Safari Animals Coloring Book 1 & 2


Book Description

When you buy this book you get an electronic version (PDF file) of the interior of this book. The perfect coloring book for every child that loves safari animals. 80 coloring pages filled with lions, leopards, rhinos, elephants, buffalos, hippos, cheetahs, gorillas, giraffes, zebras and crocodiles. This coloring book bundles volumes 1 and 2. Art is like a rainbow, never-ending and brightly colored. Feed the creative mind of your child and have fun! Each picture is printed on its own 8.5 x 11 inch page so no need to worry about smudging.




Mythographic Color and Discover: Animals


Book Description

Innovative, transformative illustrations with hidden objects to find This collection of 52 fascinating, mythical illustrations of animals to color includes a scavenger hunt of 20 hidden objects inside each drawing! Discover the magic of coloring with Mythographic Color and Discover: Animals.




Jungle Animals Coloring Book 1 & 2


Book Description

When you buy this book you get an electronic version (PDF file) of the interior of this book. The perfect coloring book for every child that loves jungle animals. 80 coloring pages of animals living in the rainforest, like anteaters, boa constrictors, caimans, chameleons, iguanas, jaguars, leopards, orangutans, piranhas, sloths, tigers, toucans, hummingbirds and many more. This coloring book bundles volumes 1 and 2. Art is like a rainbow, never-ending and brightly colored. Feed the creative mind of your child and have fun! Each picture is printed on its own 8.5 x 11 inch page so no need to worry about smudging.




Augmented Reality Games II


Book Description

This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. Volume II explores the most important and challenging issues that have been raised by the use of the Augmented Reality approach and technology in the gamification of education, healthcare, medicine and art. The volume deals with a systematic analysis of educational augmented reality games, their use for health promotion in old age and for improving people’s well-being, the gamification of augmented reality art and immersive reading experiences, among other topics. Augmented Reality Games II is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.







Blue Book of 16mm Films


Book Description










Preschool and Elementary


Book Description

Preschool and elementary, volume 2.