Book Description
No experience necessary : Any manager can build great teams with these simple exercises.
Author : Brian Cole Miller
Publisher : AMACOM/American Management Association
Page : 188 pages
File Size : 37,81 MB
Release : 2004
Category : Business & Economics
ISBN : 9780814472019
No experience necessary : Any manager can build great teams with these simple exercises.
Author : Brian Cole Miller
Publisher : HarperChristian + ORM
Page : 215 pages
File Size : 12,24 MB
Release : 2015-03-25
Category : Business & Economics
ISBN : 081443634X
Eliminate the need for time or resources on formal training and get your teams up and running themselves--with only minutes of prep. Between workplace personnel being more culturally diverse than ever before, a generation of employees being raised attached to technology while avoiding human interaction, and an increasing culture of competitiveness that is constantly raising tensions between cubicles, it has become absolutely essential for managers to focus more on camaraderie and building team spirit. Now in its second edition, Quick Team-Building Activities for Busy Managers addresses the problems that drag down group productivity and helps teams: Collaborate successfully Cope with change Solve problems together Communicate better despite cultural and generational differences Boost creativit Leverage diversity Nurture healthy competition Each of the 50 team-building activities in this invaluable resource takes only minutes to prep and uses only everyday office items to get its point across. In just 15 minutes a day, the results will be immediate: sullen teams find sparkle, nervous teams gain confidence, teams of strangers get to know one another. There are even activities to help the virtual team! No one will be left out, and all with leave the activity feeling better about their team and their individual role within it.
Author : Brian Miller
Publisher : AMACOM
Page : 204 pages
File Size : 48,85 MB
Release : 2007-07-11
Category : Business & Economics
ISBN : 0814400779
Most managers, supervisors, and team leaders realize the importance of team-building, but just can't seem to find the time in their busy schedules. This book provides the solution! More Quick Team-Building Activities for Busy Managers contains 50 all-new exercises that can be conducted in 15 minutes or less, and which require no special facilities, big expense, or previous training experience. Each activity is presented in just a few short pages with all the relevant information including a list of materials needed, the purpose of the exercise, and handy tips for success, all highlighted for easy reference. You will find fun and effective activities for: building new teams and helping teams with new members finding creative ways to work together and solve problems increasing and improving communication keeping competition healthy and productive within the team dealing with change and its effects: anger, fear, frustration The book also includes special guidance for "virtual teams," whose members are in different locations but must work as a unit. For anyone charged with the task of bringing teams together, More Quick Team-Building Activities for Busy Managers is the answer.
Author : Brian Cole MILLER
Publisher : AMACOM Div American Mgmt Assn
Page : 189 pages
File Size : 40,42 MB
Release : 2008-06-02
Category : Business & Economics
ISBN : 081441284X
How effective a meeting will be depends on the tone set in the first few minutes...and it’s up to the person running it to set that tone. Quick Meeting Openers for Busy Managers gives readers the tools, activities, and advice they need to create the kind of open, energetic, and relaxed atmosphere that lead to effective meetings and serious results. Designed to take the anxiety out of meetings and encourage creative and practical discussion, the book contains meeting starters that will help managers, team leaders, and facilitators: ease introductions for people who don’t know each other • warm up the group before moving them into more difficult territory • generate lively dialogue and sharing of ideas • effectively split attendees up into work groups • expedite brainstorming and promote problem-solving • and more For anyone charged with the task of running meetings, this book is the answer.
Author : Adele B. Lynn
Publisher : HarperChristian + ORM
Page : 209 pages
File Size : 13,76 MB
Release : 2007-01-29
Category : Business & Economics
ISBN : 0814429947
This simple, easy-to-use book gives managers, supervisors, and team leaders activities to help their teams overcome emotional obstacles and become more effective. In a team situation, many issues -- like lack of trust and commitment, unresolved conflicts, and the inability of individuals to understand how their actions impact the rest of the team -- can stop even the most promising groups from delivering great results. In Quick Emotional Intelligence Activities for Busy Managers, you will find powerful, proven exercises they can use to help employees: identify individual and team mood deal with anger and emotional triggers avert, rather than avoid, conflict encourage communication overcome fear and other obstacles understand and manage competition honor differences assess team strengths and weaknesses pick up on cues from teammates control the emotional climate of the team Each activity is followed by a discussion of its purpose, how to use it, and a list of post-activity questions to help solidify each lesson. This practical, effective collection of proven exercises will elicit the best from any team.
Author : John Chen
Publisher : John Wiley & Sons
Page : 242 pages
File Size : 47,43 MB
Release : 2012-05-01
Category : Business & Economics
ISBN : 1118180933
Use technology to increase loyalty and productivity in your employees 50 Digital Team-Building Games offers fun, energizing meeting openers, team activities, and group adventures for business teams, using Twitter, GPS, Facebook, smartphones, and other technology. The games can be played in-person or virtually, and range from 5-minute ice-breakers to an epic four-hour GPS-based adventure. Designed to be lead by managers, facilitators, presenters, and speakers, the activities help teams and groups get comfortable with technology, get to know each other better, build trust, improve communication, and more. No need to be a "techie" to lead these games—they're simple and well-scripted. Author John Chen is the CEO of Geoteaming, a company that uses technology and adventure to teach teams how to collaborate. How to lead a simple, fast, fun team building activity with easy-to-follow instructions How to create successful "virtual" team building that requires NO travel and little to no additional expenses How to engage standoffish engineers, "hard to reach" technical teams, or Gen X/Y teammates with technology they enjoy using Successful technology-based team building can build buzz for your company, build critically important relationships and communication internally, and keep your team talking about it for weeks afterward!
Author : Mary Scannell
Publisher : McGraw Hill Professional
Page : 254 pages
File Size : 22,72 MB
Release : 2011-12-16
Category : Business & Economics
ISBN : 0071775129
Get remote team members to interact as if they’re in the same room! Whether you’re videoconferencing with team members across the world or e-mailing a colleague sitting ten feet away, the truth is evident: technology has permanently altered the way we communicate. The virtual workplace can facilitate quicker decision making and reduced overhead. But the lack of face-to-face interaction can also impede trust, innovation, and creativity among team members. The Big Book of Virtual Team-Building Games is packed with games and activities for developing productive virtual teams across all digital platforms, including e-mail, mobile devices, web-based conferencing tools, and social media sites such as Facebook, Twitter, and Skype. The Big Book of Virtual Team-Building Games helps you: Build a greater sense of community and reduce conflict Increase levels of engagement Get the most out of more-introverted team members Boost team members’ productivity Make sure that the only thing separating your people is distance. The Big Book of Virtual Team-Building Games is just the tool you need to develop trusting relationships, foster clear communication, and use technology to enhance the team’s connections.
Author : Edward E. Scannell
Publisher : McGraw-Hill Education
Page : 274 pages
File Size : 48,38 MB
Release : 1997-12-22
Category : Business & Economics
ISBN : 9780070465138
Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Now you can spark morale in any work group by choosing from 70 stimulating games and activities specifically designed for the manager who's looking to raise sagging morale in a department, liven up boring staff meetings, enable team members to collaborate smoothly and effectively, and much more!
Author : Brian Cole Miller
Publisher : AMACOM Div American Mgmt Assn
Page : 162 pages
File Size : 10,39 MB
Release : 2006
Category : Business & Economics
ISBN : 9780814473207
"All managers want to hold their employees accountable for results, but few know how. Moving beyond the far-from-ideal annual performance review -- which only evaluates what has already occurred, and not what the manager wants to achieve -- Keeping Employees Accountable for Resultscontains checklists, how-tos, and other tools to manage performance on an ongoing basis. The book gives busy managers quick, step-by-step advice on: * Setting expectations * Monitoring progress * Giving feedback * Following through Light on theory and heavy on practical application, Keeping Employees Accountable for Results gives time-pressed managers the proven, practical information they need to help their people accomplish more."
Author : Mariam G. MacGregor
Publisher : Free Spirit Publishing
Page : 194 pages
File Size : 26,47 MB
Release : 2007-11-15
Category : Education
ISBN : 1575427095
The 36 activities in this book make learning about leadership a hands-on, active experience. Kids are called on to recognize each other’s strengths, become better listeners, communicate clearly, identify their values, build trust, set goals, and more. Each activity takes 20–45 minutes. Digital content includes all of the book's reproducible forms.