Reaper Moon: Race War in the Post Apocalypse


Book Description

When pandemic meets politics the US fractures. Unite to survive. The human epidermis deterioration virus (HEDV) has obliterated the population. Billions have died worldwide. The lucky few who survived are now faced with rising racial tensions and white supremacist armies determined to eradicate all people of color and anyone who tries to stand in their way, including Scot Jameson’s mostly white community. Left for dead, Scot is rescued by a young black girl, Coby, and together they join an integrated community called The Orchard. There they meet Kimberly Tomlinson a charismatic and brilliant young leader who becomes a surrogate mother to Coby and confidant to Scot. The Orchard is soon destroyed by an attack from a rival white supremacist army, Right Nation. While Coby escapes, Scot and Kimberly are both taken prisoner. Separated, Scot and Kimberly must fight to survive, escape, and reunite with Coby. Kimberly’s efforts put her on a collision course with a ring of cruel human traffickers specializing in the exploitation of women of color. Scot, on his own journey with various allies and adversaries, must confront his own biases, ignorance, privilege, and prejudices. As they gather other surviving communities together in an uneasy alliance, the survivors of the The Orchard try to find a way to combat hate, defeat Right Nation, and put an end to the fever of white nationalism. "The writing is some of the best I've seen in a long time, and the story line is unlike anything I've ever read before . . . . . . it's not so hard to imagine something like this actually happening. Highly Recommended." By Sheri Hoyte for Reader Views. Full review: readerviews.com/reviewneillreapermoon NOTE FROM THE AUTHOR - CONTENT WARNING & NOTE ON RACIST LANGUAGE: One of the most frequent comments from readers and reviewers has been around a "content warning," for Reaper Moon. It's a fair request. The book is far more violent and dark than anything I ever have written, but part of the decision to include racist language, racially motivated violence, was to depict in an unfiltered way the trauma of racism and white supremacy. Even if Reaper Moon is built on a Sci-Fi premise, some of the content might be closer to a horror story. That said, the violence of white supremacy, from slavery, to lynchings, to police shootings of people of color is nothing short of a horror story and I felt that in at least one of my books wherein I focus on these issues, I would not pull back from the terror, pain, and trauma of racism. After all, people of color, throughout history, have not been able to opt-out of oppression and the violence—physical, emotional, and psychological—that it entails. That said, I know the relationship between reader and book is an intimate one. I don't hold it against anyone if they choose not to step into the world of Reaper Moon—only that they acknowledge that is their privilege not to. I understand though. At times there is enough horror in real life (and victims certainly don't need to relive it). I try to balance that reality with the need to bear witness to the suffering inflicted on others who otherwise are hidden by the structures of marginalization. Potential readers have also challenged me on whether or not this book just turns the "hate" around and is "racist" in itself or even unfair to white people. I'd say this much: one of the challenges of writing this book was to reflect the humanity of all the characters even those whom I disagreed with down to the core of my soul. The first few drafts of Reaper Moon read very much like a fight between "bad guys" and "good guys." Many characters came off like cartoons, flat, one dimensional. The bad guys were all bad and good guys all good. No nuance, no complexity. It wasn't good writing, it didn't make for good reading, and it sounded polemical. It didn't challenge anyone's assumptions or thinking. So before I did further revisions I spent a month researching white supremacists, watching their films, visiting their websites, reading their literature. I wasn't swayed in the least by the content but what I did sense was that there was terrible trauma (often childhood) and real self loathing behind the racism, fear, and hate I heard from these white men (and some women). I learned from watching that racist people hold on to their hatred of others because without it, they'd have to sit with their own hate for themselves. It's sad. After that, I went back to try to incorporate those realities into my depictions of the white supremacists in the book. I ended up adding 15 chapters and a number of characters! I don't know if it is possible to make a white supremacist sympathetic, but I felt obliged to represent their humanity, since in the end, that is the only thing that will get us out of this mess—recognizing we're all human and that there is inherent dignity, worth, and value in that identity. It is when we're failing to see that, that prejudice begins and hate takes root. Getting into white supremacists’ heads also revealed to me the truism that the lower an individual's self esteem, the higher likelihood they will claim their race, their nation, their religion is superior to all others. It reminded me that although the structures of racism are social and it is perpetuated by policy, it roots lie in the individual psyche and the work to dismantle it takes place at the inter- and intra-personal levels, in addition to social and policy arenas. We certainly don't lack for entry points to jump in and contribute to change.




The World of Shannara


Book Description

The beloved Shannara series by #1 New York Times bestselling author Terry Brooks is universally acclaimed as a towering achievement, an unquestioned masterpiece in fantasy literature. Now, for the first time, all the wonders of Shannara have been gathered into one single, indispensable volume in which Terry Brooks shares candid views on his creation. Lavishly illustrated with full-color paintings and black-and-white drawings, this comprehensive guide ventures behind the scenes to explore the history, the people, the places, the major events, and of course the magic, of one of the world’s greatest fantasy epics. What sets Terry Brooks apart? Is it a knack for creating complex, unforgettable characters like Allanon the Druid, Shea Ohmsford, and Amberle the elven-maid—men and women, gnomes and wizards, who come alive on the page and in our hearts? Is it the haunting and utterly believable evil of his darker creations: the foul Dagda Mor, the insanely murderous Jachyra, the enigmatic Ilse Witch? Or is it the way his adventures effortlessly partake of the timeless quality of myth? Whatever the secret of Brooks’s storytelling magic, generations of readers have fallen under its spell, returning again and again to the pages of beloved classics like The Elfstones of Shannara and The Druid of Shannara, and relishing his newest novels in the Voyage of the Jerle Shannara saga. Sure to tantalize and delight old fans and newcomers alike, The World of Shannara is the ultimate gateway into the fantasy realms of Terry Brooks—and the perfect companion to take along on the journey of a lifetime.




Riddley Walker


Book Description

‘Walker is my name and I am the same. Riddley Walker. Walking my riddels where ever theyve took me and walking them now on this paper the same. There aint that many sir prizes in life if you take noatis of every thing. Every time will have its happenings out and every place the same. Thats why I finely come to writing all this down. Thinking on what the idear of us myt be. Thinking on that thing whats in us lorn and loan and oansome.’ Composed in an English which has never been spoken and laced with a storytelling tradition that predates the written word, RIDDLEY WALKER is the world waiting for us at the bitter end of the nuclear road. It is desolate, dangerous and harrowing, and a modern masterpiece.




The Stand


Book Description

A monumentally devastating plague leaves only a few survivors who, while experiencing dreams of a battle between good and evil, move toward an actual confrontation as they migrate to Boulder, Colorado.




Two Years of Wonder


Book Description

WINNER NAUTILUS AWARD - SILVER MEDAL 2018 WINNER INDEPENDENT PRESS AWARD - 2018 WINNER GOLD MEDAL - LITERARY TITAN AWARD - 2019 WINNER SILVER MEDAL - READERS FAVORITE, MEMOIR - 2019 FINALIST NEXT GEN BOOK AWARDS - 2018 BEST MEMOIR FINALIST SILVER FALCHION AWARD - 2019 FIVE STAR REVIEW FROM READERS' FAVORITE September 25, 2012 Ted Neill picked up a knife to cut his wrists open and kill himself. Post hospitalization and treatment for major depressive disorder, he wrote Two Years of Wonder, a memoir based on his journey towards recovery. In it, he examines the experience that left him with such despair: living and working for two years at an orphanage for children with HIV/AIDS in Nairobi, Kenya. Neill interweaves his story with the experiences of Oliver, Miriam, Ivy, Harmony, Tabitha, Sofie, Nea, and other children, exploring their own paths of trauma, survival, and resilience. In prose that is by turns poetic, confessional, and brutal, Neill with the children he comes alongside, strive to put the pieces of their fractured lives back together as they search for meaning and connection, each trying to reclaim their humanity and capacity to love in the face of inexplicable suffering and loss. Two Years of Wonder has been compared to Bryan Stevenson's Just Mercy, Elizabeth Gilbert's Eat Pray Love, and Brene Brown's Daring Greatly and Dare to Lead. Fan's of these authors, their vulnerability, their depth, and their focus on social issues will find that Neill's story and the story of the children he knew in Kenya,resonates.




Rise Again


Book Description

Rise Again marks a vivid and powerful fiction debut from an author who “balances kinetically choreographed scenes of zombie carnage with studies of well-drawn characters and enough political intrigue to give his tale more gravity and grounding than most zombie gorefests” (Publishers Weekly). A mysterious contagion. Mass hysteria. Sudden death. And a warning that would come all too late... Forest Peak, California. Fourth of July. Sheriff Danielle Adelman, a troubled war veteran, thinks she has all the problems she can handle in this all-American town after her kid sister runs away from home. But when a disease-stricken horde of panicked refugees fleeing the fall of Los Angeles swarms her small mountain community, Danny realizes her problems have only just begun—starting with what might very well be the end of the world. Danny thought she had seen humanity at its worst in war-torn Iraq, but nothing could prepare her for the remorseless struggle to survive in a dying world being overrun by the reanimated dead and men turned monster. Obsessed with finding her missing sister against all odds, Danny’s epic and dangerous journey across the California desert will challenge her spirit . . . and bring her to the precipice of sanity itself. . . .




The Football Girl


Book Description

For every athlete or sports fanatic who knows she's just as good as the guys. This is for fans of The Running Dream by Wendelin Van Draanen, Grace, Gold, and Glory by Gabrielle Douglass and Breakaway: Beyond the Goal by Alex Morgan. The summer before Caleb and Tessa enter high school, friendship has blossomed into a relationship . . . and their playful sports days are coming to an end. Caleb is getting ready to try out for the football team, and Tessa is training for cross-country. But all their structured plans derail in the final flag game when they lose. Tessa doesn’t want to end her career as a loser. She really enjoys playing, and if she’s being honest, she likes it even more than running cross-country. So what if she decided to play football instead? What would happen between her and Caleb? Or between her two best friends, who are counting on her to try out for cross-country with them? And will her parents be upset that she’s decided to take her hobby to the next level? This summer Caleb and Tessa figure out just what it means to be a boyfriend, girlfriend, teammate, best friend, and someone worth cheering for. “A great next choice for readers who have enjoyed Catherine Gilbert Murdock’s Dairy Queen and Miranda Kenneally’s Catching Jordan.”—SLJ “Fast-paced football action, realistic family drama, and sweet romance…[will have] readers looking for girl-powered sports stories…find[ing] plenty to like.”—Booklist “Tessa's ferocious competitiveness is appealing.”—Kirkus Reviews “[The Football Girl] serve[s] to illuminate the appropriately complicated emotions both of a young romance and of pursuing a dream. Heldring writes with insight and restraint.”—The Horn Book




The Infection


Book Description

A mysterious virus suddenly strikes down millions. In one American city, a small group struggles to survive. Together, they fight their way to a massive refugee camp where thousands have made a stand. There, what's left of the government will ask them to accept a mission that will determine the survival of them all - a dangerous journey back onto the open road and into the very heart of Infection




Oathmark


Book Description

Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of nations have crumbled into ruin. In this lost age, fealty and loyalty are as valuable as gold and as deadly as cold iron, and war is ever-present. Created by Joseph A. McCullough, designer of Frostgrave and Frostgrave: Ghost Archipelago, Oathmark is a mass-battle fantasy wargame that puts you in command of the fantasy army you've always wanted, whether a company of stalwart dwarves or a mixed force with proud elves, noble men, and wild goblins standing shoulder-to-shoulder in the battle-line. Fight through an integrated campaign system and develop your realms from battle to battle, adding new territories, recruiting new troop types, and growing to eclipse your rivals... or lose what you fought so hard to gain and fall as so many would-be emperors before you.




Valda's Spire of Secrets


Book Description

In his extraplanar tower, the devious lich Valda has started a grim collection: heroes of every stripe from across the world, petrified in marble and arranged by speciality. The mad lich has nearly cracked it: twenty-two types of adventurer and counting.Arrayed within this book is the greatest expansion of rules and character options ever brought to 5th Edition D&D. Build never-before-seen characters with new races, classes, feats and more, appropriate for any setting and any story.Whether you're the Game Master or a player looking for new options, this book is a must-haveat your table. It includes: ? 5 brand new races? 59 new feats? 137 new spells? Exotic weapons and magic items? Brand new familiars