Book Description
Here is the quickest way for readers to learn everything they really need to know about Java 2. "Teach Yourself Java 2 in 24 Hours" is a step-by-step tutorial broken up into 24 short, easy one-hour chapters.
Author : Rogers Cadenhead
Publisher :
Page : 462 pages
File Size : 46,74 MB
Release : 1999
Category : Computers
ISBN : 9780672316302
Here is the quickest way for readers to learn everything they really need to know about Java 2. "Teach Yourself Java 2 in 24 Hours" is a step-by-step tutorial broken up into 24 short, easy one-hour chapters.
Author : Greg M. Perry
Publisher : Sams Publishing
Page : 508 pages
File Size : 24,60 MB
Release : 2001
Category : Computers
ISBN : 9780672323072
"Sams Teach Yourself Beginning Programming in 24 Hours, Second Edition" explains the basics of programming in the successful 24-Hours format. The book begins with the absolute basics of programming: Why program? What tools to use? How does a program tell the computer what to do? It teaches readers how to program the computer and then moves on by exploring the some most popular programming languages in use. The author starts by introducing the reader to the Basic language and finishes with basic programming techniques for Java, C++, and others.
Author : Rogers Cadenhead
Publisher : Sams Publishing
Page : 554 pages
File Size : 29,14 MB
Release : 2002
Category : Computers
ISBN : 9780672324604
Cadenhead presents a step-by-step tutorial that teaches someone with no previous programming experience how to create simple Java programs and applets. It starts out at a lower level than "Sams Teach Yourself Java in 21 Days, " and takes things at a slower pace, focusing on key programming concepts and essential Java basics.
Author : Jonathan Harbour
Publisher : Sams Publishing
Page : 827 pages
File Size : 24,78 MB
Release : 2012-11-15
Category : Computers
ISBN : 0133033791
In just 24 sessions of one hour or less, Sams Teach Yourself Android Game Programming in 24 Hours will help you master mobile game development for Android 4. Using a straightforward, step-by-step approach, you’ll gain hands-on expertise with the entire process: from getting access to the hardware via the Android SDK to finishing a complete example game. You’ll learn to use the Android SDK and open source software to design and build fast, highly playable games for the newest Android smartphones and tablets. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Android game programming tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Jonathan Harbour is a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master’s in Information Systems Management. His portfolio site at http://www.jharbour.com includes a discussion forum. He also authored Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours. His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in Starflight—The Lost Colony (http://www.starflightgame.com). Learn how to... Install and configure the free development tools, including the Android 4 SDK, Java Development Kit, and Eclipse (or NetBeans) Use the Android graphics system to bring your game characters to life Load and manage bitmaps, and use double buffering for better performance Incorporate timing and animation with threaded game loops Tap into the touch screen for user input Learn to use Android sensors such as the accelerometer, gyroscope, compass, light detector, and thermometer Integrate audio into your games using the media player Build your own game engine library to simplify gameplay code in your projects Animate games with sprites using atlas images and fast matrix transforms Employ object-oriented programming techniques using inheritance and data hiding Create an advanced animation system to add interesting behaviors to game objects Detect collisions and simulate realistic movement with trigonometry Experiment with an evolving engine coding technique that more naturally reflects how games are written
Author : Michael Moncur
Publisher : Pearson Education India
Page : 458 pages
File Size : 35,66 MB
Release : 2007-09
Category :
ISBN : 9788131704554
Author : Rogers Cadenhead
Publisher : Sams.Net Software
Page : 384 pages
File Size : 22,42 MB
Release : 1997-01-01
Category : Computers
ISBN : 9781575212708
Instructs the user in object-oriented programming, allowing the creation of interactive Web sites, cross-platform applications, and Java applets; includes a CD-ROM with examples for each lesson
Author : Lauren Darcey
Publisher : Sams Publishing
Page : 512 pages
File Size : 23,64 MB
Release : 2012
Category : Computers
ISBN : 0672335697
"Full color; sample code provided on enclosed CD"--Cover.
Author : Anthony Sintes
Publisher : Sams Publishing
Page : 724 pages
File Size : 11,42 MB
Release : 2001
Category : Object-oriented programming (Computer science).
ISBN : 9780672321092
The overriding purpose of this title is to make programmers marketable. The software industry will leave behind any developer who does not have object-oriented development skills, and this book helps the developer to quickly get up to speed with objects.
Author : Rogers Cadenhead
Publisher : Sams Publishing
Page : 432 pages
File Size : 29,62 MB
Release : 2012
Category : Computers
ISBN : 0672335751
Offers an updated tutorial for beginners explaining how to use Java to create desktop and Web programs, applications, and web services.
Author : Mike Kopack
Publisher : Pearson Education
Page : 538 pages
File Size : 46,74 MB
Release : 2003-05-02
Category : Computers
ISBN : 0132714450
According to recent press reports, everyone is developing Web Services, but many are still in the exploratory phase - learning what's involved and how to achieve ROI. This book is designed to give a working introduction to Web Services to help decision-makers prepare for the implementation in their companies. It demystifies the topic by providing a beginning level explanation of what this technology is, what it means to businesses, where to apply it, and how to make it work. Using numerous simple examples, the book explains the core concepts of Web Services: SOAP, UDDI, and WSDL, as well as tools and related concepts that will help create the "big picture" in readers' minds.