Robotics Through Science Fiction


Book Description

Six classic science fiction stories and commentary that illustrate and explain key algorithms or principles of artificial intelligence. This book presents six classic science fiction stories and commentary that illustrate and explain key algorithms or principles of artificial intelligence. Even though all the stories were originally published before 1973, they help readers grapple with two questions that stir debate even today: how are intelligent robots programmed? and what are the limits of autonomous robots? The stories—by Isaac Asimov, Vernor Vinge, Brian Aldiss, and Philip K. Dick—cover telepresence, behavior-based robotics, deliberation, testing, human-robot interaction, the “uncanny valley,” natural language understanding, machine learning, and ethics. Each story is preceded by an introductory note, “As You Read the Story,” and followed by a discussion of its implications, “After You Have Read the Story.” Together with the commentary, the stories offer a nontechnical introduction to robotics. The stories can also be considered as a set of—admittedly fanciful—case studies to be read in conjunction with more serious study. Contents “Stranger in Paradise” by Isaac Asimov, 1973 “Runaround” by Isaac Asimov, 1942 “Long Shot” by Vernor Vinge, 1972 “Catch That Rabbit” by Isaac Asimov, 1944 “Super-Toys Last All Summer Long” by Brian Aldiss, 1969 “Second Variety” by Philip K. Dick, 1953




Machines that Think


Book Description




Humans, Bow Down


Book Description

In a world run by machines, humans are an endangered species -- and their only hope is a rebel warrior with nothing left to lose. The Great War is over. The robots have won. The humans who survived have two choices: they can submit and serve the vicious rulers they created, or be banished to the Reserve, a desolate, unforgiving landscape where it's a crime just to be human. Following the orders of their soulless leader, the robots are planning to conquer humanity's last refuge and make all humans bow down. The only thing more powerful than an enemy who feels nothing is a rebel warrior with a cause and nothing left to lose. Six is a feisty, determined woman whose parents were killed with the first shots of the war, and whose siblings lie rotting in prison. Her partner in crime is Dubs, the one person who respects authority even less than she does. On the run for their lives after an attempted massacre, Six and Dubs are determined to save humanity before the robots wipe humans off the face of the earth. Pushed to the brink of survival, they discover a powerful secret that may set humanity free, but to succeed they'll have to trust the unlikeliest of allies . . . or be forced to bow down, once and for all. Full of twists and turns from the world's #1 writer, Humans, Bow Down is an epic, dystopian, genre-bending thrill ride you'll never forget.




Generation Robot


Book Description

Generation Robot covers a century of science fiction, fact and, speculation—from the 1950 publication of Isaac Asimov’s seminal robot masterpiece, I, Robot, to the 2050 Singularity when artificial and human intelligence are predicted to merge. Beginning with a childhood informed by pop-culture robots in movies, in comic books, and on TV in the 1960s to adulthood where the possibilities of self-driving cars and virtual reality are daily conversation, Terri Favro offers a unique perspective on how our relationship with robotics and futuristic technologies has shifted over time. Peppered with pop-culture fun-facts about Superman’s kryptonite, the human-machine relationships in the cult TV show Firefly, and the sexual and moral implications of the film Ex Machina, Generation Robot explores how the techno-triumphs and resulting anxieties of reality bleed into the fantasies of our collective culture. Clever and accessible, Generation Robot isn’t just for the serious, scientific reader—it’s for everyone interested in robotics and technology since their science-fiction origins. By looking back at the future she once imagined, analyzing the plugged-in present, and speculating on what is on the horizon, Terri Favro allows readers the chance to consider what was, what is, and what could be. This is a captivating book that looks at the pop-culture of our society to explain how the world works—now and tomorrow.




Robotics Through Science Fiction


Book Description

Six classic science fiction stories and commentary that illustrate and explain key algorithms or principles of artificial intelligence. This book presents six classic science fiction stories and commentary that illustrate and explain key algorithms or principles of artificial intelligence. Even though all the stories were originally published before 1973, they help readers grapple with two questions that stir debate even today: how are intelligent robots programmed? and what are the limits of autonomous robots? The stories—by Isaac Asimov, Vernor Vinge, Brian Aldiss, and Philip K. Dick—cover telepresence, behavior-based robotics, deliberation, testing, human-robot interaction, the “uncanny valley,” natural language understanding, machine learning, and ethics. Each story is preceded by an introductory note, “As You Read the Story,” and followed by a discussion of its implications, “After You Have Read the Story.” Together with the commentary, the stories offer a nontechnical introduction to robotics. The stories can also be considered as a set of—admittedly fanciful—case studies to be read in conjunction with more serious study. Contents “Stranger in Paradise” by Isaac Asimov, 1973 “Runaround” by Isaac Asimov, 1942 “Long Shot” by Vernor Vinge, 1972 “Catch That Rabbit” by Isaac Asimov, 1944 “Super-Toys Last All Summer Long” by Brian Aldiss, 1969 “Second Variety” by Philip K. Dick, 1953




Desire in the Age of Robots and AI


Book Description

This book examines how science fiction’s portrayal of humanity’s desire for robotic companions influences and reflects changes in our actual desires. It begins by taking the reader on a journey that outlines basic human desires—in short, we are storytellers, and we need the objects of our desire to be able to mirror that aspect of our beings. This not only explains the reasons we seek out differences in our mates, but also why we crave sex and romance with robots. In creating a new species of potential companions, science fiction highlights what we already want and how our desires dictate—and are in return recreated— by what is written. But sex with robots is more than a sci-fi pop-culture phenomenon; it’s a driving force in the latest technological advances in cybernetic science. As such, this book looks at both what we imagine and what we can create in terms of the newest iterations of robotic companionship.




Robotics


Book Description

Once, robots were only found in science fiction books and movies. Today, robots are everywhere! They assemble massive cars and tiny computer chips. They help doctors do delicate surgery. They vacuum our houses and mow our lawns. Robot toys play with us, follow our commands, and respond to our moods. We even send robots to explore the depths of the ocean and the expanse of space. In Robotics, children ages 9 and up learn how robots affect both the future and the present. Hands-on activities make learning both fun and lasting.




Robots


Book Description

Presents an overview of the history of the robot, culled from interviews with experts such as scientists, surgeons, manufactures, science fiction writers, artists, filmmakers, and provides information on the role they play in daily life and speculates on their future.




Aliens, Robots & Virtual Reality Idols in the Science Fiction of H. P. Lovecraft, Isaac Asimov and William Gibson


Book Description

H. P. Lovecraft’s aliens are extra-terrestrial, terrestrial & trans-dimensional entities, totally unlike any other aliens in science fiction literature. In contrast, Isaac Asimov's and William Gibson’s aliens are human created positronic robots and virtual reality constructs, or 'idols'. Lovecraft’s great theme is alien indifferentism, tinged with a malevolence that escalates into an existential, apocalyptic threat against humankind, while for Asimov and Gibson, alien inclusionism is the norm. The robots and the VR idols integrate into society and their influence appears to be beneficial. But this is only on the surface. In this book, John L. Steadman demonstrates that there is ultimately little difference between alien indifferentism and alien inclusionism in the fictional works of these three great writers. For in fact, the robots and the VR idols evolve into monsters whose actions bring about outcomes which are every bit as terrifying as anything in Lovecraft’s work. Humans tend to be isolates ('alien'-ated). The reader is invited to question this, and to consider the possibility that an alien perspective, or platform, might, perhaps, be crucial if we intend on seeing ourselves clearly and understanding exactly what it means to be human.




I, Robot


Book Description

Earth is ruled by master-machines but the Three Laws of Robotics have been designed to ensure humans maintain the upper hand: 1) A robot may not injure a human being or allow a human being to come to harm 2) A robot must obey orders given to it by human beings except where such orders would conflict with the First Law. 3) A robot must protect its own existence as long as such protection does not conflict with the First or Second Law. But what happens when a rogue robot's idea of what is good for society contravenes the Three Laws?