Random Esoteric Creature Generator for Classic Fantasy Rpgs and Their Modern Simulacra


Book Description

Looking to instill a little fear in your game? Then look no further! Nothing brings the thrill and terror of discovery to a game like new monsters. Faced with the unknown, mighty-thewed heroes tremble in their hauberks, wizened wizards fumble with their spell books, and even the most audacious of rogues hesitate before plunging into battle. Nevermore worry that your players have memorized every monsters stat, power and weakness. Nevermore resort to tired fantasy clichs, and worn out monsters fought a thousand times before. The Random Esoteric Creature Generator ensures that each monster your PCs cross is unique, unexpected, and best of all unknown. With an unlimited number of horrific combinations, this is the last monster book you will ever need. Bring terror back to the table with the Random Esoteric Creature Generator! Made in Finland.




Non-Stop


Book Description

A “brilliant . . . classic of the field” generation ship adventure from the Golden Age of Science Fiction by the author of the Helliconia Trilogy (Encyclopedia of Science Fiction). Non-Stop is Grand Master of Science Fiction and Hugo and Nebula Award–winning author Brian W. Aldiss’s debut novel. Written in response to Robert Heinlein’s Orphans of the Sky and published in the late 1950s, it is set in a primitive world, home to tribes of inhabitants who endure their harsh and stunted lives in a maze of corridors. Though legends exist that they’re actually on a ship traveling through the universe, no one really believes it. But that conviction doesn’t stop a group of people from embarking on a mission to find the rumored “Forwards” section and its control room. Through a tangled, hydroponic jungle, they’ll encounter telepathic animals, giants, outcasts, and mutants in an epic race to uncover the truth—and survive . . . “A breakneck ride filled with some truly disturbing and chaotic imagery . . . Aldiss’ world is visceral and powerful.” —Science Fiction and Other Suspect Ruminations “Worth reading, and quite a significant contribution to the long SF history of generation ship novels.” —SF Site Praise for Brian W. Aldiss “A major figure in world SF . . . Whatever else Aldiss may be, predictable he is not.” —The Guardian “One of the most influential—and one of the best—SF writers Britain has ever produced.” —Iain M. Banks, award-winning author of the Culture series “One of the most important SF writers of the 20th century.” —Publishers Weekly




Your Inner Fish


Book Description

The paleontologist and professor of anatomy who co-discovered Tiktaalik, the “fish with hands,” tells a “compelling scientific adventure story that will change forever how you understand what it means to be human” (Oliver Sacks). By examining fossils and DNA, he shows us that our hands actually resemble fish fins, our heads are organized like long-extinct jawless fish, and major parts of our genomes look and function like those of worms and bacteria. Your Inner Fish makes us look at ourselves and our world in an illuminating new light. This is science writing at its finest—enlightening, accessible and told with irresistible enthusiasm.




One who Walked Alone


Book Description




The Seclusium of Orphone of the Three Visions


Book Description

A place to which a wizard withdraws from the world to pursue mastery. A place of magic and plasms and grotesques and horrors and treasures and doorways to other worlds. A place which, when abandoned by the wizard but with its treasures and dangers remaining more or less intact, is a terrible and antic catastrophe in process. A place which makes for marvelous location-based adventures. This book provides rules, guidelines, tables, and suggestions for creating wizards seclusia for your own campaigns, and features three sample seclusia in various stages of completion, including the Seclusium of Orphone of the Three Visions. Suitable for characters of all levels, usable with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.




Adventure Anthology Fire


Book Description

This volume collects the four adventures previously released as Tower of the Stargazer, Th e God that Crawls, The Monolith from Beyond Space and Time, and The Doom-Cave of the Crystal-Headed Children: * Tower of the Stargazer presents a familiar traditional fantasy adventure location, the wizards tower, and adds cosmic horror to infuse the familiar with something strange. * The God that Crawls involves the mystery of what exactly lies in the catacombs beneath an ancient church. How far will the curiosity of your players take their characters before it is too late?* The Monolith from beyond Space and Time is the deep end of the Weird Horror pool, pure cosmicism and the most intense and pure concentration of Weird in the entire Lamentations of the Flame Princess catalog.* The Doom-Cave of the Crystal-Headed Children is a bit of a farce, with an absurd premise that invites characters into a reality-bending environment where they will have much opportunity to make some very bad decisions. Includes new artwork! For use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional tabletop role-playing games. Made in Finland.




Surfing Uncertainty


Book Description

Exciting new theories in neuroscience, psychology, and artificial intelligence are revealing minds like ours as predictive minds, forever trying to guess the incoming streams of sensory stimulation before they arrive. In this up-to-the-minute treatment, philosopher and cognitive scientist Andy Clark explores new ways of thinking about perception, action, and the embodied mind.




Isle of the Unknown


Book Description

A Setting Designed to be Placed in Any Fantasy Campaign! Formatted as a hex-based adventure location, the Isle contains 330 unique challenges and locations, including over 100 new monsters and dozens of spellcasters with unique abilities. The book contains over 120 full-color illustrations, including every single monster found on the Isle. Compatible with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional fantasy role-playing games. The included PDF version of Isle of the Unknown is fully layered and bookmarked.




Rhythms of the Brain


Book Description

Studies of mechanisms in the brain that allow complicated things to happen in a coordinated fashion have produced some of the most spectacular discoveries in neuroscience. This book provides eloquent support for the idea that spontaneous neuron activity, far from being mere noise, is actually the source of our cognitive abilities. It takes a fresh look at the coevolution of structure and function in the mammalian brain, illustrating how self-emerged oscillatory timing is the brain's fundamental organizer of neuronal information. The small-world-like connectivity of the cerebral cortex allows for global computation on multiple spatial and temporal scales. The perpetual interactions among the multiple network oscillators keep cortical systems in a highly sensitive "metastable" state and provide energy-efficient synchronizing mechanisms via weak links. In a sequence of "cycles," György Buzsáki guides the reader from the physics of oscillations through neuronal assembly organization to complex cognitive processing and memory storage. His clear, fluid writing-accessible to any reader with some scientific knowledge-is supplemented by extensive footnotes and references that make it just as gratifying and instructive a read for the specialist. The coherent view of a single author who has been at the forefront of research in this exciting field, this volume is essential reading for anyone interested in our rapidly evolving understanding of the brain.