Realms of the Unknown Player's Manual
Author : Timothy A. Dohrer, III
Publisher :
Page : 24 pages
File Size : 34,20 MB
Release : 1991-07-01
Category : Fantasy games
ISBN : 9780963083319
Author : Timothy A. Dohrer, III
Publisher :
Page : 24 pages
File Size : 34,20 MB
Release : 1991-07-01
Category : Fantasy games
ISBN : 9780963083319
Author : VJ Dunn
Publisher : HEA Publishers LLC
Page : 137 pages
File Size : 38,93 MB
Release :
Category : Fiction
ISBN :
What happens when a bullied boy finds out he's so much more than he thought? World-changing adventure! As a special needs boy living in foster care, Ezekiel Taylor has always struggled with fear and insecurity. But when EZ meets a mysterious man named Friar, he learns that not only does he have special needs, he also has a special gift… The ability to slay demons. Despite his fears, EZ must embark on a journey to a hidden realm where he must confront and defeat powerful demons in order to save the world from darkness. Along the way, he discovers strength and courage he never knew he had and learns the true meaning of bravery… Facing your fears no matter what. Through his journey, EZ grows in strength and faith, learning to stand up to demons both real and imaginary. After living in a world where he’s one of “the least of these,” he discovers that he might just be someone special after all. But will EZ survive long enough to slay his own personal demons? EZ Taylor, Demon Slayer is a thrilling and inspiring tale of one boy's journey to discover his true identity and purpose in life. Biblically based Christian action for young fans of L.B. Anne and Andrew Peterson, this will be your next favorite read. Get your copy of Realms Unknown today and start the adventure!
Author : Prashant Wason
Publisher : Notion Press
Page : 294 pages
File Size : 15,32 MB
Release : 2016-04-01
Category : Fiction
ISBN : 9386009684
Young Sam led a busy and mundane life. Between managing a part-time job and school simultaneously, his passion for football was his only solace. He had only a couple of friends to call his own, unsure of where his family was. His life was torn asunder after he started hearing a mysterious voice and befriended a new girl at school, Elizabeth Swift. He learned the truth about the voice within him. It was his soul: Frazen, who was speaking to him. Now, he and his friends must make a perilous journey to the most desolate place in the world to release Frazen and others into another dimension: a magical world where they belonged, one where a war has been raging for a century, guided by an ancient prophecy. Driven suddenly into the heat of battle, fumbling between legends and myths from the past and unearthing deep secrets about himself and his family, can Frazen end the war? Can he restore order and find peace before a wicked veil covers Sam?s material world?
Author : Rob Heinsoo
Publisher :
Page : 0 pages
File Size : 37,12 MB
Release : 2008
Category : Dungeons and Dragons (Game)
ISBN : 9780786949298
The complete guide for building Forgotten Realms characters. This guide presents this changed world from the point of view of the adventurers exploring it. This product includes everything a player needs to create his character for a D&D campaign in the Forgotten Realms setting.
Author : J. Patrick Williams
Publisher : McFarland
Page : 315 pages
File Size : 47,82 MB
Release : 2007-03-28
Category : Games & Activities
ISBN : 0786428325
Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. As new media technologies diffuse around the world and as the depth and complexity of gaming networks increase, scholars are becoming increasingly savvy in their approach to digital games. While aesthetic and psychological approaches to the study of digital games have garnered the most attention in the past, scholars have only recently begun to study the important social and cultural aspects of digital games. This study sketches some of the various trajectories of digital games in modern Western societies, looking first at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book then continues with what it deems a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming. Section One includes four chapters that collectively consider politics and the negotiation of power in game worlds. Section Two details the ideological webs within which games are produced and consumed. Specifically, this important section offers a critical cultural analysis of the hegemony that exists within games and its influence upon players' personal ideologies. To conclude this analysis, Section Three examines game design features that relate to players' self-characterization and social development within digital game worlds. Section Four explores the important relationship between the producers and consumers of digital games, especially insomuch as this relationship is giving rise to a community of novices and professionals who will together determine the future of gaming and--to a degree--popular culture.
Author : Wim Veen
Publisher : A&C Black
Page : 166 pages
File Size : 26,47 MB
Release : 2006-01-01
Category : Education
ISBN : 9781855392205
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Author : Rose Arny
Publisher :
Page : 2184 pages
File Size : 45,29 MB
Release : 1992
Category : American literature
ISBN :
Author : Nige Tassell
Publisher : Simon and Schuster
Page : 169 pages
File Size : 15,51 MB
Release : 2021-08-19
Category : Sports & Recreation
ISBN : 1398504475
‘Gus Poyet declared it to be the toughest league in England. Neil Warnock went further, believing it to be the tightest division in Europe. Norwich boss Daniel Farke went further still: “The Championship, without any doubt, is the toughest league in the world.”’ On the final day of the 2019/20 season, only four clubs in the Championship, England’s second tier of soccer, had nothing to play for, everyone else was fighting for promotion or survival. It’s stats like this that give the league its well-deserved reputation as the most exciting league in football. Anything can happen, and often does. In The Hard Yards, Nige Tassell tells the Championship’s stories, uncovers its hidden gems and takes the reader on an entertaining and eye-opening tour of the 2020/21 season. Following three clubs in particular – newly promoted Wycombe Wanderers, newly relegated Bournemouth and stalwarts Sheffield Wednesday, who start the season on 12-point deficit – he’ll dip into the seasons of clubs across the league, interviewing managers, fans, kit men and chairmen. A world away from the glamour and melodrama of the Premiership, the Championship is the heart and soul of football and in The Hard Yards Nige Tassell will take it back to basics. Praise for The Bottom Corner: ‘Warm and celebratory but also sharp and insightful, The Bottom Corner is a love letter to non-league football that is also a vivid snapshot of its place in our national life’ -- Stuart Maconie ‘A wonderful journey through life in the lower reaches of the football pyramid. A fascinating tale of a very different world of football from that of the overpaid stars of the television age’ -- Barry Davies
Author : Wizards of the Coast
Publisher : HarperPrism
Page : 300 pages
File Size : 15,11 MB
Release : 1998-08
Category : Games & Activities
ISBN : 9780061056239
Now extensively updated and expanded to contain rules for the Magic: The Gathering Fourth Edition game cards, this ultimate handbook includes examples of play--including guidance for beginners--deck-building strategies for all levels, up-to-date Duelist Convocation tournament rules, background information on Dominia, and more. Full-color illustrations.
Author : Anna Abraham
Publisher : Cambridge University Press
Page : 865 pages
File Size : 45,15 MB
Release : 2020-06-18
Category : Psychology
ISBN : 1108429246
The human imagination manifests in countless different forms. We imagine the possible and the impossible. How do we do this so effortlessly? Why did the capacity for imagination evolve and manifest with undeniably manifold complexity uniquely in human beings? This handbook reflects on such questions by collecting perspectives on imagination from leading experts. It showcases a rich and detailed analysis on how the imagination is understood across several disciplines of study, including anthropology, archaeology, medicine, neuroscience, psychology, philosophy, and the arts. An integrated theoretical-empirical-applied picture of the field is presented, which stands to inform researchers, students, and practitioners about the issues of relevance across the board when considering the imagination. With each chapter, the nature of human imagination is examined - what it entails, how it evolved, and why it singularly defines us as a species.