Skyborne: Wings of War (Skyborne Series—Book Four)


Book Description

From fantasy author Taylor Night comes the fourth novel in a thrilling new epic fantasy series, SKYBORNE, ideal for fans of Sarah J. Maas, Holly Black, and Rebecca Yarros. As war breaks out throughout the kingdom, Skyborne becomes a critical battleground. Elyra Mistwood, coming into her own as a seasoned warrior and leader, must confront her complex feelings for Kael while reconciling the forbidden relationship with Caspian. Can she navigate her own emotions while leading her peers in defense of the academy? The SKYBORNE series pulls us into a thrilling new fantasy world teeming with danger and opportunity, where our heroine faces the trials of love and tests of survival. An epic adventure marked by surprising developments and intense anticipation, SKYBORNE is fresh and imaginative and is sure to appeal to young adult readers as well as seasoned fans of fantasy. Future books in the series are also available!




Dawn


Book Description

A Legacy of Violence When Stiva and her twin brother, Chandris, inherit the troubled throne of Aris, the populace grows uneasy, and with good reason. The twins, estranged for years after a bitter feud, are very different. Stiva takes after their mother, a Reonih bard from the primal mushroom forests of distant Shadri, while Chandris favors their father, a hardened warlord, commander of the mighty Selin army. A King's Thirst For Power Faced with enemies on all sides and the rising threat of war, the twins vow to put their discord behind them and unite to protect Aris. But Chandris wants more than survival; he dreams of empire, and is determined to lift Aris out of its post-technological dark age. He will stop at nothing to achieve that goal, and has no qualms about reawakening an ancient, deadly technology to do it. A Land Divided By delving into forbidden science and forgotten dark arts, Chandris breaks a longstanding treaty with the Reonih and incites civil war. He also unleashes an ancient, unearthly threat; the bloodthirsty, elemental Zhur. As alliances fracture and warfare threatens to engulf the land, Stiva must fight not only to save the Reonih from her brother’s lust for power, but protect herself from the Zhurlord that is haunting her.




Skyborne: School of Combat (Skyborne Series—Book One)


Book Description

From fantasy author Taylor Night comes the debut novel in a thrilling new epic fantasy series, SKYBORNE, ideal for fans of Sarah J. Maas, Holly Black, and Rebecca Yarros. When 19-year-old Elyra Mistwood receives her recruitment letter, she is forced from her village and thrust into Skyborne, a dangerous academy that turns citizens into soldiers in the war against a rival kingdom. As she is trained in deadly magical disciplines and fights for her survival, she experiences an unexpected romantic pull to both the charismatic noble Caspian and the stoic, mysterious Kael. The SKYBORNE series pulls us into a thrilling new fantasy world teeming with danger and opportunity, where fate leads our heroine to love and enchantment and tests her will to survive. An epic adventure marked by surprising developments and intense anticipation, SKYBORNE is fresh and imaginative and is sure to appeal to young adult readers as well as seasoned fans of fantasy. Future books in the series will soon be available!




Skyborne: Canopy Academy (Skyborne Series—Book Three)


Book Description

From fantasy author Taylor Night comes the third novel in a thrilling new epic fantasy series, SKYBORNE, ideal for fans of Sarah J. Maas, Holly Black, and Rebecca Yarros. In her third year at Skyborne, Elyra Mistwood leads her fellow students in rebuilding the academy and begins to discover traitors within their ranks. At the same time she must navigate complex emotions as her risky relationships with both Caspian and Kael deepen in different and mystifying ways. Meanwhile, outside of Skyborne, tensions peak between the kingdoms, bringing the inevitability of war to the academy’s doorstep... The SKYBORNE series pulls us into a thrilling new fantasy world teeming with danger and opportunity, where our heroine faces the trials of love and tests of survival. An epic adventure marked by surprising developments and intense anticipation, SKYBORNE is fresh and imaginative and is sure to appeal to young adult readers as well as seasoned fans of fantasy. Future books in the series are also available!




Realm of the Banished


Book Description

At the onset of her training, they'd all but anointed Vera the Chosen One. Their hero who would retrieve the ancient relic, the ember, capable of ending their banishment and returning the Skyborne to their beloved home realm, Idia. Yet, ten years later, her development halted. Vera had only a hairsbreadth more than the Common Power. They'd expected more from her. If she'd failed, it didn't matter. She was their tool. But Vera's know-how and prowess proved undefeatable. Now free from the confines of a life shrouded with danger, secrets and those whose only goal is to use her; she faces a new challenge. The ember has chosen her. And this time, the consequences are far more lethal. Something is awry in the Realm of the Banished. The Swath is expanding. Unrest permeates the territories. Regent Karish's handsome son is out for revenge after discovering Vera's betrayal. The ember is missing, and a mad healer is breeding an aerial army of creatures capable of blocking the Skyborne from the Common Power. With skepticism clouding her vision, she is torn between accepting her fate and losing the freedom she fought so valiantly to attain. Her unexpected tie to this ancient and powerful relic catapults her down a path she never believed in and will force her to reveal long-hidden truths and prove to herself that she can achieve the impossible. Find out what happens in Realm of the Banished, a fast-paced, character driven fantasy adventure full of twists and turns! Content/Trigger Warning: Includes strong language, physical violence, consensual sex, and sexual assault. 




Res


Book Description

Res 61/62 includes “Chinese coffins from the first millennium b.c. and early images of the afterworld” by Alain Thote; “Art and personhood” by Björn Ewald; “Western Han sarcophagi and the transformation of Chinese funerary art” by Zheng Yan; “Reading identity on Roman strigillated sarcophagi” by Janet Huskinson; and other papers.




Skyborne: Sentinel Court (Skyborne Series—Book Two)


Book Description

From fantasy author Taylor Night comes the second novel in a thrilling new epic fantasy series, SKYBORNE, ideal for fans of Sarah J. Maas, Holly Black, and Rebecca Yarros. Elyra Mistwood returns for her second year at Skyborne, a dangerous academy that turns citizens into soldiers in the war against a rival kingdom. As her powers evolve so do her relationships, as both the noble-born Caspian and the enigmatic Kael vie for her affections against the backdrop of an increasingly dangerous world beyond the academy walls. The SKYBORNE series pulls us into a thrilling new fantasy world teeming with danger and opportunity, where our heroine faces the trials of love and tests of survival. An epic adventure marked by surprising developments and intense anticipation, SKYBORNE is fresh and imaginative and is sure to appeal to young adult readers as well as seasoned fans of fantasy. Future books in the series are also available!




Phenomenology of the Gameworld: A Philosophical Toolbox for Video Game Developers


Book Description

The human mind is the most powerful game engine – but it can always use some help. This book is meant for developers who want to create games that will evoke richer and more memorable “gameworlds” in the minds of their players. We don’t just enter such unforgettable gameworlds when we play first-person 3D RPGs with high-resolution graphics; even relatively simple 2D puzzle or strategy games with 8-bit-style visuals can immerse players in worlds that are beautiful, terrifying, mysterious, or moving, that are brutally realistic or delightfully whimsical. Indeed, good video games can transport us to incredible new worlds. The process by which a particular gameworld emerges is a symbiotic collaboration between developer and player: the game system presents a carefully architected stream of polygons and pixels, which somehow leads the player’s mind to construct and explore an intricate world full of places, people, relationships, dilemmas, and quests that transcends what’s actually appearing onscreen. Drawing on insights from ontology and philosophical aesthetics, this volume provides you with conceptual frameworks and concrete tools that will enhance your ability to design games whose iconic gameworlds encourage the types of gameplay experiences you want to offer your players. Among other topics, the book investigates: · The unusual ways in which a gameworld’s contents can “shrink” or “grow” in players’ minds, depending on whether the players are mentally positioned within a game’s social space, cultural space, built space, or tactical space. · The manner in which players’ minds spontaneously “concretize” the countless gaps that exist in a game – and how this dynamic explains why so many players still enjoy 8-bit-style games with retro pixel art. · The differing ways in which players experience success and failure, danger and safety, good and evil, the future and the past, the known and the unknown, and engagement and retreat, depending on whether a game reveals its gameworld through a “1D” game environment (like that of a text-based adventure), 2D environment (like that of a sidescroller or a grand strategy game with a top-down map view), 2.5D environment (like that of an isometric turn-based tactics game) or 3D environment (like that of a first-person shooter). · The powerful way in which players are able to mentally “explore” a gameworld simply by shifting their conscious awareness between different senses, media, ontological strata, and constituent spaces – without needing to travel through the gameworld’s terrain at all. · Necessary and optional elements of the gameworld – from built areas, natural landscapes, laws of nature, and a cosmogony to the game’s player and designer – and their roles in shaping the gameplay experience. · How to strategically employ the architectural paradigms of the Cyberspatial Grid, Maze Space, Biomimetic Net, Simulacral World, Virtual Museum, and Protean World when architecting locales within your game, in order to evoke particular kinds of emotional gameplay experiences for your players. · The nature of the unique “sixth sense” that 2D games grant to player characters (and players). · Simple techniques for helping your 2D game to “feel” more like a 3D game. · The differing kinds of immersiveness, interactivity, and determinacy possessed by different types of games and their implications for the gameplay experience. Once you’ve undertaken this philosophical and artistic journey, you’ll never look at your games – or their gameworlds – in quite the same way again. Phenomenology of the Gameworld is a book by the award-winning video game designer, philosopher, and writer Matthew E. Gladden. He has over 20 years of experience with commercial and non-commercial game development, has published numerous scholarly and popular works relating to the philosophy of video game design, virtual reality, and neurocybernetics, and has served as a video game conference keynote speaker.




Mozart's Starling


Book Description

On May 27th, 1784, Wolfgang Amadeus Mozart met a flirtatious little starling in a Viennese shop who sang an improvised version of the theme from his Piano Concerto no. 17 in G major. Sensing a kindred spirit in the plucky young bird, Mozart bought him and took him home to be a family pet. For three years, the starling lived with Mozart, influencing his work and serving as his companion, distraction, consolation, and muse. Two centuries later, starlings are reviled by even the most compassionate conservationists. A nonnative, invasive species, they invade sensitive habitats, outcompete local birds for nest sites and food, and decimate crops. A seasoned birder and naturalist, Lyanda Lynn Haupt is well versed in the difficult and often strained relationships these birds have with other species and the environment. But after rescuing a baby starling of her own, Haupt found herself enchanted by the same intelligence and playful spirit that had so charmed her favorite composer. In Mozart's Starling, Haupt explores the unlikely and remarkable bond between one of history's most cherished composers and one of earth's most common birds. The intertwined stories of Mozart's beloved pet and Haupt's own starling provide an unexpected window into human-animal friendships, music, the secret world of starlings, and the nature of creative inspiration. A blend of natural history, biography, and memoir, Mozart's Starling is a tour de force that awakens a surprising new awareness of our place in the world.




Shadowgod


Book Description

Ancient powers stir all across the domains of the defeated Khatrimantine Empire. Its last defiant defenders have won a great victory and a new, young emperor has been crowned. A harsh, unseasonal winter has shrouded the land. In the icy north, the Shadowking Byrnak musters his forces, determined to crush the Imperial remnants and their allies. But his freedom to act is hampered by the intrigues of the other four Shadowkings, while a ghostly fragment of the Lord of Twilight haunts them all. If fulfilled, his dread destiny will devour the foundations of the world... The barbarian Mogaun are born to ice and snow and are no strangers to winter campaigns, as Tauric’s advisors know full well. Despite reservations, Tauric’s general, Ikarno Mazaret, knows they must stand and fight, against the ravaging winter, against the pitiless Mogaun, and against the dark destiny of the Lord of Twilight. So the onslaught begins, and the faces of Day join in the dance of might, and every turn tempts fate while every step skirts the edge of doom. REVIEWS “...one of the most gritty, grimy and evocative fantasy worlds... There’s none of the sanitised fairytale fantasy world here.” -- Eternal Night on SHADOWGOD “SHADOWKINGS, was brutal, cruel and realistic in a way genre usually avoids. SHADOWGOD, his second, is not only lighter, it is better... and makes good use of the world Cobley has created... writing to rival David Gemmell.” -- Jon Courtenay-Grimwood (Guardian)