Scarred Lands Gazetteer


Book Description

Using the same D20 game system as the 3rd Edition fantasy roleplaying rules, sword & sorcery books provide fantasy gamers with a host of new core rulebooks, campaign sourcebooks, challenging adventures and game accessories. Sword & sorcery is the largest independent publisher of D20 material, with authors such as the father of fantasy himself Gary Gygax, and Monte cook, the co-creator of 3rd Edition and author of the 3rd Edition DMG. An essential guide to the foremost continent of the Scarred Lands.




Scarred Lands Campaign Setting


Book Description

A Scarred Continent One of the main battlefields of the Divine War fought between gods and titans, the continent of Ghelspad lies shattered by the conflict. Nations re-emerge to reclaim the scarred continent, yet so much of the ancient land remains to be re-discovered. Ghelspad holds the ruins of civilizations destroyed in the Divine War, geography transformed by the struggles of gods, and no end of treasures and perils for those who would dare find them. This hardcover campaign world book is the definitive guide to this vast and dangerous land first described in Creature Collection and Relics & Rituals. Compatible with 3rd Edition Rules Sword and Sorcery "TM" books are published under the Open Gaming License and are 100% compatible with 3rd Edition rules and the D20 System. This region sourcebook for the Scarred Lands can also be dropped into any fantasy campaign.




Creature Collection


Book Description

"Over 200 new monsters for 3rd edition rules from the horrible Wrack Dragons to the intoxicating Brewer Gnomes, from the colossal Mithril Golem to the tiny Bottle Imp, here is a host of new creatures for use in your 3rd edition campaign"--Cover. P. [4]




Shelzar


Book Description




Ground Zero, Nagasaki


Book Description

Set in contemporary Nagasaki, the six short stories in this collection draw a chilling portrait of the ongoing trauma of the detonation of the atomic bomb. Whether they experienced the destruction of the city directly or heard about it from survivors, the characters in these tales filter their pain and alienation through their Catholic faith, illuminating a side of Japanese culture little known in the West. Many of them are descended from the "hidden Christians" who continued to practice their religion in secret during the centuries when it was outlawed in Japan. Urakami Cathedral, the center of Japanese Christian life, stood at ground zero when the bomb fell. In "Birds," a man in his sixties reflects on his life as a husband and father. Just a baby when he was found crying in the rubble near ground zero, he does not know who his parents were. His birthday is set as the day the bomb was dropped. In other stories, a woman is haunted by her brief affair with a married man, and the parents of a schizophrenic man struggle to come to terms with the murder their son committed. These characters battle with guilt, shame, loss, love, and the limits of human understanding. Ground Zero, Nagasaki vividly depicts a city and people still scarred by the memory of August 9, 1945.




The English Heretic Collection


Book Description

From its inaugural Black Plaque in honour of Witchfinder General director Michael Reeves, this unique collection follows a veridical trajectory to the frontiers of belief. Reeves' film becomes a conspiratorial cauldron drawing in a host of tragic players in the end game of the Sixties. The Cornwall of Du Maurier's The Birds is ploughed to reveal the hidden psychic codes of our Blitz spirit. In a powerfully relevant occult rendering of a bruised Island, the myth of Churchill is dissected and re-animalised. New maps of hell are drawn by colliding the forensic vision of JG Ballard and Lovecraftian magic. Actors, witches and psychopaths maraud across a nightmare terrain of murderous henges and abandoned military bases; conflating creative research into a surreal documentary, history as hallucination. Geography becomes an alchemical alembic, a vale of soul-making distilled by the lysergic psychobiology of Stanislav Grof, the alcoholic lyricism of Malcolm Lowry, and the convulsive travelogues of the Marquis de Sade. If history is revealed as paranoid ritual, how do we escape its time traps to wild new imaginative geographies? The English Heretic collection is a darkly comical, urgently lyrical, mental escape hatch from the hells of our own making.




Hornsaw


Book Description




New Negro, Old Left


Book Description

Maxwell uncovers both black literature's debt to Communism and Communism's debt to black literature, reciprocal obligations first incurred during the Harlem Renaissance.




Jackals


Book Description

The Zaharets, the land between the Vori Wastes and the Plains of Aeco, is well-known as the Land of Risings. Dominated by the rising city-states of Ameena Noani and Sentem, facing each other along the great War Road, the Zaharets has always been home to powerful civilizations. Beastmen ruins dot the landscape, a constant reminder of the Kingdom of Sin and the fragility of the Law of Men. Even older are the great ruins of the Hulathi, the legendary sea peoples, and the Hannic mansions sealed beneath the mountains, awaiting those who would seek out the Lost Folk. Scars abound from the wars between ruined Keta in the north and Gerwa in the south. And, far to the east, the legends of Muadah still beckon occultists and Jackals who seek to plunder its corrupted ruins. Inspired by the myths, cultures, and history of the Ancient Near East, and by such ancient texts as the Iliad, the Epic of Gilgamesh, and the Old Testament, Jackals is a Sword & Sorcery roleplaying game set in a Fantasy Bronze Age. With mechanics based on the popular OpenQuest system, the game places players in the role of Jackals – adventurers, explorers, sellswords, and scavengers – and sends them out into the peril-filled land of the Zaharets to make their fortune... or perhaps fulfill a greater destiny...




Strange Lands


Book Description

The destruction wrought by the Divine War was worldwide, reaching even the blasted dunes of Asherak, the icy wastes of Fenrilik and the wyrmdominated Dragon Lands - distant realms long a mystery to those who dwell elsewhere in the Scarred Lands. At last, the mystery is revealed. Explore the ashen deserts and stately theopoli of Asherak, birthplace of the gods. Uncover the secrets beneath the ice of Fenrilik, the last bastion of titanspawn. Discover the wonders of the wyrm clans of the Dragon Lands, masters of sword, spell and warring hand.