Raven Games


Book Description

Raven Games is a novel focused on four characters: (1) David Elwin, who studies Grizzly bear populations in the Pacific Northwest, Alaska, and Canada and who is drawn into the world of Haida spirituality by (2) Jamie Bear Mother’s Daughter and (3) her Grandfather, Born of Songs, who is a Haida shaman, and (4) Jonathan Blue Heron, who is trying to escape from being a Haida by transforming himself into a white man. David Elwin and Jonathan become friends during the Vietnam War. David Elwin is drawn into the Haida world as a replacement for Jonathan Blue Heron by gradually embodying both the Haida worldview and a white culture’s worldview.




The Raven's Hat


Book Description

Games that show how mathematics can solve the apparently unsolvable. This book presents a series of engaging games that seem unsolvable--but can be solved when they are translated into mathematical terms. How can players find their ID cards when the cards are distributed randomly among twenty boxes? By applying the theory of permutations. How can a player guess the color of her own hat when she can only see other players' hats? Hamming codes, which are used in communication technologies. Like magic, mathematics solves the apparently unsolvable. The games allow readers, including university students or anyone with high school-level math, to experience the joy of mathematical discovery.




Odin's Ravens


Book Description




Eldritch Tales


Book Description

Following on from the phenomenal success of NECRONOMICON comes ELDRITCH TALES. Howard Phillips Lovecraft died at the age of 47, but in his short life he turned out dozens of stories which changed the face of horror. His extraordinary imagination spawned both the Elder God Cthulhu and his eldritch cohorts, and the strangely compelling town of Innsmouth, all of which feature within these pages. This collection gathers together the rest of Lovecraft's rarely seen but extraordinary short fiction, including the whole of the long-out-of-print collection FUNGI FROM YOGGOTH. Many of these stories have never been available in the UK! Stephen Jones, one of the world's foremost editors of dark fiction, will complete the Lovecraft story in his extensive afterword, and award-winning artist Les Edwards will provide numerous illustrations for this must-have companion volume to NECRONOMICON.




The Raven King


Book Description

The Foxes are a fractured mess, but their latest disaster might be the miracle they've always needed to come together as a team. The one person standing in their way is Andrew, and the only one who can break through his personal barriers is Neil.Except Andrew doesn't give up anything for free and Neil is terrible at trusting anyone but himself. The two don't have much time to come to terms with their situation before outside forces start tearing them apart. Riko is intent on destroying Neil's fragile new life, and the Foxes have just become collateral damage.Neil's days are numbered, but he's learning the hard way to go down fighting for what he believes in, and Neil believes in Andrew even if Andrew won't believe in himself.




Raven One


Book Description

UNARMED OVER HOSTILE TERRITORY...For a moment Wilson froze and looked at the white-helmeted pilot who sat high on the nose of the colossal fighter. Across the small void, he saw the pilot's eyes peer over his mask. Dark, chilling eyes...Wilson kicked right rudder to slide closer and jam any chance for a bandit gunshot. When the bandit pulled all the way over, almost on its back but in control, he cursed in frustration at what he knew was coming next. The hostile fighter reversed over the top in a negative-g maneuver, his nose tracking down on Wilson like a falling sledgehammer in slow motion. Horrified, Wilson realized he faced an imminent snapshot. With the little air speed he had, his inverted his Hornet to avoid the attack.His aircraft still rolling and ruddering, Wilson saw that the monster had another weapon at its disposal...




Choices


Book Description

Choices is the beginning of the story of Raven who is content in all aspects of her life with one exception. Love. When love let her down, she turns to her work and her family for refuge. Just as soon as she's made peace with being alone, two men cross her path, one who is immediately welcomed into her family and the other who has infiltrated her job. Now her safe havens aren't so comfortable anymore. Raven opens her heart to Wesley who upon first glance appears to be everything she's ever wished for in a man. But then there is Derrick who happens to be her new boss and seems to be intrigued by her. She can't figure out what it is that he sees in her and why is he having such an effect on her. Ultimately she will have to make a Choice between these two men, follow through the Decisions and then deal with the Consequences that follow. This story will take you on a roller coaster ride of emotions with the characters. Love, Laughter, Tears, Passion, Anger, Sensuality and Fear. Fasten your seatbelts, you're in for a fantastic ride.







Media Franchising


Book Description

"Johnson astutely reveals that franchises are not Borg-like assimilation machines, but, rather, complicated ecosystems within which creative workers strive to create compelling 'shared worlds.' This finely researched, breakthrough book is a must-read for anyone seeking a sophisticated understanding of the contemporary media industry." —Heather Hendershot, author of What's Fair on the Air?: Cold War Right-Wing Broadcasting and the Public Interest While immediately recognizable throughout the U.S. and many other countries, media mainstays like X-Men, Star Trek, and Transformers achieved such familiarity through constant reincarnation. In each case, the initial success of a single product led to a long-term embrace of media franchising—a dynamic process in which media workers from different industrial positions shared in and reproduced familiar cultureacross television, film, comics, games, and merchandising. In Media Franchising, Derek Johnson examines the corporate culture behind these production practices, as well as the collaborative and creative efforts involved in conceiving, sustaining, and sharing intellectual properties in media work worlds. Challenging connotations of homogeneity, Johnson shows how the cultural and industrial logic of franchising has encouraged media industries to reimagine creativity as an opportunity for exchange among producers, licensees, and evenconsumers. Drawing on case studies and interviews with media producers, he reveals the meaningful identities, cultural hierarchies, and struggles for distinction that accompany collaboration within these production networks. Media Franchising provides a nuanced portrait of the collaborative cultural production embedded in both the media industries and our own daily lives.




Guardian


Book Description

Vigilance. The mission to safeguard Nikki Youngblood depends on the fragile alliance of two half-angel, half-human guardians, both struggling with intense feelings for the girl who has been assigned to their care. Mace, steadfast and deeply in love, wants to protect Nikki at all costs, while Raven’s loyalty to Nikki finds him advocating for her independence and battling his own darker inclinations. At the same time, Nikki finds it harder and harder to choose between the two heavenly beings she may never have. Dangers intensify, and tensions between Mace and Raven flare as the purpose of their mission becomes clear. Can their defenses hold up to master manipulator Damon Vessler and the powerful secret he holds regarding Nikki’s heritage? Can anyone protect Nikki from her true purpose and destiny?