Representations of Classical Greece in Theme Parks


Book Description

Theme park studies is a growing field in social and cultural studies. Nonetheless, until now little attention has been dedicated to the choice of the themes represented in the parks and the strategies of their representation. This is particularly interesting when the theme is a historical one, for example ancient Greece. Which elements of classical Greece find their way into a theme park and how are they chosen and represented? What is the “entertainment” element in ancient Greek history, culture and myth, which allows its presence in commercial structures aiming to people's fun? How does the representation of Greece change against different cultural backgrounds, e.g. in different European countries, in the USA, in China? This book frames a discussion of these representations within the current debates about immersive spaces, uses of history and postmodern aesthetics, and analyses how ancient Greece has been represented and made “enjoyable” in seven different theme parks across the world, providing an original and ground-breaking contribution to theme park studies and classical reception.




Ancient Greece and Rome in Videogames


Book Description

This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the “epic mode” of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such “ancient games”.




Mosaic


Book Description




Ancient Greece and China Compared


Book Description

Ancient Greece and China Compared is a pioneering, methodologically sophisticated set of studies, bringing together scholars who all share the conviction that the sustained critical comparison and contrast between ancient societies can bring to light significant aspects of each that would be missed by focusing on just one of them. The topics tackled include key issues in philosophy and religion, in art and literature, in mathematics and the life sciences (including gender studies), in agriculture, city planning and institutions. The volume also analyses how to go about the task of comparing, including finding viable comparanda and avoiding the trap of interpreting one culture in terms appropriate only to another. The book is set to provide a model for future collaborative and interdisciplinary work exploring what is common between ancient civilisations, what is distinctive of particular ones, and what may help to account for the latter.




Outside Archaeology


Book Description

Fourteen enjoyable papers, from the Theoretical Archaeology Conference held in Oxford in December 2000, which reflect on the relationship between archaeology and the `outside world' and investigate the meaning of archaeology to the general public and the relevance of archaeology to society.




Greek Art


Book Description

Designed as a tool for educators who wish to teach students about the art of Ancient Greece. The text contains readings on Greek culture, history and art and is looseleaf bound for easy photocopying. Accompanying material includes 20 slides showing various works of Greek art and a card game designed to teach students about some of the myths commonly depicted in Greek art. The accompanying CD-ROM contains the full text of the book in printable Adobe Acrobat format as well as JPEG files of the images depicted on the slides.




Aesthetic Experiences and Classical Antiquity


Book Description

This book investigates the nature of aesthetic experience with the help of ancient material, exploring our responses to both narratives and images.




Classical Antiquity in Heavy Metal Music


Book Description

This book demonstrates the rich and varied ways in which heavy metal music draws on the ancient Greek and Roman world. Contributors examine bands from across the globe, including: Blind Guardian (Germany), Therion (Sweden), Celtic Frost, Eluveitie (Switzerland), Ex Deo (Canada/Italy), Heimdall, Stormlord, Ade (Italy), Kawir (Greece), Theatre of Tragedy (Norway), Iron Maiden, Bal-Sagoth (UK), and Nile (US). These and other bands are shown to draw inspiration from Classical literature and mythology such as the Homeric Hymns, Vergil's Aeneid, and Caesar's Gallic Wars, historical figures from Rome and ancient Egypt, and even pagan and occult aspects of antiquity. These bands' engagements with Classical antiquity also speak to contemporary issues of nationalism, identity, sexuality, gender, and globalization. The contributors show how the genre of heavy metal brings its own perspectives to Classical reception, and demonstrate that this music-often dismissed as lowbrow-engages in sophisticated dialogue with ancient texts, myths, and historical figures. The authors reveal aspects of Classics' continued appeal while also arguing that the engagement with myth and history is a defining characteristic of heavy metal music, especially in countries that were once part of the Roman Empire.




Animal Sacrifice in the Ancient Greek World


Book Description

This volume brings together studies on Greek animal sacrifice by foremost experts in Greek language, literature and material culture. Readers will benefit from the synthesis of new evidence and approaches with a re-evaluation of twentieth-century theories on sacrifice. The chapters range across the whole of antiquity and go beyond the Greek world to consider possible influences in Hittite Anatolia and Egypt, while an introduction to the burgeoning science of osteo-archaeology is provided. The twentieth-century emphasis on sacrifice as part of the Classical Greek polis system is challenged through consideration of various ancient perspectives on sacrifice as distinct from specific political or even Greek contexts. Many previously unexplored topics are covered, particularly the type of animals sacrificed and the spectrum of sacrificial ritual, from libations to lasting memorials of the ritual in art.




Roman Art


Book Description

A complete introduction to the rich cultural legacy of Rome through the study of Roman art ... It includes a discussion of the relevance of Rome to the modern world, a short historical overview, and descriptions of forty-five works of art in the Roman collection organized in three thematic sections: Power and Authority in Roman Portraiture; Myth, Religion, and the Afterlife; and Daily Life in Ancient Rome. This resource also provides lesson plans and classroom activities."--Publisher website.