Robert Penner's Programming Macromedia Flash MX


Book Description

A grand master of Flash, Penner is known around the world for his technical innovations and organic style. This book provides readers with exclusive insight into the programming and design process of this groundbreaking Flash designer and ActionScript programmer.




Developing Rich Clients with Macromedia Flex


Book Description

With Flash Player on approximately 98 percent of computers connected to the Internet and Flash itself evolving from a simple animation tool to a robust rich-client development platform, there's been just one thing missing from Macromedia's product lineup: A way for server-side developers to easily integrate Flash development into their workflows. Enter Macromedia Flex: With it, you can do everything one can do with Flash--on the server using the Flex Presentation Server software and the new XML-based language MXML. This guide shows you how! If you've ever developed dynamic Web applications on J2EE and .NET architectures, or using technologies like JSP and ASP, you should have no problem transferring those skills to develop rich-client solutions with Flex. After introducing readers to rich-client applications, Flex, and its architecture and typical workflow, authors Steven Webster and Alistair McLeod explore the software feature by feature. Throughout, you'll find examples of the rich-client interfaces you can build with Flex as well as strategies for integrating your Flex apps with existing infrastructures.







Forthcoming Books


Book Description




HTML5 Canvas


Book Description

Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development. Create and modify 2D drawings, text, and bitmap images Use algorithms for math-based movement and physics interactions Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games Use bitmaps and tile sheets to develop animated game graphics Go mobile: build web apps and then modify them for iOS devices Explore ways to use Canvas for 3D and multiplayer game applications




Books In Print 2004-2005


Book Description




Essential ActionScript 2.0


Book Description

Experienced Flash developers and programmers coming from other languages will enjoy the sheer depth of Moocks's coverage. Novice programmers will appreciate the frequent, low-jargon explanations that are often glossed over by advanced programming books.




Essential ActionScript 3.0


Book Description

A guide to ActionScript programming covers such topics as conditionals and loops, functions, datatypes, interfaces, event handling, namespaces, XML, Flash, programmic animation, and bitmap programming.




Advances in Computer Graphics


Book Description

This book constitutes the refereed proceedings of the 37th Computer Graphics International Conference, CGI 2020, held in Geneva, Switzerland, in October 2020. The conference was held virtually. The 43 full papers presented together with 3 short papers were carefully reviewed and selected from 189 submissions. The papers address topics such as: virtual reality; rendering and textures; augmented and mixed reality; video processing; image processing; fluid simulation and control; meshes and topology; visual simulation and aesthetics; human computer interaction; computer animation; geometric computing; robotics and vision; scientific visualization; and machine learning for graphics.




Processing


Book Description

First Processing book on the market Processing is a nascent technology rapidly increasing in popularity Links with the creators of Processing will help sell the book