Sams Teach Yourself Macromedia Flash 8 in 24 Hours


Book Description

A best-selling Flash tutorials, revised to teach the latest version of Macromedia Flash through 24 one-hour lessons.










Sams Teach Yourself Macromedia Flash MX in 24 Hours


Book Description

Updated and revised, this bestselling tutorial is a clearly written, well-organized introduction to Flash and gives the beginner an overview of the application's newest version.




Sams Teach Yourself Adobe Flash CS3 Professional in 24 Hours


Book Description

Sams Teach Yourself Adobe Flash CS3 Professional in 24 Hours Phillip Kerman 24 Proven One-hour Lessons In just 24 lessons of one hour or less, you will be able to create dynamic animations using Adobe® Flash® CS3 Professional. Using a straightforward, step-by-step approach, each lesson builds on the previous ones, enabling you to learn the essentials of Flash from the ground up. Step-by-step instructions carefully walk you through the most common Flash tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to do something. Watch Out! cautions alert you to possible problems, and give you advice on how to avoid them. Learn how to… o Create, optimize, and export dynamic animated movies for the Web, disk, or CD o Integrate Flash animations with static HTML pages o Use Flash’s vector graphics tools, including filters and blends, to create drawings and animations o Use digital video in Flash movies o Animate using time-tested techniques and Flash’s special “tweening” features o Create powerful, interactive movies using the basics of ActionScript o Design Button, Graphic, and Movie Clip symbols and use them over and over without increasing file size o Import existing graphics from Illustrator® and Photoshop® Phillip Kerman is an internationally recognized expert on the use of the Web and multimedia for training and entertainment. He frequently presents at Flash user conferences and has taught Flash and other authoring tools in workshops around the world. Register your book at www.samspublishing.com/register for convenient access to downloads, updates, and corrections as they become available.




Sams Teach Yourself Macromedia Flash 5 in 24 Hours


Book Description

Flash is the standard for creating high-impact vector graphics, animation and sound on the Web. In addition to teaching Flash, this book teaches how to implement Flash to create effective Web sites. After establishing the basics, it covers more advanced techniques, including interface design, interactivity, collecting data, and delivering movies to the Internet.




Sams Teach Yourself Macromedia Flash X in 24 Hours


Book Description

Updated and revised, this bestselling tutorial is a clearly written, well-organized introduction to Flash and gives the beginner an overview of the application's newest version.




Home Wireless Networking in a Snap


Book Description

These days, nobody really wants to learn everything there is about their hardware and software. And even if you did, who has the time to endlessly tinker and play with it until you figure everything out? You just want a book that will quickly show you how to set up your home wireless network. Home Wireless Networking in a Snap is designed specifically for busy people like you. This book covers the things that aren't already covered in the documentation that came with your equipment and the things you can't just figure out on your own. It is organized into a series of well-organized, bite-sized, quickly accomplished tasks, that lets you zero right in on particular tasks you want to accomplish. This hands-on approach to setting-up a secure home wireless network will have your network up and running in no time.




Sams Teach Yourself HTML and XHTML in 10 Minutes


Book Description

A quick, practical, and task-oriented tutorial covers the basics of creating Web pages with HTML and XHTML. Fully updated and revised, this edition is accessible for beginning Windows and Macintosh users who want to learn about the latest developments in Web publishing, including the effects of XHTML 1.0 and 1.1 on Web publishing practices.




Java in 24 Hours, Sams Teach Yourself (Covering Java 8)


Book Description

Sams Teach Yourself Java in 24 Hours, Seventh Edition Covers Java 8 and Android Development In just 24 lessons of one hour or less, you can learn the fundamentals of Java programming. In this book's straightforward, step-by-step approach, each lesson builds on everything that's come before, helping readers learn Java's core features and techniques from the ground up. Friendly, accessible, and conversational, this book offers a practical grounding in the language, without ever becoming overwhelming or intimidating. Full-color figures and clear instructions visually show you how to program with Java. Popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, and even an Android app in Java. Learn how to... Set up your Java programming environment Write your first working program in just minutes Control program decisions and behavior Store and work with information Build straightforward user interfaces Create interactive web programs Use threading to build more responsive programs Read and write files and XML data Master best practices for object-oriented programming Create flexible, interoperable web services with JAX-WS Use Java to create an Android app Expand your skills with closures, the powerful new capability introduced in Java 8 Contents at a Glance PART I: Getting Started 1 Becoming a Programmer 2 Writing Your First Program 3 Vacationing in Java 4 Understanding How Java Programs Work PART II: Learning the Basics of Programming 5 Storing and Changing Information in a Program 6 Using Strings to Communicate 7 Using Conditional Tests to Make Decisions 8 Repeating an Action with Loops PART III: Working with Information in New Ways 9 Storing Information with Arrays 10 Creating Your First Object 11 Describing What Your Object Is Like 12 Making the Most of Existing Objects PART IV: Programming a Graphical User Interface 13 Building a Simple User Interface 14 Laying Out a User Interface 15 Responding to User Input 16 Building a Complex User Interface PART V: Moving into Advanced Topics 17 Storing Objects in Data Structures 18 Handling Errors in a Program 19 Creating a Threaded Program 20 Using Inner Classes and Closures 21 Reading and Writing Files 22 Creating Web Services with JAX-WS 23 Creating Java2D Graphics 24 Writing Android Apps Appendixes A Using the NetBeans Integrated Development Environment B Where to Go from Here: Java Resources C This Book’s Website D Setting Up an Android Development Environment