S.T.O.R.M. - The Ghostmaster


Book Description

STORM are . . . Will Knight: 14. Inventive genius. Creates cutting-edge gadgets. Andrew Minkel: 14. Software millionaire. Founder of STORM. Gaia: 14. Brilliant chemist with a habit of blowing stuff up. Two high profile burglaries have hit the headlines in Venice. CCTV footage shows a strange spectral form at the crime scenes and the thefts are soon dubbed the work of Il Fantasma – The Ghost. STORM – called to investigate – suspect that the Ghost is part of a larger, more sinister plan – involving a secret cult, quantum computers, and a plot to plunge the world into chaos . . . Armed with brilliant brains, high-speed boats and a mass of mind-boggling gadgets can STORM find the mind behind the mayhem – the unknown Ghostmaster? Biographies




STORM


Book Description

More information to be announced soon on this forthcoming title from Penguin USA




Storm: The Ghost Machine


Book Description

Get swept into the second, even more explosive STORM! Will, Andrew, and Gaia are a trio of teen geniuses, and they’re taking Venice by STORM. All over Italy, mysterious burglaries are making headlines—news footage shows a strange, spectral form at the crime scenes. The thefts are dubbed the work of Il Fantasma: the Ghost. Through a series of twists, Will, Andrew, and Gaia discover that the Ghost is part of a larger and more sinister plot than they could have imagined, Armed with high-speed boats, sonar helmets, and tons of cool gear, STORM must face all manner of obstacles— even cyborg sharks!—to find and stop the mind behind the mayhem.




The Video Games Guide


Book Description

The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.




Ghost in the Storm


Book Description

CAINA AMALAS is a Ghost nightfighter, one of the Emperor's elite spies and assassins. And though she remains anonymous, already legends grow around her. Whispers speak of the Ghost nightfighter who stopped the fire of the gods from consuming Rasadda, who defeated sorcerers of terrible power, who liberated slaves and threw down cruel lords. Yet now the storm is coming to claim her... ARK spent five long years hunting for his missing wife and son. Now, at long last, he has found them again. When the storm comes, he will do anything to save them. No matter what the cost to himself... KYLON is a stormdancer of New Kyre, master of the sword, wielder of the sorcery of air and water. The youngest man ever to claim the title of stormdancer, he will fight for the honor of his city and his sister. Even if he is doomed to fail... REZIR SHAHAN is an Emir of Istarinmul, a man of cruelty and power, a tyrant who rules over his slaves with a rod of iron. For too long the commoners of the Empire have defied their rightful masters. When the storm comes, he will teach them to wear a slave's collar... ANDROMACHE is one of the nine archons of New Kyre, her lineage ancient, her authority vast. For the honor of her city, she will bring the storm of war to the Empire. And when she does, her true master will reward her with dark power beyond imagining.







Storm


Book Description

On a wild, stormy night, Annie is offered a ride by a tall, silent horseman. She overcomes her fear of the ghost who is said to haunt the lonely road and accepts the ride--but who is this mysterious stranger?




AI for Games, Third Edition


Book Description

AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process




Supreme Emperor


Book Description

A young man named Qin Feng, who was the ninth son of Dragon Emperor in the previous life, was attacked by his brother in a war, and his army was overwhelmed. Not only that, even his family was killed by his brother and his beloved woman was token away. Unwilling to die like this, he practiced for a full 10,000 years, and finally practiced his martial arts. In this life, he must return to the peak and revenge ten times.☆About the Author☆Dengxia Wuyu is a well-known online novelist. He has rich creative experience, strong writing ability, and has authored many novels. Among his representative works are: Sword Master Close to the Sky, Supreme Emperor. His novels are loved for deeply describeing the characters.




Artificial Intelligence for Games


Book Description

Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.