Rules by Topic


Book Description

The perfect companion to the NFHS football rule book and case book is designed to give a clear and concise understanding of the rules in a simple easy-to-read format. Rules By Topic: Football 2006 looks at the toughest rules, organizes them by category and provides officials and umpires with support information that helps them better understand the rules - and how to apply them. Perfect for preseason, pregame and postgame review.




Football Rules Illustrated


Book Description

Presents the official rules of football through simple text, photographs, and drawings.




Rules


Book Description

Twelve-year-old Catherine just wants a normal life. Which is near impossible when you have a brother with autism and a family that revolves around his disability. She's spent years trying to teach David the rules from a peach is not a funny-looking apple to keep your pants on in public---in order to head off David's embarrassing behaviors. But the summer Catherine meets Jason, a surprising, new sort-of friend, and Kristi, the next-door friend she's always wished for, it's her own shocking behavior that turns everything upside down and forces her to ask: What is normal?




Proceedings


Book Description




Nfhs 2009-10 High School Basketball Rules by Topic: Rules, Caseplays, Rationales Linked


Book Description

Basketball Rules By Topic is a collection of information like no other. It combines several NFHS educational resources into one collective book designed to help you improve your rules understanding and retention. Basketball Rules By Topic is organized by category. Rule definitions, penalties and references are linked by topic and found in one location. Within each topic Basketball Rules By Topic includes every rule, case play and fundamental that applies to each topic and then organizes them so that each topic makes sense regardless of the rulebook order. Each topic includes: Rules The Official NFHS Rules book language and references are used and linked, combining related items by topic putting all related items in one location, from definitions to penalties. Case Plays Taken right from the Official NFHS case book. Related case plays are imbedded within the topic for easy reference. Rationales Gives you the reasons behind the rules. You not only see the rule but will learn the reason behind the rule. Fundamentals Related rule book fundamentals are connected to the specific topic. In Simple Terms Summary statements that take complex rules and makes them easier for you to understand. Did You Know Historical tidbits that provide a basis for the rules as they are written today. Signals Thumbnail images of the correct signals are connected to the penalties for easy reference. Rules By Topic will change the way you look at rules for the better. Order your copy today. It will help you improve your rules interpretation and retention. A must read for both veteran and new officials.




Rules of Play


Book Description

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.




The Rule of Rules


Book Description

Rules perform a moral function by restating moral principles in concrete terms, so as to reduce the uncertainty, error, and controversy that result when individuals follow their own unconstrained moral judgment. Although reason dictates that we must follow rules to avoid destructive error and controversy, rules—and hence laws—are imperfect, and reason also dictates that we ought not follow them when we believe they produce the wrong result in a particular case. In The Rule of Rules Larry Alexander and Emily Sherwin examine this dilemma. Once the importance of this moral and practical conflict is acknowledged, the authors argue, authoritative rules become the central problems of jurisprudence. The inevitable gap between rules and background morality cannot be bridged, they claim, although many contemporary jurisprudential schools of thought are misguided attempts to do so. Alexander and Sherwin work through this dilemma, which lies at the heart of such ongoing jurisprudential controversies as how judges should reason in deciding cases, what effect should be given to legal precedent, and what status, if any, should be accorded to “legal principles.” In the end, their rigorous discussion sheds light on such topics as the nature of interpretation, the ancient dispute among legal theorists over natural law versus positivism, the obligation to obey law, constitutionalism, and the relation between law and coercion. Those interested in jurisprudence, legal theory, and political philosophy will benefit from the edifying discussion in The Rule of Rules.







Rules of the Game


Book Description

Lessons on topics such as sentence fragments or parts of speech begin with several examples, and follow them with directed questions that help students arrive at a grammatical principle or rule. Following the questions and a brief discussion, each lesson has a definition, set in a box for emphasis. Lessons also contain boxed hints that aid students in understanding and retaining points of grammar. Exercises are both traditional and innovative, and provide practice as well as increase general knowledge. Students read sentences and pick out various points of grammar, but they also follow sentence patterns, write their own sentences, choose effective modifiers, or combine sentences. In all books, lessons build on each other: the lesson on compound sentences, for example, appears not long after students have learned what constitutes a sentence and right after they have been introduced to the conjunction. Each book also contains a Comprehensive Exercises section that provides review exercises and includes errors for students to correct. Book 3 includes work on dependent clauses, complex and compound-complex sentences, gerunds, participles, and infinitives. Grades 9-10.




Brain Rules (Updated and Expanded)


Book Description

Most of us have no idea what’s really going on inside our heads. Yet brain scientists have uncovered details every business leader, parent, and teacher should know—like the need for physical activity to get your brain working its best. How do we learn? What exactly do sleep and stress do to our brains? Why is multi-tasking a myth? Why is it so easy to forget—and so important to repeat new knowledge? Is it true that men and women have different brains? In Brain Rules, Dr. John Medina, a molecular biologist, shares his lifelong interest in how the brain sciences might influence the way we teach our children and the way we work. In each chapter, he describes a brain rule—what scientists know for sure about how our brains work—and then offers transformative ideas for our daily lives. Medina’s fascinating stories and infectious sense of humor breathe life into brain science. You’ll learn why Michael Jordan was no good at baseball. You’ll peer over a surgeon’s shoulder as he proves that most of us have a Jennifer Aniston neuron. You’ll meet a boy who has an amazing memory for music but can’t tie his own shoes. You will discover how: Every brain is wired differently Exercise improves cognition We are designed to never stop learning and exploring Memories are volatile Sleep is powerfully linked with the ability to learn Vision trumps all of the other senses Stress changes the way we learn In the end, you’ll understand how your brain really works—and how to get the most out of it.