book jacket.




The Collapse of Complex Societies


Book Description

Dr Tainter describes nearly two dozen cases of collapse and reviews more than 2000 years of explanations. He then develops a new and far-reaching theory.




Livre Des Sans-foyer


Book Description

"In the course of fund-raising for civilian victims of World War I, Edith Wharton assembled this monumental benefit volume by drawing upon her connections to the era's leading authors and artists. The unique compilation forms a 'Who's Who' of early 20th century culture, featuring poetry, stories, illustrations, music and other contributions from scores of luminaries. ... Much of the text is presented in both English and French. Includes an Introduction by former U. S. President Theodore Roosevelt."--




What Video Games Have to Teach Us About Learning and Literacy. Second Edition


Book Description

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.




Snow Crash


Book Description

THE 30th ANNIVERSARY EDITION WITH NEW, NEVER-BEFORE-PUBLISHED MATERIAL After the Internet, what came next? Enter the Metaverse - cyberspace home to avatars and software daemons, where anything and just about everything goes. Newly available on the Street - the Metaverse's main drag - is Snow Crash. A cyberdrug that reduces avatars in the digital world to dust, but also infects users in real life, leaving them in a vegetative state. This is bad news for Hiro, a freelance hacker and the Metaverse's best swordfighter, and mouthy skateboard courier Y. T.. Together, investigating the Infocalypse, they trace back the roots of language itself to an ancient Sumerian priesthood and find they must race to stop a shadowy virtual villain hell-bent on world domination. In this special edition of the remarkably prescient modern classic, Neal Stephenson explores linguistics, computer science, politics and philosophy in the form of a break-neck adventure into the fast-approaching yet eerily recognizable future. 'Fast-forward free-style mall mythology for the twenty-first century' William Gibson 'Brilliantly realized' New York Times Book Review 'Like a Pynchon novel with the brakes removed' Washington Post 'A remarkably prescient vision of today's tech landscape' Vanity Fair