Book Description
Introduces special techniques for working with marking pens, looks at a variety of pens, and offers step-by-step descriptions of how illustrations are created for advertising and commercial design
Author : Dick Powell
Publisher : Betterway Books
Page : 160 pages
File Size : 13,48 MB
Release : 1987-01-01
Category : Art
ISBN : 9780891342113
Introduces special techniques for working with marking pens, looks at a variety of pens, and offers step-by-step descriptions of how illustrations are created for advertising and commercial design
Author : Tomas Akenine-Möller
Publisher : CRC Press
Page : 1046 pages
File Size : 22,38 MB
Release : 2019-01-18
Category : Computers
ISBN : 1315362007
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009
Author : Dick Powell
Publisher : Orbit Books
Page : 160 pages
File Size : 17,44 MB
Release : 1990-01-01
Category : Business presentations
ISBN : 9780356175843
This guide, which attempts to aid designers to visualize their concepts, uses all the developments that have taken place within the field of design over the last five years. The author runs his own design consultancy.
Author : Bruce Gooch
Publisher : CRC Press
Page : 286 pages
File Size : 35,99 MB
Release : 2001-07-18
Category : Computers
ISBN : 1439864179
The ubiquity of computer-generated imagery around us, in movies, advertising or on the Internet is already being taken for granted and what impresses most people is the photorealistic quality of the images. Pictures, as we have often been told, are worth a thousand words and the information transported by an image can take many different forms. Man
Author : Ronald B. Kemnitzer
Publisher :
Page : 160 pages
File Size : 25,76 MB
Release : 1983
Category : Art
ISBN :
"Here is chapter by chapter coverage of virtually everything one needs to know about markers - about techniques for creating visual illusion; selecting materials; establishing the appropriate view of an object and creating a line drawing; about marker application; defining forms; masking, blending and editing; about simulation of materials as diverse as glass and vegetation; and about creating backgrounds and special effects." -back cover.
Author : Matt Pharr
Publisher : Morgan Kaufmann
Page : 1201 pages
File Size : 33,48 MB
Release : 2010-06-28
Category : Computers
ISBN : 0123750792
This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.
Author : Matt Pharr
Publisher : MIT Press
Page : 1274 pages
File Size : 22,71 MB
Release : 2023-05-30
Category : Computers
ISBN : 026237403X
A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically-based rendering in the industry and the field, with new material on GPU ray tracing. Photorealistic computer graphics are ubiquitous in today’s world, widely used in movies and video games as well as product design and architecture. Physically-based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability. Now in a comprehensively updated new edition, this best-selling computer graphics textbook sets the standard for physically-based rendering in the industry and the field. Physically Based Rendering describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The book’s leading-edge algorithms, software, and ideas—including new material on GPU ray tracing—equip the reader to design and employ a full-featured rendering system capable of creating stunning imagery. This essential text represents the future of real-time graphics. Detailed and rigorous but accessible approach guides readers all the way from theory to practical software implementation Fourth edition features new chapter on GPU ray tracing essential for game developers The premier reference for professionals learning about and working in the field Won its authors a 2014 Academy Award for Scientific and Technical Achievement Includes a companion site complete with source code
Author : Wei Dong
Publisher : McGraw-Hill Professional Publishing
Page : 168 pages
File Size : 33,53 MB
Release : 1997
Category : Architecture
ISBN :
Guide to the concepts, exploration, and process of color rendering
Author : Andrew S. Glassner
Publisher : Elsevier
Page : 359 pages
File Size : 15,11 MB
Release : 1989-06-01
Category : Computers
ISBN : 0080499058
The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics.An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design. - Provides practical "how-to" information - Contains high quality color plates of images created using ray tracing techniques - Progresses from a basic understanding to the advanced science and application of ray tracing
Author : Heung-Yeung Shum
Publisher : Springer Science & Business Media
Page : 425 pages
File Size : 43,51 MB
Release : 2008-05-26
Category : Computers
ISBN : 0387326685
Focusing exclusively on Image-Based Rendering (IBR) this book examines the theory, practice, and applications associated with image-based rendering and modeling. Topics covered vary from IBR basic concepts and representations on the theory side to signal processing and data compression on the practical side. One of the only titles devoted exclusively to IBR this book is intended for researchers, professionals, and general readers interested in the topics of computer graphics, computer vision, image process, and video processing. With this book advanced-level students in EECS studying related disciplines will be able to seriously expand their knowledge about image-based rendering.