Sacred Games


Book Description

An enormously satisfying, exciting and enriching book, Vikram Chandra's novel draws the reader deep into the lives of detective Sartaj Singh and Ganesh Gaitonde, the most wanted gangster in India. Sartaj, the only Sikh inspector in the whole of Mumbai, is used to being identified by his turban, beard and the sharp cut of his trousers. But 'the silky Sikh' is now past forty, his marriage is over and his career prospects are on the slide. When Sartaj gets an anonymous tip off as to the secret hideout of the legendary boss of the G-company, he's determined that he'll be the one to collect the prize. This is a sprawling, epic novel of friendships and betrayals, of terrible violence, of an astonishing modern city and its underworld. Drawing on the best of Victorian fiction, mystery novels, Bollywood movies and Vikram Chandra's years of first hand research on the streets of Mumbai, this novel reads like a potboiling page-turner but resonates with the intelligence and emotional depth of the best of literature.




Sacred Games


Book Description

WINNER OF THE HUTCH CROSSWORD BOOK AWARD 2006 FOR BEST WORK IN ENGLISH FICTION Seven years in the making, Sacred Games is an epic of exceptional richness and power. Vikram Chandra's novel draws the reader deep into the life of Inspector Sartaj Singh, and into the criminal underworld of Ganesh Gaitonde, the most wanted gangster in India. This is a sprawling, magnificent story of friendship and betrayal, of terrible violence, of an astonishing modern city and its dark side. Drawing on the best of Victorian fiction, mystery novels, Bollywood movies and Chandra's years of first-hand research on the streets of Mumbai, Sacred Games reads like a potboiling page-turner but resonates with the intelligence and emotional depth of the best of literature.




Sacred Games


Book Description

Now a Netflix original series “SACRED GAMES [is] as hard to put down as it is to pick up.” — New York Times Book Review “Bold, fresh and big…SACRED GAMES deserves praise for its ambitions but also for its terrific achievement" — Maureen Corrigan, NPR's Fresh Air. Seven years in the making, Sacred Games is an epic of exceptional richness and power. Vikram Chandra's novel draws the reader deep into the life of Inspector Sartaj Singh—and into the criminal underworld of Ganesh Gaitonde, the most wanted gangster in India. Sartaj, one of the very few Sikhs on the Mumbai police force, is used to being identified by his turban, beard and the sharp cut of his trousers. But "the silky Sikh" is now past forty, his marriage is over and his career prospects are on the slide. When Sartaj gets an anonymous tip-off as to the secret hide-out of the legendary boss of G-Company, he's determined that he'll be the one to collect the prize. Vikram Chandra's keenly anticipated new novel is a magnificent story of friendship and betrayal, of terrible violence, of an astonishing modern city and its dark side. Drawing inspiration from the classics of nineteenth-century fiction, mystery novels, Bollywood movies and Chandra's own life and research on the streets of Mumbai, Sacred Games evokes with devastating realism the way we live now but resonates with the intelligence and emotional depth of the best of literature.




Sacred Games


Book Description

Professor Bernhard Lang argues that the meaning of Christian ritual is embodied in six elementary forms, all of which have their roots in ancient, pre-Christian ritual. Well illustrated, written in a readable style, and geared to the general reader as well as to students and scholars, this pioneering work should become an indispensable addition to the broader study of Christianity. 50 illustrations.




Love and Longing in Bombay


Book Description

Set in contemporary India, Love and Longing in Bombay confirms Vikram Chandra as one of today's most exciting young writers. In five haunting tales he paints a remarkable picture of Bombay - its ghosts, its passions, its feuds, its mysteries - while exploring timeless questions of the human spirit. 'When Midnight's Children first arrived on the scene, it became necessary to revaluate stories from and about India. With Vikram Chandra's collection - his second book - it is time to take stock again . . . Breathtaking.' Observer




Sacred Games, Death, and Renewal in the Ancient Eastern Woodlands


Book Description

The book presents an account of the Ohio Middle Woodland period embankment earthworks, ca 100 B.C. to A.D. 400, that is radically different from the prevailing theory. Byers critically addresses all the arguments and characterizations that make up the current treatment of the embankment earthworks and then presents an alternative interpretation. This unconventional view hinges on two basic social characterizations: the complementary heterarchical community model and the cult sodality heterarchy model. Byers posits that these two models interact to characterize the Ohio Middle Woodland period settlement pattern; the community was constituted by autonomous social formations: clans based on kinship and sodalities based on companionship. The individual communities of the region each have their clan components dispersed within a fairly well-defined zone while the sodality components of the same set of region-wide communities ally with each other and build and operate the embankment earthworks. This dichotomy is possible only because the clans and sodalities respect each other as relatively autonomous; the affairs of the clans, focusing on domestic and family matters, remain outside the concerns of the sodalities and the affairs of the sodalities, focusing on world renewal and sacred games, remain outside the concerns of the clans. Therefore, two models are required to understand the embankment earthworks and no individual earthwork can be identified with any particular community. This radical interpretation grounded in empirical archaeological data, as well as the in-depth overview of the current theory of the Ohio Middle Woodland period, make this book a critically important addition to the perspective of scholars of North American archaeology and scholars grappling with prehistoric social systems.




Red Earth and Pouring Rain


Book Description

The gods of poetry and death descend on a house in India to vie for the soul of a wounded monkey. A bargain is struck: the monkey must tell a story, and if he can keep his audience entertained, he shall live. The result is Red Earth and Pouring Rain, Vikram Chandra's astonishing, vibrant novel. Interweaving tales of nineteenth-century India with modern America, it stands in the tradition of The Thousand and One Nights, a work of vivid imagination and a celebration of the power of storytelling itself. 'A dazzling first novel written with such originality and intensity as to be not merely drawing on myth but making it.' Sunday Times




Sacred Evil


Book Description

Return to the world of the FBI’s Krewe of Hunters as they try to stop a resurrected evil from taking more lives, in book 3 of this thrilling series from New York Times bestselling author Heather Graham. The details of the crime scene are no coincidence. The body—a promising starlet—has been battered, bloodied and then discarded between two of Manhattan’s oldest graveyards. One look and Detective Jude Crosby recognizes the tableau: a re-creation of Jack the Ripper’s gruesome work. But he also sees something beyond the actions of a mere copycat. Something more dangerous…and unexplainable. As the city seethes with suspicion, Jude calls on Whitney Tremont, a member of the country’s preeminent paranormal investigating team, to put the speculation to rest. Yet when Whitney and Jude delve deeper, what they discover is more shocking than either could have predicted, and twice as sinister… Previously published in 2011




The Sacred & the Digital


Book Description

Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.




The Secret Book of Sacred Things


Book Description

A fantastic journey into a postapocalyptic world, seen through the eyes of a 12-year-old girl, told by a master storyteller. For fans of China Mieville and the sci-fi of Margaret Atwood and Doris Lessing. The coming of the Great Stone destroyed almost everything that used to be. But high in one remote valley, the Church of Selene has found its way back from ruin. Sister Luka and her female converts offer sacrifices to the scarred (and very close) moon that hangs over their convent. It has been this way since the Stone hit. Among the Little Sisters of Selene is 12-year-old Aurora, respected Scribe of the church. She endlessly writes down the name of the moon to keep her in the sky where she belongs. But Aurora has a secret book she keeps hidden in her Scribe's chamber and into this diary she pours out her hopes and desires. Upsetting this fragile equilibrium is Willa, a young tomboy whose flamboyant arrival threatens the hard-won status quo of the sisters' community. As Aurora and Willa inch toward friendship, insurrection grows. But when an unexpected marvel occurs in the sky, it is clear that Aurora's work as the Scribe has failed. The moon is threatening to remake the world all over again. This is the Secret Book of Sacred Things, this is Aurora's story.