SAMS Teach Yourself GIMP in 24 Hours


Book Description

Rather than simply running down a list of GIMP's capabilities, this tutorial actually teaches graphic art techniques and Web media creation using GIMP. The CD-ROM contains the latest GIMP release and the GIMP Toolkit, GTK+.




Sams Teach Yourself FreeBSD in 24 Hours


Book Description

There currently no books on the market that offer to teach FreeBSD to a novice. This book will be very attractive to the rushed and impatient, as well as to those who simply have a desire to learn the benefits of FreeBSD when compared to other proprietary operating systems. The book covers the most beneficial uses of FreeBSD, as well as the information needed to install and configure the operating system. This book will be the definitive tutorial reference for the growing FreeBSD market.




Scratch 2.0 Sams Teach Yourself in 24 Hours


Book Description

In Full Color! In just 24 sessions of one hour or less, learn how to make your own animations, games, simulations, and interactive stories with MIT Media Lab’s amazingly easy Scratch 2.0! Using this book’s straightforward, step-by-step approach, you’ll walk through everything from joining the global Scratch community to adding audio/video and sensing the outside environment. You’ll learn to write reliable, efficient code and take advantage of millions of Scratch programs shared online. Every hands-on lesson builds upon what you’ve already learned, fully preparing you to create inspired projects of your own! Step-by-step instructions carefully walk you through the most common Scratch 2.0 programming tasks. Quizzes at the end of each chapter help you test your knowledge. Challenges give you the opportunity to extend upon what you’ve learned in each chapter and flex your new-found programming skills. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. Learn how to... Create your first project Master basic features including the Stage, Backdrops, Sprites, and Costumes Make things happen with Motion blocks Add sophisticated logic without complicated coding Use audio and video you capture with a webcam or microphone Include your own drawings in your projects Sense what your game’s players are doing and interact with them Write programs that respond to outside changes such as temperature and touch Test your projects to find and fix problems Document and publish projects so others can help you improve them “Remix” projects with online Scratch code and content Create games with multiple game screens and button controls Master skills you can use with even the most powerful programming languages Who Should Read This Book Brand new to programming: Welcome! You don’t need any prior experience with programming in order to gain value from this book. Considering a career change: Perhaps you are a K-12, junior college, or university student who has perhaps a bit of past programming experience, and you are pondering a full-time career as a software developer. Learning Scratch serves as an excellent diagnostic to gauge your aptitude and interest in the subject matter. Just tinkering: Maybe you are a technology buff who always wondered what work went into developing a software project. You have no real career aspirations in programming--you just enjoy tinkering and having fun. If you find that you don’t belong in any of the previous three classifications, then don’t worry about it. Set your sights on learning as much as you can and, above all else, having fun, and you’ll be fine!




Sams Teach Yourself HTML and CSS in 24 Hours


Book Description

Twenty-four one-hour lessons explain the creation of Web pages using graphics, motion, interactivity, animation, tables and frames, sound, and video.




HTML and CSS in 24 Hours, Sams Teach Yourself


Book Description

Learn HTML5 and CSS3 in 24 one-hour lessons! Sams Teach Yourself HTML and CSS in 24 Hours is a well-organized, clearly written, and generously illustrated tutorial that teaches beginners how to quickly create great-looking web pages using HTML5 and CSS3. With a practical, jargon-free focus on quickly getting web pages created and published to the web, the book's 24 one-hour lessons carefully guide the reader through each step involved in creating, enhancing, and maintaining web sites of all types and sizes. The ninth edition of Sams Teach Yourself HTML and CSS in 24 Hours brings the entire book in line with the HTML5 and CSS3 specifications and capabilities and includes fresh material and examples that take full advantage of the book's full-color layout and design. Anyone who completes the lessons in this book can have his or her web pages be among those that appear on the Internet. In fact, within the first two lessons in this book, someone with no previous HTML experience at all can have a web page ready to go online. If you like learning by doing, this is the book for you. It organizes lessons in the basics of HTML5 and CSS3 into simple steps and then shows you exactly how to tackle each step. Many of these HTML code examples are accompanied by pictures of the output produced by the code. You see how it's done, you read a clear, concise explanation of how it works, and then you immediately do the same thing with your own page. A few minutes later, you're on to the next step. Learn how to... Build your own web page and get it online in an instant Format text for maximum clarity and readability Create links to other pages and to other sites Add graphics, color, and visual pizzazz to your web pages Work with transparent images and background graphics Design your site’s layout and typography using CSS Get user input with web-based forms Publicize your site and make it search-engine friendly Test a website for compatibility with different browsers Make your site easy to maintain and update as it grows Use HTML5 semantic tags to better structure your pages Create columns with CSS Add HTML5-based video and audio to your site Use CSS3 transforms, transitions, and animations to create great visual effects Use HTML5’s powerful form validation capability Contents at a Glance Part I: Getting Started on the Web 1 Understanding How the Web Works 2 Structuring an HTML Document 3 Understanding Cascading Style Sheets Part II: Building Blocks of HTML 4 A Closer Look at HTML5 Page Structure 5 Working with Text Blocks and Lists 6 Working with Fonts 7 Working with Colors and Borders 8 Using External and Internal Links 9 Using Tables and Columns 10 Creating Images for Use on the Web 11 Using Images in Your Web Site 12 Using Multimedia in Your Web Site Part III: Advanced Web Page Design with CSS 13 Working with Margins, Padding, Alignment, and Floating 14 Understanding the CSS Box Model and Positioning 15 Creating Fixed or Liquid Layouts 16 Using CSS to Do More with Lists 17 Using CSS to Design Navigation 18 Using Mouse Actions to Modify Text Display 19 Implementing CSS3 Transforms, Transitions, and Animations PART IV: Advanced Web Site Functionality and Management 20 Creating Print-Friendly Web Pages 21 Understanding Dynamic Web Sites and HTML5 Applications 22 Working with Web-Based Forms 23 Organizing and Managing a Web Site 24 Helping People Find Your Web Pages




Sams Teach Yourself Linux-Mandrake in 24 Hours


Book Description

A results oriented, step-by-step guide designed to help readers learn about the Linux-Mandrake distribution in a non-threatening environment. It gives a tour of the operating system and many of the applications that come with the distribution. After reading this book and working through the exercises, users should be able to install and configure the Linux-Mandrake distribution on a variety of machines and possess a good knowledge of Linux in general. It provides a coherent introduction to command line usage and good opportunities to gain experience with command line usage as a logical part of a productive work exercise. (Operating Systems)




Sams Teach Yourself Android Game Programming in 24 Hours


Book Description

In just 24 sessions of one hour or less, Sams Teach Yourself Android Game Programming in 24 Hours will help you master mobile game development for Android 4. Using a straightforward, step-by-step approach, you’ll gain hands-on expertise with the entire process: from getting access to the hardware via the Android SDK to finishing a complete example game. You’ll learn to use the Android SDK and open source software to design and build fast, highly playable games for the newest Android smartphones and tablets. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Android game programming tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Jonathan Harbour is a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master’s in Information Systems Management. His portfolio site at http://www.jharbour.com includes a discussion forum. He also authored Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours. His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in Starflight—The Lost Colony (http://www.starflightgame.com). Learn how to... Install and configure the free development tools, including the Android 4 SDK, Java Development Kit, and Eclipse (or NetBeans) Use the Android graphics system to bring your game characters to life Load and manage bitmaps, and use double buffering for better performance Incorporate timing and animation with threaded game loops Tap into the touch screen for user input Learn to use Android sensors such as the accelerometer, gyroscope, compass, light detector, and thermometer Integrate audio into your games using the media player Build your own game engine library to simplify gameplay code in your projects Animate games with sprites using atlas images and fast matrix transforms Employ object-oriented programming techniques using inheritance and data hiding Create an advanced animation system to add interesting behaviors to game objects Detect collisions and simulate realistic movement with trigonometry Experiment with an evolving engine coding technique that more naturally reflects how games are written




Sams Teach Yourself Shell Programming in 24 Hours


Book Description

Learn how to develop powerful and robust shell scripts in order to get the most out of your Unix/Linux system.




Sams Teach Yourself iPhone Application Development in 24 Hours


Book Description

&>A clear, easy-to-understand tutorial for developers who want to write software for today's hottest market: iPhone, iTouch, and App Store! The start-to-finish, hands-on introduction to iPhone programming for every developer, regardless of experience Introduces the iPhone development environment and teaches every essential Objective-C concept with fully-documented, carefully-explained code A complete tutorial package: step-by-step instructions, examples, Q and As, quizzes, exercises, tips, shortcuts, and more iPhone is the world's hottest application market: more than 500,000 developers have downloaded Apple's iPhone software development kit in just one year. Now there's a friendly, accessible guide to iPhone development for every programmer, regardless of experience. In just 24 lessons of one hour or less, Sams Teach Yourself iPhone Application Development in 24 Hours will help beginning iPhone and mobile developers gain true mastery, so you can construct virtually any iPhone application. Each lesson builds on everything that's come before, helping you learn all they need to know without ever becoming overwhelmed. Coverage includes: preparing for iPhone development; navigating the development environment; mastering Objective-C and the MVC paradigm; using widgets and webviews; implementing multiple views; reading and writing data; building user interfaces; generating graphics; playing media; using maps; networking; using the touch interface; sensing motion; pushing application updates; debugging; optimization; distributing software via the App Store; and more. By the time you are finished you'll be comfortable enough to write real-world apps that sell.




Sams Teach Yourself Mac OS X in 24 Hours


Book Description

Underneath the colorful interface of Mac OS X is a powerful, complicated operating system based on BSD Unix. And Mac users of all kinds need help both in figuring out how to run OS X and in understanding how it worked and how to get the most out of it. In late Summer 2002 Apple is expected to release a new version of OS X -- code-named "Jaguar" -- that will add some end user features (like iChat), and that will improve OS X's stability. The second edition of Sams Teach Yourself Mac OS X in 24 Hours helps new users to understand how the new OS (different from the traditional Mac OS, as well as Windows) functions, and how to use it successfully. The book also explores how to use the native OS X applications that ship with the product.