Robot Gets A Flat Tire


Book Description

Poor Robot just can’t seem to listen. All he wants is to go fast. Will Robot manage to slow down before disaster strikes? Your children will love the beautiful bright pictures in this bedtime story. This is a book about PATIENCE and learning to SLOW DOWN. This early reader is for ages 3-5 if you read to them and ages 6-8 all on their own or with a little help from an adult. This children’s book is great for a quick bedtime story, and your child should soon be able to read this beginner reader all on their own! Don't miss out on the fun. Get your copy today!




Everything Is Going to Kill Everybody


Book Description

Just when you thought you’d accepted your own mortality . . . Everything Is Going to Kill Everybody is bringing panic back. Twenty illustrated, hilariously fear-inducing essays reveal the chilling and very real experiments, dangerous emerging technologies, and terrifying natural disasters that soon could—or very nearly already did—bring about the end of humanity. In short, everything in here will kill you and everyone you love. At any moment. And nobody’s told you about it—until now: • Experiments in green energy like the HiPER, which uses massive lasers to create a tiny “contained” sun; it’s an idea that could save the world if it doesn’t consume us all in a fiery fusion reaction first. • Global disasters like the hypercane—a hurricane so large it could cover all of North America and shoot trailer parks into space! • Terrifying new developments in robotics like the EATR, which powers itself on meat—an invention in the running for “Worst Decision Made by Anybody.”




Health Tech Revolution


Book Description

Alright, grab a cup of coffee and get ready to dive into the most exciting revolution since the dawn of medicine – the Health Tech Revolution! This isn't your grandma's healthcare; this is where biology meets cutting-edge technology to create a future where you're not just a patient, but an active participant in your own well-being. Ever wish your healthcare was as unique as you are? In Chapter 1, we'll explore personalized medicine, where treatments are tailored to your specific genetic makeup and lifestyle. Forget one-size-fits-all; it's all about you. Ever dream of regenerating damaged organs or tissues? That's not just for lizards! Chapter 4 explores the incredible world of regenerative medicine, where scientists are working to rebuild and rejuvenate our bodies. Did you know that tiny things can have a huge impact? In Chapter 5, we'll delve into nanotechnology in medicine, where particles smaller than you can imagine are delivering drugs, detecting diseases, and even repairing cells. What if your body could communicate with electronic devices? That's the idea behind bioelectronics, which we'll explore in Chapter 6. This is where the boundaries between biology and technology blur, opening up incredible possibilities for treating diseases and monitoring our health. Tired of waiting rooms and doctor's appointments? Chapter 7 is all about telemedicine and digital health, where healthcare comes to you, wherever you are. It's convenient, accessible, and it's changing the way we think about doctor visits. So, are you ready for a wild ride into the future of healthcare? "Health Tech Revolution" is your all-access pass to the most cutting-edge innovations that are transforming the way we think about medicine. It's not just about treating diseases; it's about empowering you to live a healthier, longer, and more fulfilling life. Get ready to be amazed, inspired, and maybe even a little bit mind-blown!




Beyond the Creative Species


Book Description

A multidisciplinary introduction to the field of computational creativity, analyzing the impact of advanced generative technologies on art and music. As algorithms get smarter, what role will computers play in the creation of music, art, and other cultural artifacts? Will they be able to create such things from the ground up, and will such creations be meaningful? In Beyond the Creative Species, Oliver Bown offers a multidisciplinary examination of computational creativity, analyzing the impact of advanced generative technologies on art and music. Drawing on a wide range of disciplines, including artificial intelligence and machine learning, design, social theory, the psychology of creativity, and creative practice research, Bown argues that to understand computational creativity, we must not only consider what computationally creative algorithms actually do, but also examine creative artistic activity itself.




Programming LEGO® EV3 My Blocks


Book Description

Program Lego® My Blocks to accurately perform navigation functions on competition mats, such as moving forward and backward quickly and precisely, turning, following walls, and following lines. This book features extensive illustrations help to bring each step and concept to life so that you can easily follow along. You'll start by moving your creations forward and backward accurate distances while maintaining directional accuracy. You'll then build My Blocks to turn left and right at precise angles. After that you’re creations will be ready to find, follow, and otherwise use lines on the mat to improve navigation accuracy. Finally, you'll delve into using game board border walls to navigate and advanced topics, such as handoffs at speed and accelerating/decelerating to enable higher speed while maintaining navigation accuracy. This book addresses EV3 programming in the specific context of FLL® competition. With Programming Lego® EV3 My Blocks, you will be game-ready to manage the season, prepare for competition, and compete! What You'll Learn Construct and use My Blocks to improve robot performance in the FLL® Robot Game Develop basic programming skills, including feedback, troubleshooting techniques, and unit conversion Comment programs appropriately to note errors and consistency Who This Book Is For The book is targeted at the many FLL® coaches, mentors, and students who need help with programming the EV3, as well as the students they coach. A secondary audience is teachers who want to use the EV3 to teach programming concepts.




Handbook of Radio and Wireless Technology


Book Description

From the popular electronics author comes a comprehensive, plain-English compendium on the entire field of radio and wireless technology. Containing more than 1,000 concise articles, this one-stop source of user-friendly insight provides blanket coverage of one of the fastest growing areas in communications. 200 illus.




Adaptive and Intelligent Systems


Book Description

This book constitutes the proceedings of the International Conference on Adaptive and Intelligent Systems, ICAIS 2011, held in Klagenfurt, Austria, in September 2011. The 36 full papers included in these proceedings together with the abstracts of 4 invited talks, were carefully reviewed and selected from 72 submissions. The contributions are organized under the following topical sections: incremental learning; adaptive system architecture; intelligent system engineering; data mining and pattern recognition; intelligent agents; and computational intelligence.




First LEGO League


Book Description

FIRST LEGO League (FLL) is an international program for kids ages 9 to 14 that combines a hands-on, interactive robotics program and research presentation with a sports-like atmosphere. Authors James Floyd Kelly and Jonathan Daudelin-both participants in numerous FIRST LEGO League competitions-have teamed up to bring coaches, teachers, parents, and students an all-in-one guide to FLL. Written for both rookie and experienced teams, FIRST LEGO League: The Unofficial Guide includes in-depth coverage of topics like team formation and organization, robot building and programming, and the basics of getting involved with FLL. Before the authors delve into the specifics of robot and team building, they reveal the fascinating history of the FIRST organization and the sometimes puzzling structure of the FLL competition. Using a combination of real-life stories and candid commentary from actual FLL teams, as well as recollections of their own experiences, they offer an abundance of helpful guidance and dependable building and programming examples. FIRST LEGO League: The Unofficial Guide explores the complex workings and structure of the FLL competition, including its four key components: Robot Game, Technical Interview, Project, and Teamwork. You'll learn how to: Organize, recruit, and manage a team Find equipment, mentors, and funding Design, build, and program winning robots Tackle each of the four FLL components-from Robot Game to Teamwork Use strategies and techniques from FLL masters to increase your scores No matter what your role in the FLL competition, FIRST LEGO League: The Unofficial Guide will make you a better competitor, builder, designer, and team member. The only ingredient you need to add is your competitive spirit!




To Burning Sands


Book Description

Everyone has a limit. Reggie Lee believes in peace and cooperation, in working toward the greater good. He prefers compromise to violence. Then they burned down his home and took his child. Now he’ll stop at nothing to get his son back. Pity anyone who gets in his way. In a world where death is only a gunshot or sword slash or infection away, survival is never easy. See the dark, thrilling future in To Burning Sands.




The Turing Test


Book Description

This book gives the most comprehensive, in depth and contemporary assessment of this classic topic in artificial intelligence. It is the first to elaborate in such detail the numerous conflicting points of view on many aspects of this multifaceted, controversial subject. It offers new insights into Turing's own interpretation and is essential reading for research on the Turing test and for teaching undergraduate and graduate students in philosophy, computer science, and cognitive science.