Rend: A Zombie Apocalypse LitRPG


Book Description

An empire on the rise. Sin City struggling to survive. Rules are meant to be broken. Digby Graves is done running. He wants to make good on his declaration of war, which means he's going to need allies and a land to call his own. That's where Las Vegas comes in: what better kingdom could a necromancer ask for than the city of Sin itself? With an opportunist turned kingpin, an army of fanatics, and a hive full of monsters standing in his way, the stakes have never been higher. It will take every spell and underhanded tactic in his arsenal to carve out a victory. Even though he's drawing in allies, the cards are stacked against him. Henwick is bent on ruling the world, and is willing to sacrifice anything or anyone to win. The only power that might sway the odds in Digby's favor has been locked down by his enemy... for now. With everything on the line, Digby is going to need an ace up his sleeve to come out on top. It's time to assemble a crew and pull off the heist of the millennium.




Ravenous


Book Description

An unstoppable curse. A dead man displaced from his time. How do you survive the zombie apocalypse when you started it? Digby Graves, a deceased medieval peasant with delusions of grandeur, is trying to figure out how the hell he ended up in Seattle eight hundred years after his death. Also, why does he have necrotic magic coursing through his zombified body? Added to that is the fact that he made a terrible first impression the moment he woke up by lunging at the first person that came into biting range. Now, the curse he unleashed is loose in the world. Digby has a target on his back and only fragmented memories of his death. He needs to survive long enough to put the pieces back together, learn what it means to lead the horde, and master his power over the dead. Digby might even find a few accomplices along the way, if he can hold off on eating them. The end of the world is gonna get weird.




Rise of The Undead Legion


Book Description

Three years ago Conquest was released, redefining virtual reality and gaming. ‘An entire world on a server. Dive in and play the RPG to end all others; explore, create, conquer. LIVE!’ It became an overnight phenomena worldwide. Dave Ruster grew up without a family to speak of, he had few friends and fewer prospects. He lives in the same small town where he graduated from high school, and works long hours at a low-paying job that barely pays for rent and the food on his table. He can’t afford college, but at least he is not out on the streets. His life is going nowhere, stuck on a treadmill. Until chance, karma, or providence, call it whatever you believe in, intervenes. Suddenly, David’s circumstances change. Injured and unable to work, he’s about to lose what little he has. His fate balances where crisis and opportunity go hand in hand. He can risk it all, seizing the opportunity to make circumstances work for him, potentially going further and higher than he ever dreamed. Or he can accept his fate and watch life from the sidelines Join Dave as he puts all his aspirations and hopes, all that he is, into the game he always wanted to play, Conquest! It will be a journey of adventure and discovery, victory and loss, as he strives to create a new future for himself, in-the-game and In Real Life. **** Story is currently being proofed by our Lord Sambraga! (chapters 54+) so please bear with the mediocre quality of writing in the first chaps, it gets much better later on!****




Project Hail Mary


Book Description

#1 NEW YORK TIMES BESTSELLER • From the author of The Martian, a lone astronaut must save the earth from disaster in this “propulsive” (Entertainment Weekly), cinematic thriller full of suspense, humor, and fascinating science—in development as a major motion picture starring Ryan Gosling. HUGO AWARD FINALIST • ONE OF THE YEAR’S BEST BOOKS: Bill Gates, GatesNotes, New York Public Library, Parade, Newsweek, Polygon, Shelf Awareness, She Reads, Kirkus Reviews, Library Journal • “An epic story of redemption, discovery and cool speculative sci-fi.”—USA Today “If you loved The Martian, you’ll go crazy for Weir’s latest.”—The Washington Post Ryland Grace is the sole survivor on a desperate, last-chance mission—and if he fails, humanity and the earth itself will perish. Except that right now, he doesn’t know that. He can’t even remember his own name, let alone the nature of his assignment or how to complete it. All he knows is that he’s been asleep for a very, very long time. And he’s just been awakened to find himself millions of miles from home, with nothing but two corpses for company. His crewmates dead, his memories fuzzily returning, Ryland realizes that an impossible task now confronts him. Hurtling through space on this tiny ship, it’s up to him to puzzle out an impossible scientific mystery—and conquer an extinction-level threat to our species. And with the clock ticking down and the nearest human being light-years away, he’s got to do it all alone. Or does he? An irresistible interstellar adventure as only Andy Weir could deliver, Project Hail Mary is a tale of discovery, speculation, and survival to rival The Martian—while taking us to places it never dreamed of going.




Twilight Templar


Book Description

A Game of Life and Death (Warning: Contains violence as well as adult situations and language) Ben sat down to play a brand-new MMORPG, Eternal Journey Online. Next thing he knew, he had been transformed into his character, first-level Paladin Hawke Lightseeker, and found himself in a corpse-filled cavern complex crawling with monsters and undead. Armed with a sentient sword, Hawke must learn the rules of a reality where magic and power-leveling are as real as swords and knives, and where you only get a limited number of respawns before you die for good. Follow Hawke as he explores the mysterious Common Realm, meets new friends and foes, battles to survive, and learns more about his growing power and inner strength. Note to LitRPG Fans: This novel concentrates primarily on action-adventure, with a focus on power-leveling and learning new magic and class subsystems. Future novels will deal with town and stronghold management. There is also a harem-lite subplot that plays a part in the story without detracting from it.




Die Twice


Book Description

A pulse-racing spy thriller by Andrew Grant, now the co-author of the Jack Reacher novels as Andrew Child. Even cooler than Bond and more deadly than Bourne. In his gritty, action-packed debut, Even, Andrew Grant introduced readers to David Trevellyan, a James Bond for the twenty-first century. Trevellyan returns in Die Twice, a fast-paced, modern thriller fuelled by adrenaline and revenge. Obliged to leave New York City in the aftermath of his previous mission, David Trevellyan is summoned to the British Consulate in Chicago. To the same office where, just a week before, his new handler was attacked and shot by a Royal Navy Intelligence operative gone bad. Assigned the task of finding the rogue agent, and putting an end to his treacherous scheme, Trevellyan soon finds that once again his only hope of saving countless innocent lives lies not within the system, but in his instinctive belief – you’re bound to do what’s right, whatever the personal cost may be. ‘Modern noir at its best . . . featuring a compelling tough guy hero’ – Jeffery Deaver on Even




Ill Will


Book Description

NATIONAL BESTSELLER • Two sensational unsolved crimes—one in the past, another in the present—are linked by one man’s memory and self-deception in this chilling novel of literary suspense from National Book Award finalist Dan Chaon. Includes an exclusive conversation between Dan Chaon and Lynda Barry NAMED ONE OF THE BEST BOOKS OF THE YEAR BY The Wall Street Journal • NPR • The New York Times • Los Angeles Times • The Washington Post • Kirkus Reviews • Publishers Weekly “We are always telling a story to ourselves, about ourselves.” This is one of the little mantras Dustin Tillman likes to share with his patients, and it’s meant to be reassuring. But what if that story is a lie? A psychologist in suburban Cleveland, Dustin is drifting through his forties when he hears the news: His adopted brother, Rusty, is being released from prison. Thirty years ago, Rusty received a life sentence for the massacre of Dustin’s parents, aunt, and uncle. The trial came to epitomize the 1980s hysteria over Satanic cults; despite the lack of physical evidence, the jury believed the outlandish accusations Dustin and his cousin made against Rusty. Now, after DNA analysis has overturned the conviction, Dustin braces for a reckoning. Meanwhile, one of Dustin’s patients has been plying him with stories of the drowning deaths of a string of drunk college boys. At first Dustin dismisses his patient's suggestions that a serial killer is at work as paranoid thinking, but as the two embark on an amateur investigation, Dustin starts to believe that there’s more to the deaths than coincidence. Soon he becomes obsessed, crossing all professional boundaries—and putting his own family in harm’s way. From one of today’s most renowned practitioners of literary suspense, Ill Will is an intimate thriller about the failures of memory and the perils of self-deception. In Dan Chaon’s nimble, chilling prose, the past looms over the present, turning each into a haunted place. “In his haunting, strikingly original new novel, [Dan] Chaon takes formidable risks, dismantling his timeline like a film editor.”—The New York Times Book Review “The scariest novel of the year . . . ingenious . . . Chaon’s novel walks along a garrote stretched taut between Edgar Allan Poe and Alfred Hitchcock.”—The Washington Post




Path of the Necromancer - Origins


Book Description

Magic isn't something that creates, it divides. There is no school of magic, only affinities. Mages, those with this ability, harness this latent power to affect the world around them. Be they Druid, Wizard, Sorceress or Warlock, each is separate and disjointed. Yet with separation comes prejudice, the conception of ideas and ideals about another unlike oneself that can breed nothing but ill intent. Labels, prejudices, ignorance and judgement surround us and that, is what this story is all about.For few laws govern the magical communities across the world. While all laws are equal in penalty, some are more equal than others. One such law, none can know what really lurks in the dark. Only when they've experienced it for themselves, and are brought within, can be told the truth.It's typical if you think about it. the average stiff working a desk job gets to sleep peacefully at night while those at the extremes of society know the score. Those at the top get rich while those at the bottom barely survive.So, what do you do when you discover you can see spirits, interact with the restless dead and raise zombies..., that you're a Necromancer. What do you do when you learn the world's united against you? That they see nothing wrong with removing you as a threat to the order that keeps them oppressed.You raise a middle finger, and do what needs to be done.




Party Hard


Book Description

The game of their dreams. A flip of a switch. Nightmare mode. For lifelong friends Max and Kira, Carpe Noctem has become a second home. Max spends his time as a gunslinging Fury, able to deal massive damage in a short amount of time, while his teammate Kira the Breath Mage watches his back and keeps his health topped off. Together, they form a formidable combo. A literal dream team, because before the game hit the market, the average person lost a third of their life sleeping. Now sleep is only seen as the doorway into the game. Unfortunately, dreams don't last forever. After being fired, one of Noctem's creators sets into motion a plan to bring the system crashing down, and send the real world into economic ruin. To stop the collapse, Max and Kira have to gather their most trusted friends and embark on a quest that will test their absolute limits. If they want to save the world they love, they'll have to push their Party Hard to make it through the nightmares that await them.




A Journey of Black and Red


Book Description

Waking up chained in a dark cellar, Ariane must struggle to survive and escape the strange fortress she finds herself in. All those around her play by rules she does not understand, and there is also this strange thirst that water cannot sate...