Sam's Strip


Book Description

p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 13.9px Arial; color: #424242} A short-lived '60s comic strip starring the Yellow Kid, Jiggs and Charlie Brown!? Sam's Strip broke fourth wall to a new level, playing with the basic elements of the cartoon form, experimenting with different art styles and featuring famous characters from other strips. Sam and his cartoonist assistant owned and operated the comic strip they inhabited. Krazy Kat, Dagwood, Charlie Brown and many other characters made walk-on appearances. Sam and his assistant discussed the inner workings and hidden secrets of life within the panel borders. This collection features the cult-classic's complete 20-month run, almost 510 daily strips. Mort Walker and Jerry Dumas provide first-hand accounts of the creation of the strip and other rare, behind-the-scenes material, including unpublished sketches, original artwork, photographs and sales brochures.




Sams Teach Yourself Ruby in 21 Days


Book Description

Ruby is a high-level, fully object-oriented programming (OOP) language. It is very powerful and relatively easy to learn, read, and maintain. Sams Teach Yourself Ruby in 21 Days provides the best introduction to this language and addresses one of the key constraints it faces: "The paucity of quality English-language documentation is one of the few things holding Ruby back from widespread adoption," according to Dr. Curtis Clifton of Iowa State University¿s Department of Graduate Computer Science.







R in 24 Hours, Sams Teach Yourself


Book Description

In just 24 lessons of one hour or less, Sams Teach Yourself R in 24 Hours helps you learn all the R skills you need to solve a wide spectrum of real-world data analysis problems. You’ll master the entire data analysis workflow, learning to build code that’s efficient, reproducible, and suitable for sharing with others. This book’s straightforward, step-by-step approach teaches you how to import, manipulate, summarize, model, and plot data with R; formalize your analytical code; and build powerful R packages using current best practices. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Learn How To Install, configure, and explore the R environment, including RStudio Use basic R syntax, objects, and packages Create and manage data structures, including vectors, matrices, and arrays Understand lists and data frames Work with dates, times, and factors Use common R functions, and learn to write your own Import and export data and connect to databases and spreadsheets Use the popular tidyr, dplyr and data.table packages Write more efficient R code with profiling, vectorization, and initialization Plot data and extend your graphical capabilities with ggplot2 and Lattice graphics Develop common types of models Construct high-quality packages, both simple and complex Write R classes: S3, S4, and Reference Classes Use R to generate dynamic reports Build web applications with Shiny Register your book at informit.com/register for convenient access to updates and corrections as they become available. This book’s source code can be found at http://www.mango-solutions.com/wp/teach-yourself-r-in-24-hours-book/.




Sams Teach Yourself Python in 24 Hours


Book Description

Provides lessons and case study applications that cover such topics as using loops, making objects, using modules, expanding classes, and fixing problem code.




Sam's Potty


Book Description

In this funny picture book, a toddler named Sam, who knows what he wants, learns to be proud of his new potty.




Sams Teach Yourself Microsoft Windows XP in 24 Hours


Book Description

A tutorial demonstration of the updated operating system covers installation, configuration, desktop activation, Internet connectivity, system maintenance, peripherals, e-mail, software, and remote computing.




Sams Teach Yourself Visual Basic 2012 in 24 Hours


Book Description

In just 24 sessions of one hour or less, you’ll learn how to build complete, reliable, and modern applications with Visual Basic 2012. Using this book’s straightforward, step-by-step approach, you’ll master the entire process, from navigating VB 2012 to deploying finished solutions. You’ll learn how to write efficient object-oriented code; build superior user interfaces; work with graphics, text, and databases; and even control external applications. Each lesson builds on what you’ve already learned, giving you a strong, practical foundation for success! Step-by-step instructions carefully walk you through the most common Visual Basic 2012 tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Learn how to... Navigate the VB 2012 environment and use VB’s powerful new tools Work with objects, collections, and events Build attractive, highly functional user interfaces Make the most of VB 2012’s advanced controls Create efficient modules and reusable procedures Store data, make decisions in code, and use loops to improve efficiency Use powerful object-oriented programming techniques Interact effectively with users Work with graphics, text files, and databases Debug and troubleshoot applications Manipulate external applications, file systems, and the Windows Registry Distribute the software you’ve created On the Web: Access code examples from the book, as well as updates, and corrections as they become available at informit.com/title/9780672336294 Download Visual Studio 2012 Express for Windows Desktop from www.microsoft.com/visualstudio/eng/downloads




Sams Teach Yourself Adobe Dreamweaver CS3 in 24 Hours


Book Description

Sams Teach Yourself Adobe® Dreamweaver® CS3 in 24 Hours Betsy Bruce 24 Proven One-hour Lessons In just 24 lessons of one hour or less, you will be able to create a fully functional website using Adobe Dreamweaver CS3. Using a straightforward, step-by-step approach, each lesson offers background knowledge along with practical steps to follow, allowing you to learn the essentials of using Dreamweaver from the ground up. Step-by-step instructions carefully walk you through the most common Dreamweaver tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to do something. Watch Out! cautions alert you to possible problems, and give you advice on how to avoid them. Learn how to… Use Dreamweaver CS3 to create simple or advanced web pages Create forms to collect information from users at your site Organize your site with templates and libraries Make Cascading Style Sheets work for you Craft an interactive website with DHTML Display data efficiently with tables Dress up your site with Flash files and other multimedia Insert scripted functionality by using Behaviors Insert content controls using the Spry framework JavaScript libraries Customize and extend Dreamweaver Upload your website to a server with Dreamweaver’s built-in FTP capability Betsy Bruce is a consultant and owner of Performance Factor, creators of training and performance support applications using Dreamweaver and Flash. She is an Adobe-certified instructor for Dreamweaver, Flash, Captivate, and Authorware. As an authorized trainer, she has traveled the country instructing groups–ranging from corporations to school districts–on effectively creating dynamic and standards-based web content. Register your book at www.samspublishing.com/register for convenient access to downloads, updates, and corrections as they become available. Category: Web Development Covers: Adobe® Dreamweaver® CS3 User Level: Beginning




Sams Teach Yourself Android Game Programming in 24 Hours


Book Description

In just 24 sessions of one hour or less, Sams Teach Yourself Android Game Programming in 24 Hours will help you master mobile game development for Android 4. Using a straightforward, step-by-step approach, you’ll gain hands-on expertise with the entire process: from getting access to the hardware via the Android SDK to finishing a complete example game. You’ll learn to use the Android SDK and open source software to design and build fast, highly playable games for the newest Android smartphones and tablets. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Android game programming tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Jonathan Harbour is a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master’s in Information Systems Management. His portfolio site at http://www.jharbour.com includes a discussion forum. He also authored Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours. His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in Starflight—The Lost Colony (http://www.starflightgame.com). Learn how to... Install and configure the free development tools, including the Android 4 SDK, Java Development Kit, and Eclipse (or NetBeans) Use the Android graphics system to bring your game characters to life Load and manage bitmaps, and use double buffering for better performance Incorporate timing and animation with threaded game loops Tap into the touch screen for user input Learn to use Android sensors such as the accelerometer, gyroscope, compass, light detector, and thermometer Integrate audio into your games using the media player Build your own game engine library to simplify gameplay code in your projects Animate games with sprites using atlas images and fast matrix transforms Employ object-oriented programming techniques using inheritance and data hiding Create an advanced animation system to add interesting behaviors to game objects Detect collisions and simulate realistic movement with trigonometry Experiment with an evolving engine coding technique that more naturally reflects how games are written