Realm of Racket


Book Description

Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!




Land of Lisp


Book Description

Lisp has been hailed as the world’s most powerful programming language, but its cryptic syntax and academic reputation can be enough to scare off even experienced programmers. Those dark days are finally over—Land of Lisp brings the power of functional programming to the people! With his brilliantly quirky comics and out-of-this-world games, longtime Lisper Conrad Barski teaches you the mysteries of Common Lisp. You’ll start with the basics, like list manipulation, I/O, and recursion, then move on to more complex topics like macros, higher order programming, and domain-specific languages. Then, when your brain overheats, you can kick back with an action-packed comic book interlude! Along the way you’ll create (and play) games like Wizard Adventure, a text adventure with a whiskey-soaked twist, and Grand Theft Wumpus, the most violent version of Hunt the Wumpus the world has ever seen. You'll learn to: –Master the quirks of Lisp’s syntax and semantics –Write concise and elegant functional programs –Use macros, create domain-specific languages, and learn other advanced Lisp techniques –Create your own web server, and use it to play browser-based games –Put your Lisp skills to the test by writing brain-melting games like Dice of Doom and Orc Battle With Land of Lisp, the power of functional programming is yours to wield.




Racket Programming the Fun Way


Book Description

An introduction to the Racket functional programming language and DrRacket development environment to explore topics in mathematics (mostly recreational) and computer science. At last, a lively guided tour through all the features, functions, and applications of the Racket programming language. You'll learn a variety of coding paradigms, including iterative, object oriented, and logic programming; create interactive graphics, draw diagrams, and solve puzzles as you explore Racket through fun computer science topics--from statistical analysis to search algorithms, the Turing machine, and more. Early chapters cover basic Racket concepts like data types, syntax, variables, strings, and formatted output. You'll learn how to perform math in Racket's rich numerical environment, and use programming constructs in different problem domains (like coding solutions to the Tower of Hanoi puzzle). Later, you'll play with plotting, grapple with graphics, and visualize data. Then, you'll escape the confines of the command line to produce animations, interactive games, and a card trick program that'll dazzle your friends. You'll learn how to: Use DrRacket, an interactive development environment (IDE) for writing programs Compute classical math problems, like the Fibonacci sequence Generate two-dimensional function plots and create drawings using graphics primitives Import and export data to and from Racket using ports, then visually analyze it Build simple computing devices (pushdown automaton, Turing machine, and so on) that perform tasks Leverage Racket's built-in libraries to develop a command line algebraic calculator Racket Programming the Fun Way is just like the language itself--an embodiment of everything that makes programming interesting and worthwhile, and that makes you a better programmer.




How to Design Programs, second edition


Book Description

A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.




Racquet


Book Description

The best writing on tennis from the best tennis writers in the business. Racquet was founded in 2016 to be the voice of a new tennis boom. When the popularity of tennis peaked in the late '70s and early '80s, the sport was populated by buccaneering talents with outsize personas, such as Borg, Evert, McEnroe, Navratilova, Gerulaitis, Austin, King, and Connors. The game was played in every park, and tennis clothes became appropriate attire for cocktails as well as for a match. With success, however, came polish, and tennis--if not the game itself, then how it came to be represented in the culture--got boring. Having a big personality was no longer a virtue. Tennis went back to being a bastion of the elite. Racquet is a place for those who knew all along that the spirit of the tennis boom was alive. Tennis has always been present in the arts, in the popular culture, in the skateboarding, hip-hop, and fashion worlds. That side of tennis was--and is--obscured by the tightly controlled messaging of the athletes, the corporate glean of the major tournaments, and the all-white attire of the country-club scene. Racquet was launched to represent the latent, diverse, and large constituency of tennis that has not been embraced by the sport writ large. Featuring the work of some of today's finest writers, the quarterly independent magazine highlights the art, culture, and style that are adjacent to the sport--and just enough of the pro game to keep the diehards satisfied. This collection features some of the best writing from the first four years of Racquet and tackles such immediate topics as: How should tennis smell? What's the deal with Andre Agassi's private jet? What can a professional tennis player learn from Philip Roth? Why is tennis important in Lolita? How was Arthur Ashe like Muhammad Ali? And, crucially, what lessons have we learned from the implosion of that first tennis boom?




The Seasoned Schemer, second edition


Book Description

The notion that "thinking about computing is one of the most exciting things the human mind can do" sets both The Little Schemer (formerly known as The Little LISPer) and its new companion volume, The Seasoned Schemer, apart from other books on LISP. The authors' enthusiasm for their subject is compelling as they present abstract concepts in a humorous and easy-to-grasp fashion. Together, these books will open new doors of thought to anyone who wants to find out what computing is really about. The Little Schemer introduces computing as an extension of arithmetic and algebra; things that everyone studies in grade school and high school. It introduces programs as recursive functions and briefly discusses the limits of what computers can do. The authors use the programming language Scheme, and interesting foods to illustrate these abstract ideas. The Seasoned Schemer informs the reader about additional dimensions of computing: functions as values, change of state, and exceptional cases. The Little LISPer has been a popular introduction to LISP for many years. It had appeared in French and Japanese. The Little Schemer and The Seasoned Schemer are worthy successors and will prove equally popular as textbooks for Scheme courses as well as companion texts for any complete introductory course in Computer Science.




Clojure for the Brave and True


Book Description

For weeks, months—nay!—from the very moment you were born, you’ve felt it calling to you. At long last you’ll be united with the programming language you’ve been longing for: Clojure! As a Lisp-style functional programming language, Clojure lets you write robust and elegant code, and because it runs on the Java Virtual Machine, you can take advantage of the vast Java ecosystem. Clojure for the Brave and True offers a "dessert-first" approach: you’ll start playing with real programs immediately, as you steadily acclimate to the abstract but powerful features of Lisp and functional programming. Inside you’ll find an offbeat, practical guide to Clojure, filled with quirky sample programs that catch cheese thieves and track glittery vampires. Learn how to: –Wield Clojure’s core functions –Use Emacs for Clojure development –Write macros to modify Clojure itself –Use Clojure’s tools to simplify concurrency and parallel programming Clojure for the Brave and True assumes no prior experience with Clojure, the Java Virtual Machine, or functional programming. Are you ready, brave reader, to meet your true destiny? Grab your best pair of parentheses—you’re about to embark on an epic journey into the world of Clojure!




In the Realm of the Diamond Queen


Book Description

In this highly original and much-anticipated ethnography, Anna Tsing challenges not only anthropologists and feminists but all those who study culture to reconsider some of their dearest assumptions. By choosing to locate her study among Meratus Dayaks, a marginal and marginalized group in the deep rainforest of South Kalimantan, Indonesia, Tsing deliberately sets into motion the familiar and stubborn urban fantasies of self and other. Unusual encounters with her remarkably creative and unconventional Meratus friends and teachers, however, provide the opportunity to rethink notions of tradition, community, culture, power, and gender--and the doing of anthropology. Tsing's masterful weaving of ethnography and theory, as well as her humor and lucidity, allow for an extraordinary reading experience for students, scholars, and anyone interested in the complexities of culture. Engaging Meratus in wider conversations involving Indonesian bureaucrats, family planners, experts in international development, Javanese soldiers, American and French feminists, Asian-Americans, right-to-life advocates, and Western intellectuals, Tsing looks not for consensus and coherence in Meratus culture but rather allows individual Meratus men and women to return our gaze. Bearing the fruit from the lively contemporary conversations between anthropology and cultural studies, In the Realm of the Diamond Queen will prove to be a model for thinking and writing about gender, power, and the politics of identity.




A Hacker Manifesto


Book Description

A double is haunting the world--the double of abstraction, the virtual reality of information, programming or poetry, math or music, curves or colorings upon which the fortunes of states and armies, companies and communities now depend. The bold aim of this book is to make manifest the origins, purpose, and interests of the emerging class responsible for making this new world--for producing the new concepts, new perceptions, and new sensations out of the stuff of raw data. "A Hacker Manifesto" deftly defines the fraught territory between the ever more strident demands by drug and media companies for protection of their patents and copyrights and the pervasive popular culture of file sharing and pirating. This vexed ground, the realm of so-called "intellectual property," gives rise to a whole new kind of class conflict, one that pits the creators of information--the hacker class of researchers and authors, artists and biologists, chemists and musicians, philosophers and programmers--against a possessing class who would monopolize what the hacker produces. Drawing in equal measure on Guy Debord and Gilles Deleuze, "A Hacker Manifesto" offers a systematic restatement of Marxist thought for the age of cyberspace and globalization. In the widespread revolt against commodified information, McKenzie Wark sees a utopian promise, beyond the property form, and a new progressive class, the hacker class, who voice a shared interest in a new information commons.




Your Linux Toolbox


Book Description

Ever wished you could spy on your computer with a handy incantation or bewitch your programs to debug themselves - now you can by becoming a Linux wizard! Okay, reading these zines won't actually make you a wizard, but you'll sure feel like one after you learn some neat Linux tricks. With this collected edition of Julia Evans's wildly popular Linux zines, you'll view programming in a way you never have before - now on fancier paper!