Raiders of the Lost Bark


Book Description

Mel's enemy may be barking up the wrong tree . . . But someone is about to become a killer. Melinda Langston, amateur sleuth and Bow Wow Boutique owner, finds herself "Glamping Under the Stars" with a blackmailer, Orange County's hottest new gourmet pet chef, Addison Rae. But before Mel can put an end to Addison's strong-arming, the chef is found dead. Mel is just one of many suspects who had motive to snuff out the demanding chef. Was it Redmond, the angry sous chef who detested working for Addison? What about rival chef, Pepper Maddox? The glamping chef gig was hers until Addison blackmailed her way into the job. And then there's Asher, a charming fellow camper whose past relationship with Addison isn't the only secret he's guarding. Mel's not one to tuck tail and run, even when it looks like she may be the next victim. Sparkle Abbey is the pseudonym of two mystery authors (Mary Lee Woods and Anita Carter). They are friends and neighbors as well as co-writers of the Pampered Pets Mystery Series. The pen name was created by combining the names of their rescue pets--Sparkle (Mary Lee's cat) and Abbey (Anita's dog). They reside in central Iowa, but if they could write anywhere, you would find them on the beach with their laptops and, depending on the time of day, with either an iced tea or a margarita. Visit them at sparkleabbey.com.







Raiders of the Lost Bark


Book Description

Whether you love dogs, tolerate them, or think their constant yapping will drive you nuts, you'll roll over with laughter with this collection.




The Adventures of Indiana Bones


Book Description

Meet Indiana Bones.It's a normal day until he realises....his bark has vanished!Join Indiana and his pals on the search to find his missing bark, with surprises and mayhem along the way.




L.A. Law


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Raiders of the Lost Bark


Book Description




The International Encyclopedia of Primatology, 3 Volume Set


Book Description

The International Encyclopedia of Primatology represents the first comprehensive encyclopedic reference focusing on the behaviour, biology, ecology, evolution, genetics, and taxonomy of human and non-human primates. Represents the first comprehensive encyclopedic reference relating to primatology Features more than 450 entries covering topics ranging from the taxonomy, history, behaviour, ecology, captive management and diseases of primates to their use in research, cognition, conservation, and representations in literature Includes coverage of the basic scientific concepts that underlie each topic, along with the latest advances in the field Highly accessible to undergraduate and graduate students in primatology, anthropology, and the medical, biological and zoological sciences Essential reference for academics, researchers and commercial and conservation organizations This work is also available as an online resource at www.encyclopediaofprimatology.com




The Way We Are


Book Description

Norville and Carillo pull the curtain back on twenty-five years of Inside Edition, revealing a combination of stories that touch your heart, put you on the edge of your seat, and leave viewers convinced that the show make that up. A sometimes side-splitting, occasionally heart-stopping, but always entertaining journey down memory lane.




Persuasive Games


Book Description

An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties. Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric. Bogost calls this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion. Not only can videogames support existing social and cultural positions, but they can also disrupt and change these positions themselves, leading to potentially significant long-term social change. Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and learning.




Ski


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