The Verdant Passage


Book Description

Return to the apocalyptic deserts of the Dark Sun world as unlikely heroes spark a revolution against an evil sorcerer-king For thousands of years, the devil sorcerer King Kalak has used vile magic to drain Athas of its precious life-force. Now, his reign is coming to an end—though the city of Tyr, like the rest of the world, is nothing more than a magic-blasted ruin and a desolate place of dust, blood, and fear. All that’s left is desperation—and revolution. Leading this revolution against Kalak are a maverick statesman, a winsome half-elf slave girl, and a man-dwarf gladiator bred for the arenas. But if the people are to be freed, the mismatched trio of steadfast rebels must look into the face of terror and choose between love and life. First introduced in 1991, Troy Denning’s post-apocalyptic world of Athas remains one of the most talked-about and fan-requested settings in the Dungeons & Dragons universe. Now, a new generation of readers can discover the magic-blasted deserts of the unforgettable Dark Sun . . .




City-State of Tyr


Book Description

Dark Sun is the most challenging AD&D game world ever created. Player characters enter a savage land where evil sorcerer-kings rule ancient oasis cities that dot the endless seas of sand. This sourcebook reveals the secrets of the ancient city of Tyr--the main base for characters--after the death of the sorcerer-king Kalak. Map.




Expanded Psionics Handbook


Book Description

This updated version of the bestselling "D&D Psionics Handbook" is now largerand with a new cover.




Dark Sun Campaign Setting


Book Description

Aimed at players and Dungeon Masters, this game supplement explores the heroes and wonders of Athas--a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings.




Planes of Chaos


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Kingdoms & Warfare


Book Description

Kingdoms and Warfare, the sequel to Strongholds & Followers, is a 5th edition supplement that introduces Domain-level play to your game, allowing players to become Regents running a Kingdom, Duchy, or Barony! Or a Church! A Thieves' Guild! A Bard's College! Whichever you choose, it's your Domain. Your domain can take actions, raise armies, conduct espionage, and wage war! Kingdoms and Warfare also adds mechanics for player Titles for several different organizations. Titles give your characters new, limited abilities and proficiencies that let them shore up the deficiencies of a limited-class party. Expanded rules for Warfare allowing faster, more balanced battles, more and different kinds of units. New Maneuvers allow characters to directly command their units, executing daring ploys that can change the course of war! New rules for the Tide of Battle create a connection between the Encounter your characters are fighting and the Battle your units are waging. New rules for using PCs and monsters as units, as well as more advice for building an army and waging war. The rules for Warfare in Strongholds & Followers are only the beginning of a more robust system.Any book of new rules as big as this requires an adventure to show you how to use it. The Regent of Bedegar acts as a sequel to the Siege of Castle Rend and introduces players to Domain Level play. The heroes manage their new domain, putting out fires in Gravesford and other local towns while encountering various organizations in Aendrim, some friendly, some not so much.




Forthcoming Books


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Books in Print


Book Description