Re-Making Sound


Book Description

Re-Making Sound is concise and flexible primer to sound studies. It takes students through six ways of conceptualizing sound and its links to other social phenomena: soundscapes; noise; sound and semiotics of the voice; sound and/through/in text; background sound/sound design; and sound art. Each chapter summarizes the history and scholarly theoretical underpinnings of these areas and concludes with a student activity that concretizes the historical and theoretical discussion via sound-making projects. With chapters designed to be flexible and non-sequential, the text fits within various course designs, and includes an introduction to key concepts in sound and sound studies, a cumulative concluding chapter with sound accompanying podcast exercise, and an extensive bibliography for students to pursue sound studies beyond the book itself.




Designing Sound


Book Description

A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects




Re-Making Sound


Book Description

Re-Making Sound is concise and flexible primer to sound studies. It takes students through six ways of conceptualizing sound and its links to other social phenomena: soundscapes; noise; sound and semiotics of the voice; sound and/through/in text; background sound/sound design; and sound art. Each chapter summarizes the history and scholarly theoretical underpinnings of these areas and concludes with a student activity that concretizes the historical and theoretical discussion via sound-making projects. With chapters designed to be flexible and non-sequential, the text fits within various course designs, and includes an introduction to key concepts in sound and sound studies, a cumulative concluding chapter with sound accompanying podcast exercise, and an extensive bibliography for students to pursue sound studies beyond the book itself.




Art of the Cut


Book Description

This is the second volume of the widely acclaimed Art of the Cut book published in 2017. This follow-up text expands on its predecessor with wisdom from more than 360 interviews with the world’s best editors (including nearly every Oscar winner from the last 30 years). Because editing is a highly subjective art form, and one that is critical to the success of motion picture storytelling, it requires side-by-side comparisons of the many techniques and solutions used by a wide range of editors from around the world. That is why this book compares and contrasts methodologies from a wide array of diverse voices and organizes that information so that it is easily digested and understood. There is no one way to approach editorial problems, so this book allows readers to see multiple solutions from multiple editors. The interviews contained within are carefully curated into topics that are most important to film editors and those who aspire to become film editors. The questions asked, and the organization of the book, are not merely an academic or theoretical view of the art of editing but rather the practical advice and methodologies of actual working film and TV editors, bringing benefits to both students and professional readers. The book is supplemented by a collection of downloadable online exclusive chapters, which cover additional topics ranging from Choosing the Project to VFX. In addition to the supplementary chapters, access to the full-color, full-resolution images printed in the book—and other exclusive images—is included.




I Can Say the R Sound


Book Description

Designed to help with that tricky R sound, this workbook is a MUST HAVE for every speech-language pathologist! Professional illustrations teach students the anatomy of the mouth and detailed step-by-step visuals guide the clinician and student through a variety of techniques to elicit accurate productions. Activities are included for practice in isolation, syllables, words, sentences, and oral reading. Please email any questions to [email protected]




Sound: A Very Short Introduction


Book Description

Sound is integral to how we experience the world, in the form of noise as well as music. But what is sound? What is the physical basis of pitch and harmony? And how are sound waves exploited in musical instruments? In this Very Short Introduction Mike Goldsmith looks at the science of sound and explores sound in different contexts, covering the audible and inaudible, sound underground and underwater, accoustic and electric, and hearing in humans and animals. He also considers the problem of sound out of place - noise and its reduction. ABOUT THE SERIES: The Very Short Introductions series from Oxford University Press contains hundreds of titles in almost every subject area. These pocket-sized books are the perfect way to get ahead in a new subject quickly. Our expert authors combine facts, analysis, perspective, new ideas, and enthusiasm to make interesting and challenging topics highly readable.




How Sound Moves


Book Description

The sounds that we hear travel as sound waves. This science reader introduces students to the concept of sound waves. With easy-to-read text and detailed, vivid images, this book teaches students important scientific subjects and vocabulary terms like pitch, volume, and vibration. Aligned to state and national standards, the book contains nonfiction text features like an index, a glossary, captions, and bold font to keep students connected to the text. A hands-on science experiment helps students apply what they have learned and develops critical thinking skills.




Sounds All Around


Book Description

Read and find out about people and animals use different kinds of sounds to communicate in this colorfully illustrated nonfiction picture book. Sounds are all around us. Clap your hands, snap your fingers: You’re making sounds. With colorful illustrations from Anna Chernyshova and engaging text from Wendy Pfeffer, Sounds All Around is a fascinating look into how sound works. This is a clear and appealing science book for early elementary age kids, both at home and in the classroom. It includes a find out more section with additional and updated experiments, such as finding out how sound travels through water. Both the text and the artwork were vetted by Dr. Agnieszka Roginska, Professor of Music Technology at NYU. This is a Level 1 Let's-Read-and-Find-Out, which means the book explores introductory concepts perfect for children in the primary grades. The 100+ titles in this leading nonfiction series are: hands-on and visual acclaimed and trusted great for classrooms Top 10 reasons to love LRFOs: Entertain and educate at the same time Have appealing, child-centered topics Developmentally appropriate for emerging readers Focused; answering questions instead of using survey approach Employ engaging picture book quality illustrations Use simple charts and graphics to improve visual literacy skills Feature hands-on activities to engage young scientists Meet national science education standards Written/illustrated by award-winning authors/illustrators & vetted by an expert in the field Over 130 titles in print, meeting a wide range of kids' scientific interests Books in this series support the Common Core Learning Standards, Next Generation Science Standards, and the Science, Technology, Engineering, and Math (STEM) standards. Let's-Read-and-Find-Out is the winner of the American Association for the Advancement of Science/Subaru Science Books & Films Prize for Outstanding Science Series.




Programming Sound with Pure Data


Book Description

For intermediate programmers, beginning sound designers. Sound gives your native, web, or mobile apps that extra dimension, and it's essential for games. Rather than using canned samples from a sample library, learn how to build sounds from the ground up and produce them for web projects using the Pure Data programming language. Even better, you'll be able to integrate dynamic sound environments into your native apps or games--sound that reacts to the app, instead of sounding the same every time. Start your journey as a sound designer, and get the power to craft the sound you put into your digital experiences. Add sound effects or music to your web, Android, and iOS apps and games--sound that can react to changing environments or user input dynamically (at least in the native apps). You can do all this with Pure Data, a visual programming language for digital sound processing. Programming Sound with Pure Data introduces and explores Pure Data, building understanding of sound design concepts along the way. You'll start by learning Pure Data fundamentals and applying them, creating realistic sound effects. Then you'll see how to analyze sound and re-create what you hear in a recorded sample. You'll apply multiple synthesis methods to sound design problems. You'll finish with two chapters of real-world projects, one for the web, and one for an iOS and Android app. You'll design the sound, build the app, and integrate effects using the libpd library. Whether you've had some experience with sound synthesis, or are new to sound design, this book is for you. These techniques are perfect for independent developers, small shops specializing in apps or games, and developers interested in exploring musical apps.




Sound-Power Flow


Book Description

Sound-Power Flow: A practitioner's handbook for sound intensity is a guide for practitioners and research scientists in different areas of acoustical science. There are three fundamental quantities in acoustics: sound pressure, sound particle velocity, and sound intensity. This book is about sound intensity and demonstrates the advantages and uses of acoustical sensing compared with other forms of sensing. It describes applications such as: measuring total sound power; directional hearing of humans and mammals; echolocation; measuring sound-power flow in ducts; and uses of non-contact, focused, high-frequency, pulse-echo ultrasonic probes. This book presents computational approaches using standard mathematics, and relates these to the measurement of sound-power flow in air and water. It also uses linear units rather than logarithmic units – this making computation in acoustics simpler and more accessible to advanced mathematics and computing. The book is based on work by the author and his associates at General Motors, the University of Mississippi, and Sonometrics.