Samurai Jack: Quantum Jack


Book Description

Follow the adventure as Jack hops from one dimension to the next, searching for a way back to his original form. Whether a biker or a luchador--or even just an office worker--Jack's honor and fighting spirit push him forward to return to his own dimension and face down the demon Aku one last time!




Samurai Jack: Quantum Jack


Book Description

Jack is back! It's a brand-new adventure that sees Jack exploring alternate universes, each with a different take on the wandering samurai! Follow Jack as he hops from one dimension to the next, searching for a way back to his original form. Whether a biker or a luchador-or even just an office worker-Jack's honor and fighting spirit push him forward to return to his own dimension and face down the demon Aku one last time!




Samurai Jack Classics


Book Description

"Jack is back! The hit TV show turned hit comic book returns in this collection of classic Samurai Jack stories. Kicking off with Jack's origin story and continuing through the first of his "Cartoon Network Action Pack" tales, see Jack's first battle with Aku as the events that propel the entire series unfold! It's sword-swinging, fist-pumping, vengeance getting action at its best" --




Martian Manhunter (2018-) #1


Book Description

No matter what you know about JÕonn JÕonnz, youÕre not prepared for this! The acclaimed team of writer Steve Orlando and artist Riley Rossmo (BATMAN/ THE SHADOW, BATMAN: NIGHT OF THE MONSTER MEN) reteam for a reinvention of the Manhunter from Mars in this twisted, unexpected series. Back on Mars, JÕonn was about as corrupt as a law officer can be, and when a reckoning comes for his entire society, heÕll get a second chance he doesnÕt want or deserve! One shocking murder, and an unexpected fragment of the Mars he lost, will change his lifeÑand the course of the EarthÑforever!




Mr. Higgins Comes Home


Book Description

Preparations begin at Castle Golga for the annual festival of the undead, as a pair of fearless vampire killers question a man hidden away in a monastery on the Baltic Sea. The mysterious Mr. Higgins wants nothing more than to avoid the scene of his wife's death, and the truth about what happened to him in that castle. However, these heroic men sworn to rid the world of the vampire scourge, inspire Higgins to venture out and to end the only suffering he really cares about--his own. This send-up of classic vampire stories sees Mignola teaming with British artist Warwick Johnson-Cadwell (Solid State Tank Girl, No. 1 Car Spotter) for an original graphic novel as outlandish as The Amazing Screw-On Head.




Going Somewhere


Book Description

Going Somewhere is a dynamic autobiographical narrative about Andrew Marino's career in science. With a depth and drama that arise from personal involvement, the book explores an exceptionally wide range of science-related matters: the relation between electrical energy and life; the influence of corporate and military power on science; the role of self-interest on the part of federal and state agencies that deal with human health, especially the NIH and the FDA; the importance of cross-examining scientific experts in legal hearings; the erroneous view of nature that results when the perspective of physics is extended into biology; the pivotal role of deterministic chaos theory in at least some cognitive processes. These matters arise in the long course of the author's scientific and legal activities involving the complex debate over the health risks of man-made environmental electromagnetic fields. The book offers far more than a solution to the contentious health issue. The story provides a portal into how science actually works, which you will see differs dramatically from the romantic notion of an objective search for truth. You will understand that science is a human enterprise, all too human, inescapably enmeshed in uncertainty. This realization has the potential to change your life because it will likely affect whom you choose to believe, and with what degree of confidence.




Encyclopedia of Black Comics


Book Description

The Encyclopedia of Black Comics, focuses on people of African descent who have published significant works in the United States or have worked across various aspects of the comics industry. The book focuses on creators in the field of comics: inkers, illustrators, artists, writers, editors, Black comic historians, Black comic convention creators, website creators, archivists and academics—as well as individuals who may not fit into any category but have made notable achievements within and/or across Black comic culture.




The Play Ethic


Book Description

‘Fizzes with intellectual curiosity. Kane writes engagingly and with a humility difficult to find among idea-entrepreneurs’ James Harkin, Independent We all think we know what play is. Play is what we do as children, what we do outside of work, what we do for no other reason than for pleasure. But this is only half of the truth. The Play Ethic explores the real meaning of play and shows how a more playful society would revolutionize and liberate our daily lives. Using wide and varied sources – from the Enlightenment to Eminem, Socrates to Chaos theory, Kierkegaard to Karaoke – The Play Ethic shows how play is fundamental to both society and to the individual, and how the work ethic that has dominated the last three centuries is ill-equipped to deal with the modern world. With verve, wit and intelligence, Pat Kane takes us on a tour of the playful world arguing that without it business, the arts, politics, education, even our family and spiritual lives are fundamentally impoverished. The Play Ethic seeks to change the way you look at your daily life, how you interact with others, how you view the world. It is a guidebook to new, exciting – and unsettling – times. Shocking, controversial, yet magnificently argued, The Play Ethic is a book no one who works, or has ever worked, can afford to be without. ‘Kane's Manifesto for a Different Way of Living is a brave attempt to inject a little playfulness . . . into the dull grind of the working stiff’ Iain Finlayson, The Times




The Year of the Geek


Book Description

The Year of the Geek is a fascinating look into geek culture. Each day will tell a different story from the sci-fi universe, from famous franchises and figures such as Star Wars, The Matrix, Peter Jackson and Luc Besson, to lesser known stories, including the French cult classic City of Lost Children, the Japanese anime Akira and bestselling German novelist, Marcus Heitz. With text written by self-confessed geek James Clarke and accompanied by over 100 infographics that have been specially commissioned for this book, The Year of the Geek celebrates all things geek in a new and intriguing way.




Samurai: A Very Short Introduction


Book Description

The idea of the sword-wielding samurai, beholden to a strict ethical code and trained in deadly martial arts, dominates popular conceptions of the samurai. As early as the late seventeenth century, they were heavily featured in literature, art, theater, and even comedy, from the Tale of the Heike to the kabuki retellings of the 47 Ronin. This legacy remains with us today in the legendary Akira Kurosawa films, the shoguns of HBO's Westworld, and countless renditions of samurai history in anime, manga, and video games. Acknowledging these common depictions, this book gives readers access to the real samurai as they lived, fought, and served. Much as they capture the modern imagination, the samurai commanded influence over the politics, arts, philosophy and religion of their own time, and ultimately controlled Japan from the fourteenth century until their demise in the mid-nineteenth century. On and off the battlefield, whether charging an enemy on horseback or currying favor at the imperial court, their story is one of adventures and intrigues, heroics and misdeeds, unlikely victories and devastating defeats. This book traces the samurai throughout this history, exploring their roles in watershed events such as Japan's invasions of Korea at the close of the sixteenth century and the Satsuma Rebellion of 1877. Coming alive in these accounts are the samurai, both famed and ordinary, who shaped Japanese history.