Scientific Computing in Electrical Engineering SCEE 2008


Book Description

This book is a collection of 65 selected papers presented at the 7th International Conference on Scientific Computing in Electrical Engineering (SCEE), held in Espoo, Finland, in 2008. The aim of the SCEE 2008 conference was to bring together scientists from academia and industry, e.g. mathematicians, electrical engineers, computer scientists, and physicists, with the goal of intensive discussions on industrially relevant mathematical problems, with an emphasis on modeling and numerical simulation of electronic circuits and devices, electromagnetic fields, and coupled problems.This extensive reference work is divided into five parts: 1. Computational electromagnetics, 2. Circuit simulation, 3. Coupled problems, 4. Mathematical and computational methods, and 5. Model-order reduction. Each part starts with an general introduction followed by the actual papers.







Level Up!


Book Description

Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!




Canadian Who's Who 2008


Book Description

Now in its ninety-eighth year of publication, this standard Canadian reference source contains the most comprehensive and authoritative biographical information on notable living Canadians. Those listed are carefully selected because of the positions they hold in Canadian society, or because of the contribution they have made to life in Canada. The volume is updated annually to ensure accuracy, and 600 new entries are added each year to keep current with developing trends and issues in Canadian society. Included are outstanding Canadians from all walks of life: politics, media, academia, business, sports and the arts, from every area of human activity. Each entry details birth date and place, education, family, career history, memberships, creative works, honours and awards, and full addresses. Indispensable to researchers, students, media, business, government and schools, Canadian Who's Who is an invaluable source of general knowledge. The complete text of Canadian Who's Who is also available on CD-ROM, in a comprehensively indexed and fully searchable format. Search 'astronaut' or 'entrepreneur of the year,' 'aboriginal achievement award' and 'Order of Canada' and discover a wealth of information. Fast, easy and more accessible than ever, the Canadian Who's Who on CD-ROM is an essential addition to your electronic library.




Game Research Methods: An Overview


Book Description

"Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games."--Provided by publisher.




Doing Things with Games


Book Description

The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design. Key Features Provides contemporary guide on the use of games to create social impact for beginner to intermediate practitioners o Provides design and implementation strategies for social impact games Provides wide ranging case studies in social impact games Provides professional advice from multiple social impact industry practitioners via sidebar interviews, quotes, and postmortems Provides a quick start guide on creating a variety of social impact engagements across a wide variety of subjects and aims




Politics and the Ruling Group in Putin's Russia


Book Description

There is little consensus about the nature of the political system that has emerged during the Putin presidency. This collection considers the issues arising in this connection, focusing more closely on institutions such as the presidency and the security police, and on the socioeconomic dimensions of political power.




Scientific Computing in Electrical Engineering


Book Description

This book is a collection of selected papers presented at the last Scientific Computing in Electrical Engineering (SCEE) Conference, held in Sinaia, Romania, in 2006. The series of SCEE conferences aims at addressing mathematical problems which have a relevance to industry, with an emphasis on modeling and numerical simulation of electronic circuits, electromagnetic fields but also coupled problems and general mathematical and computational methods.




The Performance Economy


Book Description

This updated and revised edition outlines strategies and models for how to use technology and knowledge to improve performance, create jobs and increase income. It shows what skills will be required to produce, sell and manage performance over time, and how manual jobs can contribute to reduce the consumption of non-renewable resources.




State and Society in Post-Socialist Economies


Book Description

State and Society in Post-Socialist Economies focuses on the reform economies of post-socialist Europe. It looks at how various projects of communism that emerged in have been and are still being dismantled and recomposed by alternative visions, institutions and practices of capitalist market economies and democratic polities.