Rifts Federation of Magic
Author : Kevin Siembieda
Publisher :
Page : 160 pages
File Size : 46,45 MB
Release : 1997-10
Category : Fantasy games
ISBN : 9781574570052
Author : Kevin Siembieda
Publisher :
Page : 160 pages
File Size : 46,45 MB
Release : 1997-10
Category : Fantasy games
ISBN : 9781574570052
Author : Kevin Siembieda
Publisher : Palladium Books
Page : 352 pages
File Size : 38,26 MB
Release : 2006-04-01
Category : Games
ISBN : 9781574570694
Author : Palladium Books
Publisher :
Page : 0 pages
File Size : 32,82 MB
Release : 2006-05
Category :
ISBN : 9781574571585
Author : Kevin Siembieda
Publisher : Palladium Books
Page : 376 pages
File Size : 31,71 MB
Release : 2005
Category : Games
ISBN : 9781574571509
Author : C. J. Carella
Publisher : Palladium Books Incorporated
Page : 0 pages
File Size : 31,40 MB
Release : 1994
Category : Rifts (Game)
ISBN : 9780916211707
Author : Carlos J. Martijena-Carella
Publisher : Palladium Books
Page : 208 pages
File Size : 34,64 MB
Release : 1994-04-01
Category : Rifts (Game)
ISBN : 9780916211684
Author : Jolly Blackburn
Publisher : Palladium Books
Page : 160 pages
File Size : 24,34 MB
Release : 1994-11-01
Category : Games
ISBN : 9780916211721
Author : Brent A. Stypczynski
Publisher : McFarland
Page : 244 pages
File Size : 24,36 MB
Release : 2023-09-29
Category : Literary Criticism
ISBN : 1476693633
In fantastic worlds like Gondor, Westeros, Ankh-Morpork, Waterdeep, and Hogsmeade, the societies that inhabit them play important roles in capturing the feel of their settings. Societies create characters and plots, provide space for action, and reflect history. Building vibrant and interesting societies is a core element of worldbuilding in the fantasy genres. This guide walks the reader through different aspects of societies to help construct fictional worlds with greater ease. Examples of societies built by numerous authors in the fantasy, urban/modern fantasy, and paranormal romance genres are interwoven to illustrate concepts. Throughout, this book is descriptive and suggestive rather than prescriptive, and is intended to inform as well as inspire the worldbuilder.
Author : Stu Horvath
Publisher : MIT Press
Page : 457 pages
File Size : 23,65 MB
Release : 2023-10-10
Category : Games & Activities
ISBN : 026204823X
A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.
Author : Stu Horvath
Publisher : MIT Press
Page : 457 pages
File Size : 32,95 MB
Release : 2023-10-10
Category : Games & Activities
ISBN : 0262048221
A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.