Deadlands Reloaded


Book Description

"The Marshal's Handbook is the setting book for Deadlands Reloaded." -- From back cover




Beasts & Barbarians (S2p30002)


Book Description




Broken Earth (Pathfinder)


Book Description

Bombs fell. Billions died. Now you must pick up the pieces and rebuild this Broken Earth. Broken Earth is an adventure-setting that takes place in a post-apocalyptic version of Earth. n it, heroes struggle to rebuild what was once the northern Midwest of the United States, and a tiny bit of southern Central Canada. As an adventure-setting, Broken Earth includes many compelling locations and adventures, but also gives the heroes freedom to explore the world. This book contains everything a GM needs to run a prolonged campaign in the Broken Earth setting, including locations, NPCs, plot points, mutant monsters, and a detailed first adventure that brings the party together. It also has new edges, races, and powers for players to use with their Broken Earth characters.




Savage worlds


Book Description

With an eye to recovering the experiences of those in frontier zones of contact, Savage Worlds maps a wide range of different encounters between Germans and non-European indigenous peoples in the age of high imperialism. Examining outbreaks of radical violence as well as instances of mutual co-operation, it examines the differing goals and experiences of German explorers, settlers, travellers, merchants, and academics, and how the variety of projects they undertook shaped their relationship with the indigenous peoples they encountered. Examining the multifaceted nature of German interactions with indigenous populations, this volume offers historians and anthropologists clear evidence of the complexity of the colonial frontier and frontier zone encounters. It poses the question of how far Germans were able to overcome their initial belief that, in leaving Europe, they were entering ‘savage worlds’.




Savage Worlds


Book Description

What would you do for love? Was the question posed by Sheri's late mother. Sheri Norbella has everything going for her as an attractive, intelligent, but opinionated young woman of sixteen growing up on Zeslin-A colony. Her life turns upside down when her father decides to relocate to a distant settlement called Thaden- a world inhabited by less sophisticated races. Sheri experinces first hand the prejudice against her people as she's the victim of insults and attacks that become intolerable when she encounters Velsa A'Gora; Thaden's most notorious bully. As the two girls clash a dangerous boy, Jaron Loffay, offers Sheri his protection in exchange for her affections. Not trusting him she refuses, but the feud with Velsa escalates beyond a schoolyard drama just as the dreaded Namosene invade. Thaden evacuates stranding Sheri with Velsa on a desolate planet. Tempted to give into Jaron's desires Sheri must weigh her morals against her will to survive. Despite being marooned she unexpectedly discovers the answer to her mother's riddle while surrounded by cruel strangers on a savage world...




Monster Hunter International


Book Description

Welcome to Monster Hunter International. Five days after Owen Zastava Pitt pushed his insufferable boss out of a fourteenth story window, he woke up in the hospital with a scarred face, an unbelievable memory, and a job offer. It turns out that monsters are real. All the things from myth, legend, and B-movies are out there, waiting in the shadows. Officially secret, some of them are evil, and some are just hungry. On the other side are the people who kill monsters for a living. Monster Hunter International is the premier eradication company in the business. And now Owen is their newest recruit. It's actually a pretty sweet gig, except for one little problem. An ancient entity known as the Cursed One has returned to settle a centuries old vendetta. Should the Cursed One succeed, it means the end of the world, and MHI is the only thing standing in his way. With the clock ticking towards Armageddon, Owen finds himself trapped between legions of undead minions, belligerent federal agents, a cryptic ghost who has taken up residence inside his head, and the cursed family of the woman he loves. Business is good . . . At the publisher's request, this title is sold without DRM (Digital Rights Management). Lexile Score: 710




Savage Worlds


Book Description

Fae. Vampires. Mages. Demons. A Federal Paranormal Unit. Savagery and Skills will hook you! The penultimate book in the Savagery and Skills series! Seneca Savage is so much more than a bad ass with skills. But learning of her heritage has put her on a path bound for hell. Draven’s a vampire, the son of a former leader of a coven, he spent years in the torture dungeons of another vampire. Now, he’s out for revenge. And he’s fallen in love with the only fae vampire hybrid, a tortured soul who wavers between falling into the abyss of evil and landing on the side of good. Warning: Unputdownable action-packed fantasy, with fae, vampires, mages, demons, and a Federal Paranormal Unit




Shaintar


Book Description




Mythras (Hardback)


Book Description

Mythras Core rules Mythras is the acclaimed roleplaying game from The Design Mechanism. For those new to the game, Mythras is a straightforward, roll-under percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play. Mythras contains everything needed for play, except for dice and friends. It includes five magic systems, innovative combat, over 60 creatures, and copious guidance on how to use the rules and run Mythras games! Come and try one of the best roleplaying systems around...




All for One


Book Description

The year is 1636 and France is a troubled nation. A great and terrible evil gnaws at its core. Darkness stalks the land. All that stands between chaos and order are the King's Musketeers. Explore a France of swashbuckling action, powerful magic, daring deeds, courtly intrigue, witty repartee, and vile monsters! The characters are France's bravest and proudest defenders, the King's Musketeers. Pitted against them is a plethora of corrupt nobles, black magicians, fell demons, and twisted secret societies. Set at the height of power of Cardinal Richelieu and Louis XIII, All for One: Regime Diabolique mixes the action of literary works such as the Count of Monte Cristo and The Three Musketeers with horror and intrigue to create a unique, vibrant setting. The high-action is powered by Ubiquity, an innovative role playing game system that emphasizes storytelling and cinematic action. Strap on your sword, salute the King, and prepare to fight the creatures of darkness! All for One: Regime Diabolique is a complete roleplaying game from Triple Ace Games.