Quest's End


Book Description

All the known tribes of elves - Wolfriders, Sun Folk, Gliders, Go-Backs - Clash with the trolls to win Quest's End.




Assassin's Quest


Book Description

“An enthralling conclusion to this superb trilogy, displaying an exceptional combination of originality, magic, adventure, character, and drama.”—Kirkus Reviews (starred review) King Shrewd is dead at the hands of his son Regal. As is Fitz—or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest—perhaps to death. Only Verity’s return—or the heir his princess carries—can save the Six Duchies. But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him—currents that will either drown him or make him something more than he was. Praise for Robin Hobb and Assassin’s Quest “Fantasy as it ought to be written . . . Robin Hobb’s books are diamonds in a sea of zircons.”—George R. R. Martin “Superbly written, wholly satisfying, unforgettable: better than any fantasy trilogy in print—including mine!”—Melanie Rawn




Quest


Book Description

The accounts of fateful voyages are told through four different viewpoints via letters, diary entries, and personal narratives in this dramatic tale of life, risk, reward, and peril on the high seas.




Ysstrhm 6, Quest's End


Book Description

War rocks Ysstrhm. Palix and her followers—with Snydur by her side—confront Mascar, Chid, and his followers in the opposition confront the wardens in the City. Shat’s followers rise against the gooks in the Par Rrelom, and Chovus leads his blue-clad mounts down from the Enscarf to retake the Town of the Fishers. The formidable army of black-clad warriors led since Jaltran’s death by the unknown one called “the Leader” mass at the fortress at the Crossroads. Caught up in battle, Snydur’s hope of regaining Palix and finding Tisoo dims. For good or ill, his quest is coming to its end.







This Quest is Broken!


Book Description

The Questing Stones have come to Nowherested, and Evelia Greene is finally ready to receive her life's quest. Perhaps she'll be a great warrior, or a wealthy merchant, or a brilliant mage. Perhaps her quest is simply to live a quiet life, constantly honing a craft to the heights of perfection.Or perhaps the Questing Stones will grant her the Legendary mission of popping over to the next village to pick up a loaf of bread.Wouldn't that be ridiculous?Eve can't even begin to guess how or why she's come by such an absurd life goal, nor how a level 1 Messenger Girl is supposed to complete anything labeled as Legendary, but at least she can be sure of one thing. No matter how many wolves or goblins attack, no matter how many speeding tickets she racks up, no matter how many bakeries spontaneously combust as she steps into town, one way or another, Eve is going to get that gods-damned bread.There just might be a few Side Quests along the way.




Assassin's Fate


Book Description

Three sexy dragonborn princes. An assassin with an erased past. And the impossible mission of assassinating the dragon emperor. I have spent my whole life training to be an assassin of Linmoor Valley, an underground gild of the world’s most lethal merceneries. My past is a blank, my master merciless. I kill on command, no questions asked. Life changes after the day I’m sent to the town’s brothel to make a kill. The people who ordered the killing now want me to execute the greatest assassination of our time. Their mission is simple: Kill the tyrant dragon emperor and bring peace to the four kingdoms. A wiser assassin would refuse the impossible. But I can’t. From the moment I see the three dragon born princes, I know I belong to them. And they, to me. Assassinating the emperor is no longer my only mission. I must protect the three princes, for they are the only hope of reviving the four kingdoms. My tasks seem impossible, but I am determined to carry them out if only for a chance to be with the men who make my frozen heart throb and bleed. Assassin’s Fate is the first book in an intrigue-filled whychoose fantasy romance that support’s our heroine’s right to choose more than one mate. Get ready for this captivating tale full of heart-pounding romance and edge-of-your-seat action. Note: The Assassin and Her Dragon Princes is a reverse harem series meant for mature readers who enjoy their fantasy fiction with no restraint to language, violence and a few heated scenes. The Assassin and Her Dragon Princess is now a completed series. Book 1: Assassin’s Fate Book 2: Assassin’s Past Book 3: Assassin’s Crown Book 4: Assassin’s Reign




Dungeon of Dread


Book Description

Caric, a brave knight, challenges the evil wizard in his mountain hideaway. The reader's choices determine the outcome of the plot.




The Final Quest


Book Description

What if a single revelation could change your destiny in a moment? In this riveting bestseller, author Rick Joyner takes you on the supernatural journey that has captivated millions. More real than an allegory, The Final Quest is a panoramic vision of the epic struggle between light and darkness, and your part in it. As the journey unfolds, you can join in the great battle, encounter angels and demons, apostles and prophets, and the heavenly realm itself. This book is about the greatest adventure, to serve the greatest King, and to stand for His truth with courage—a tale not for the timid, but for the bold.




Kingdom's Quest


Book Description

He was called to fulfill a mighty quest, filled with fierce battles. A quest to bring hope to the kingdom… Having narrowly escaped death at the hands of the evil Shadow Warriors, Sir Gavin is given a new name by the Prince to signify his new allegiance–to the cause of the one he once swore to kill. Called to share this message to everyone in the land of Arrethtrae, Sir Gavinaugh takes up his sword and embarks on an epic journey. Winning hearts and minds with the power of his words and his skill with a sword, Gavinaugh travels from one end of the kingdom to the other, telling Outdwellers about the Prince, convincing them to join him. And though Gavinaugh is at times beaten, thrown in prison, or stranded far from home, the Prince himself guides his words, his sword, and his pilgrimage. Journey to Arrethtrae, where the King and His Son implement a bold plan to save their kingdom; where courage, faith, and loyalty stand tall in the face of opposition; where good will not bow to evil–and the Prince’s chosen messenger speaks boldly of his quest.