Reading Network Fiction


Book Description

"Ciccoricco analyzes innovative developments in network fiction from first-generation writers Michael Joyce (Twilight, a symphony, 1997) and Stuart Moulthrop (Victory Garden, 1991) through Judd Morrissey's The Jew's Daughter (2000), an acclaimed example of digital literature in its latter instantiations on the Web. Each investigation demonstrates not only what the digital environment might mean for narrative theory but also tile ability of network fictions to sustain a mode of reading that might, arguably, be called "literary""--BOOK JACKET.




Literary Gaming


Book Description

A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works. In this book, Astrid Ensslin examines literary videogames—hybrid digital artifacts that have elements of both games and literature, combining the ludic and the literary. These works can be considered verbal art in the broadest sense (in that language plays a significant part in their aesthetic appeal); they draw on game mechanics; and they are digital-born, dependent on a digital medium (unlike, for example, conventional books read on e-readers). They employ narrative, dramatic, and poetic techniques in order to explore the affordances and limitations of ludic structures and processes, and they are designed to make players reflect on conventional game characteristics. Ensslin approaches these hybrid works as a new form of experimental literary art that requires novel ways of playing and reading. She proposes a systematic method for analyzing literary-ludic (L-L) texts that takes into account the analytic concerns of both literary stylistics and ludology. After establishing the theoretical underpinnings of her proposal, Ensslin introduces the L-L spectrum as an analytical framework for literary games. Based on the phenomenological distinction between deep and hyper attention, the L-L spectrum charts a work's relative emphases on reading and gameplay. Ensslin applies this analytical toolkit to close readings of selected works, moving from the predominantly literary to the primarily ludic, from online hypermedia fiction to Flash fiction to interactive fiction to poetry games to a highly designed literary “auteur” game. Finally, she considers her innovative analytical methodology in the context of contemporary ludology, media studies, and literary discourse analysis.




The Cambridge Companion to Postmodern American Fiction


Book Description

Few previous periods in the history of American literature could rival the richness of the postmodern era - the diversity of its authors, the complexity of its ideas and visions, and the multiplicity of its subjects and forms. This volume offers an authoritative, comprehensive, and accessible guide to the American fiction of this remarkable period. It traces the development of postmodern American fiction over the past half-century and explores its key aesthetic, cultural, and political contexts. It examines its principal styles and genres, from the early experiments with metafiction to the most recent developments, such as the graphic novel and digital fiction, and offers concise, compelling readings of many of its major works. An indispensable resource for students, scholars, and the general reader, the Companion both highlights the extraordinary achievements of postmodern American fiction and provides illuminating critical frameworks for understanding it.




Modern Character


Book Description

In this groundbreaking and comprehensive study, Julian Murphet examines how dramatists and prose writers at the turn of the twentieth century experimented with new forms of modern character. Old truisms of character such as consistency, depth, and verisimilitude are eschewed in favour of inconsistency, bad faith, and fragmentation.




Technology and Literature


Book Description

Whereas previous books have explored how literature depicts or discusses scientific concepts, this book argues that literature is a technology. It shows how literature has been shaped by technological revolutions, and reveals the essential work that literature has done in helping to uncover the consequences of new technologies. Individual chapters focus on how specific literary technologies – the development of writing, the printing press, typewriters, the computer – changed the kinds of stories it was possible to tell, and how one could tell them. They also cover the way that literature has engaged with non-literary technologies – clocks, compasses, trains, telegraphs, cameras, bombs, computer networks – to help its readers to work through the new social configurations and new possibilities for human identity and imagination that they unveil. Human life is inescapably mediated through technology; literature demonstrates this, and thus helps its readers to engage consciously and actively with their technological worlds.




Sound Writing


Book Description

"For all its orality, oral history has a long-standing, closely entwined relationship with writing. Sound Writing considers the interplay between sound recordings and written literature, looking back to antiquity while focusing on the nineteenth- to the twenty-first centuries. It also refers to a dream of sound writing itself, enabling voices to reach readers directly, cutting out the need for authorial mediation. Oral histories are nevertheless actively mediated, often turned into and received as written texts. There can be value in transforming spoken oral histories in print or on screen, not least in order to make them 'readable' for wider audiences. Indeed, such re-creations can be worthy and wonderful works of scholarship and art--and this book explores a wide range of different forms and media (like the polyphonic novel, and hyperlinked websites) which can most effectively convey speakers' narratives on their own terms--but there is also, always the danger of speakers' voices being distorted or lost in the process of mediation. This book examines how oral histories are co-created, by speakers, by authors, and also by readers. It considers how oral history can inform our understandings of authorship and reading, to reconceive and query their potential as creative, multiple, collective, and activist. Finally, it reflects on the role of authorship in the academy"--




Constructing Coherence in the British Short Story Cycle


Book Description

The first major collection of essays on the contemporary British short story cycle, this volume offers in-depth explorations of the genre by comparing its strategies for creating coherence with those of the novel and the short story collection, inquiring after the ties that bind individual short stories into a cycle. A section on theory approaches the form from the point of view of genre theory, cognitive literary studies, and book studies. It is followed by investigations of hitherto neglected aspects of the generic tradition of the British short story cycle and how they relate to the contemporary outlook of the form. Readings of individual contemporary cycles, illustrating the form’s multifaceted uses from the presentation of sexual identities to politics and trauma, make up the third and most substantial part of the volume, placing its focus squarely on the past decades. Unique in its combination of a focus on the literary traditions, politics and markets of the UK with a thorough examination of the genre’s manifold formal and thematic potentials, the volume explores what is at the heart of the short story cycle as a literary form: the constant negotiation between unity and separateness, collective and individual, of coherence and autonomy.




The Bloomsbury Handbook of Electronic Literature


Book Description

Winner of the 2017 N. Katherine Hayles Award for Criticism of Electronic Literature A CHOICE Outstanding Academic Title 2018 The digital age has had a profound impact on literary culture, with new technologies opening up opportunities for new forms of literary art from hyperfiction to multi-media poetry and narrative-driven games. Bringing together leading scholars and artists from across the world, The Bloomsbury Handbook of Electronic Literature is the first authoritative reference handbook to the field. Crossing disciplinary boundaries, this book explores the foundational theories of the field, contemporary artistic practices, debates and controversies surrounding such key concepts as canonicity, world systems, narrative and the digital humanities, and historical developments and new media contexts of contemporary electronic literature. Including guides to major publications in the field, The Bloomsbury Handbook of Electronic Literature is an essential resource for scholars of contemporary culture in the digital era.




Reading Circles, Novels and Adult Reading Development


Book Description

Adult literacy teachers are constantly searching for effective, engaging and distinctly 'adult' ways to develop adult emergent reading and, for at least the past two hundred years, adults have formed themselves into reading circles to read and discuss novels on a weekly or monthly basis. Why then are reading circles rarely used, or studied, in formal adult literacy provision? This book explores adult reading development, novel reading and reading circles in the context of a wider examination of reading pedagogies and practices in the English-speaking world. It discusses reading as both an individual and a communal act and investigates the relationship between literature and literacy development, practice and pedagogy (including a reassessment of the controversial approaches of reading aloud and phonics for adults). Sam Duncan reviews a case study of an adult reading circle in a large London further education college and identifies the wider implications for the teaching and learning of adult emergent reading, for the use and understanding of reading circles and for how we understand the novel reading experience more broadly.




Analyzing Digital Fiction


Book Description

Written for and read on a computer screen, digital fiction pursues its verbal, discursive and conceptual complexity through the digital medium. It is fiction whose structure, form and meaning are dictated by the digital context in which it is produced and requires analytical approaches that are sensitive to its status as a digital artifact. Analyzing Digital Fiction offers a collection of pioneering analyses based on replicable methodological frameworks. Chapters include analyses of hypertext fiction, Flash fiction, Twitter fiction and videogames with approaches taken from narratology, stylistics, semiotics and ludology. Essays propose ways in which digital environments can expand, challenge and test the limits of literary theories which have, until recently, predominantly been based on models and analyses of print texts.