The Legend of the First Super Speedway


Book Description

"The Legend of the First Super Speedway," is a gritty tale punctuated by humor that chronicles the hero's journey through the pioneering age of American auto racing. It is a factual, previously untold story that must be read for a thorough understanding of auto racing history.




Sketchbooks


Book Description

Since winning the Turner Prize in 2003, Grayson Perry has become as famous for his monumental tapestries and outrageous dress designs as his richly decorated ceramic vases. Behind the allure of the colourful and brazen decoration in his works, however, lies a wry commentary on the darker aspects of society - such as child abuse, social hierarchies and environmental disaster. Bringing us closer to both the artist and the themes that mark his work, Sketchbooks is a first-time collection of drawings which demonstrates the evolution of Grayson's creative processes as well as his career, following his journey from art school to the present day. With over 100 double-page illustrations selected by the artist himself, this is a funny, revealing and personal book that bursts at the seams with gorgeous art.




Drag Racing in the 1960s


Book Description

The 1960s were a fascinating decade on the race scene. Relive the memories today through this wonderful new book. Drag racing has a long and storied history. Many have said that the first drag race happened shortly after the second car was made. While that may or may not be true, racing prior to World War II was mostly centered around dry-lake activities and top-speed runs. After the war, drag racing became organized with the formation of the NHRA, and during the 1950s, many tracks were built across America to accommodate the racers. Technology in the 1950s centered on the manufacturers updating old flathead designs into newer overhead-valve designs, and the horsepower race really started to heat up. In many forms of racing, the 1960s brought technological evolution. The decade began with big engines in even bigger stock chassis and ended with purpose-built race-only chassis, fiberglass bodies, fuel injection, nitro methane, and blowers. Quarter-mile times that were in the 13-second range in the beginning of the decade were in the 7-second range by the end. New classes were formed, dedicated cars were built for them, and many racers themselves became recognized names in the sports landscape. In Drag Racing in the 60s: The Evolution in Race Car Technology, veteran author Doug Boyce takes you on a ride through the entire decade from a technological point of view rather than a results-based one. Covered are all the classes, including Super Stocks, Altered Wheelbase cars (which led to Funny Cars), Top Fuelers, Gassers, and more.




Drive


Book Description

Robertson's latest vehicle designs intended for the video game space, featuring skillfully drawn sketches and renderings. Divided into 4 chapters, each with a different aesthetic: aerospace, military, pro sports and salvage, the book is bursting with black-and-white and full-colour images of sports cars, big rigs and off-road vehicles.




The Lost Sketchbooks


Book Description

A young art student enlists as a combat engineer in World War One. He draws what he sees in a number of canvas-bound sketchbooks which he carries in his helmet. From the time he enters training camp, throughout many battles and until he returns to the U.S. after the Armistice, he is constantly drawing whatever is around him. Once he is home, he returns to art school and his sketchbooks are put away. Ninety years later, his son runs across them in his attic. The Lost Sketchbooks is the book that tells the story of his experiences in The Great War and finally shares his marvelous artwork with the world.




How to Design Cars Like a Pro


Book Description

This comprehensive new edition of How to Design Cars Like a Pro provides an in-depth look at modern automotive design. Interviews with leading automobile designers from Ford, BMW, GM Jaguar, Nissan and others, analyses of past and present trends, studies of individual models and concepts, and much more combine to reveal the fascinating mix of art and science that goes into creating automobiles. This book is a must-have for professional designers, as well as for automotive enthusiasts.




Trosley's How to Draw Cartoon Cars


Book Description

The name George Trosley may not be instantly recognizable to many motoring enthusiasts, but his work certainly is. Over the years, people have become familiar with George Trosley's work through the magazine pages of CARtoons, Hot Rod Cartoons, Street Rodder, Car Craft, Popular Hot Rodding, Super Chevy, and many more. His Krass & Bernie cartoon ran for many years as did a "How to Draw" column that is the basis for this book. In Trosley's How to Draw Cartoon Cars, he takes you through the process step-by-step of drawing your favorite cars, starting with the basics such as profiles, point of view, speed, attitudes, custom graphics, and coloring. You learn to draw components such as wheels, engines, and accessories. Then you are treated to step-by-step lessons on many different body styles: Corvettes, Mustangs, pickup trucks, off-road trucks, muscle cars, hot rods, and a few race cars as well. If you are a budding artist, closet cartoonist, or just want to learn how to draw your own hot rod or muscle machine, this book shows you how it's done. Trosley is one of the best in the business today, and this volume will be a great addition to your automotive or art library.







I Draw Cars


Book Description

I DRAW Cars is the ultimate tool for practicing the basics of car design, including proportion and perspective. We've designed the ultimate Automotive Design field guide by pairing commonly used industry reference materials with a ubiquitous and iconic sketchbook format. Contents include industry reference materials, commonly used perspective and proportions guides, step-by-step tutorials, and 100+ pages of templates to practice with.




Architects' Sketchbooks


Book Description

Collects pages from the private sketchbooks of architects and studios from around the world, and includes comments from the artists as well as details on how they use sketching to evolve inspirations and concepts into more developed ideas.