Real Wars on Virtual Battlefields


Book Description

The book analyzes the multifarious exchange of algorithmic technologies and concepts between the military and the media industry from the early 1990s until now. Unlike most related scholarly work which focuses on digital games, it drafts a model of programmable media which is grounded in a close-reading of the key technologies, most notably the paradigm of object-oriented programming, and reconsiders technical disciplines from a humanities perspective. This model is then applied to analyze the effects of algorithmic logic on the military-civilian continuum, including economic practices, patterns of media usage and military decision-making.




The Virtual Battlefield


Book Description

"All political and military conflicts now have a cyber dimension, the size and impact of which are difficult to predict. Internet-enabled propaganda, espionage, and attacks on critical infrastructure can target decision makers, weapons systems, and citizens in general, during times of peace or war. Traditional threats to national security now have a digital delivery mechanism which would increase the speed, diffusion, and power of an attack. There have been no true cyber wars to date, but cyber battles of great consequence are easy to find. This book is divided into two sections--Strategic viewpoints and Technical challenges & solutions--and highlights the growing connection between computer security and national security"--P. 4 of cover.




I Survived the American Revolution, 1776 (I Survived #15)


Book Description

Bestselling author Lauren Tarshis tackles the American Revolution in this latest installment of the groundbreaking, New York Times bestselling I Survived series. Bestselling author Lauren Tarshis tackles the American Revolution in this latest installment of the groundbreaking, New York Times bestselling I Survived series. British soldiers were everywhere. There was no escape. Nathaniel Fox never imagined he'd find himself in the middle of a blood-soaked battlefield, fighting for his life. He was only eleven years old! He'd barely paid attention to the troubles between America and England. How could he, while being worked to the bone by his cruel uncle, Uriah Storch? But when his uncle's rage forces him to flee the only home he knows, Nate is suddenly propelled toward a thrilling and dangerous journey into the heart of the Revolutionary War. He finds himself in New York City on the brink of what will be the biggest battle yet.




War Beyond the Battlefield


Book Description

In an effort to make sense of war beyond the battlefield in studying the wars that were captured under the rubric of the "War on Terror", this special issue book seeks to explore the complex spatial relationships between war and the spaces that one is not used to thinking of as the battlefield. It focuses on the conflicts that still animate the spaces and places where violence has been launched and that the war has not left untouched. In focusing on war beyond the battlefield, it is not that the battlefield as the place where war is waged has gone in smoke or has borne out of importance, it is rather the case that the battlefield has been dis-placed, re-designed, re-shaped and rethought through new spatializing practices of warfare. These new spaces of war – new in the sense that they are not traditionally thought of as spaces where war takes place or is brought to – are television screens, cellular phones and bandwidth, George W. Bush’s ranch in Crawford, Texas, videogames, popular culture sites, news media, blogs, and so on. These spaces of war beyond the battlefield are crucial to understanding what goes on the battlefield, in Iraq, Afghanistan, or in other fronts of the War on Terror (such as the homeland) – to understand how terror has globally been waged beyond the battlefield. This book was originally published as a special issue of Geopolitics.




Extremely Loud


Book Description

“Everything you ever suspected or feared about music as a weapon, sound as torture . . . Disturbingly illuminating in the possible ramifications” (Kirkus Reviews). In this troubling and wide-ranging account, acclaimed journalist Juliette Volcler looks at the long history of efforts by military and police forces to deploy sound against enemies, criminals, and law-abiding citizens. During the 2004 battle over the Iraqi city of Fallujah, US Marines bolted large speakers to the roofs of their Humvees, blasting AC/DC, Eminem, and Metallica songs through the city’s narrow streets as part of a targeted psychological operation against militants that has now become standard practice in American military operations in Afghanistan. In the historic center of Brussels, nausea-inducing sound waves are unleashed to prevent teenagers from lingering after hours. High-decibel, “nonlethal” sonic weapons have become the tools of choice for crowd control at major political demonstrations from Gaza to Wall Street and as a form of torture at Guantanamo and elsewhere. In an insidious merger of music, technology, and political repression, loud sound has emerged in the last decade as an unlikely mechanism for intimidating individuals as well as controlling large groups. “Thorough and well researched,” Extremely Loud documents and interrogates this little-known modern phenomenon, exposing it as a sinister threat to the peace and quiet that societies have traditionally craved (Publishers Weekly). “Extremely Loud makes you shiver, or cover your ears, at the technological buildup now at the service of the most sophisticated forms of repression.” —Libération




Virtual Local Manufacturing Communities


Book Description

This book deeply explores production-capable social media channels, based on thousands of hours of observation and extensive collection of statistical data, extracting hypotheses that may generalize to the real-world distributed manufacturing of the near future. Distributed manufacturing offers the promise of bringing jobs back to local communities, producing goods that are personalized or harmonize with distinctive cultures, and thereby reversing significant aspects of the globalization that has dominated in recent years. Large corporations may still have important roles to play, but in collaboration with local workshops, providing machinery, software, databases of designs, and communication media suitable for a diverse and dynamic workforce. For years, a set of computer simulation laboratories has flourished, in which millions of people have used virtual machines to produce a great variety of products: massively multiplayer online role-playing games. Their systems are highly diverse, complex, and provide information capable of serious social science analysis. This book deeply explores 30 of these production-capable social media, based on thousands of hours of observation and extensive collection of statistical data, extracting hypotheses that may generalize to the real-world distributed manufacturing of the near future. This book begins with an overview of this universe of online virtual worlds then demonstrates the principles of virtual manufacturing, modes of work-related communication, socio-economic structures and dynamics, and the function of artificial intelligence in these human-technology systems. It concludes with consideration of the large-scale technical and cultural variation illustrated both by individual examples and by the rather large industry in which they have long been successful.







Battlefield Command Systems of the Future


Book Description

Describes the importance of battlefield command systems in warfare, how technology has increased the effectiveness and range of these systems, and how intelligence plays a role in warfare.




The Game Starcraft


Book Description

""The Game Starcraft"" explores how a single video game has revolutionized global gaming, strategy, and artificial intelligence. This book delves into Starcraft's profound impact on e-sports, strategic thinking, and AI development, highlighting its role in bridging cultural divides and inspiring military tacticians. The game's influence extends far beyond entertainment, serving as a powerful tool for understanding and enhancing human cognitive abilities, particularly in strategic thinking and decision-making under pressure. The book traces Starcraft's evolution from its 1998 release to its current status as a global phenomenon, examining its mechanics, role in professional gaming, and contributions to AI research. It draws on empirical studies, interviews with professional players, and insights from cognitive scientists and military strategists to support its arguments. The narrative explores how Starcraft has become a unique laboratory for studying human decision-making and influencing machine learning algorithms. Written in an engaging style, the book balances academic rigor with accessible language, making complex concepts understandable to a general audience interested in technology and computers. It offers practical insights on applying Starcraft-inspired strategies to real-world problem-solving and addresses controversies surrounding gaming addiction and the ethics of e-sports. By examining Starcraft's journey, the book provides a compelling exploration of how virtual worlds can shape our reality and push the boundaries of human and artificial intelligence.




Virtual Worlds


Book Description

In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs.