The Art of Game Design


Book Description

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.




Baseball’s All-Time Best Sluggers


Book Description

Over baseball history, which park has been the best for run scoring? (1) Which player would lose the most home runs after adjustments for ballpark effect? (2) Which player claims four of the top five places for best individual seasons ever played, based on all-around offensive performance? (3) (See answers, below). These are only three of the intriguing questions Michael Schell addresses in Baseball's All-Time Best Sluggers, a lively examination of the game of baseball using the most sophisticated statistical tools available. The book provides an in-depth evaluation of every major offensive event in baseball history, and identifies the players with the 100 best seasons and most productive careers. For the first time ever, ballpark effects across baseball history are presented for doubles, triples, right- and left-handed home-run hitting, and strikeouts. The book culminates with a ranking of the game's best all-around batters. Using a brisk conversational style, Schell brings to the plate the two most important credentials essential to producing a book of this kind: an encyclopedic knowledge of baseball and a professional background in statistics. Building on the traditions of renowned baseball historians Pete Palmer and Bill James, he has analyzed the most important factors impacting the sport, including the relative difficulty of hitting in different ballparks, the length of hitters' careers, the talent pool from which players are drawn, player aging, and changes in the game that have raised or lowered major-league batting averages. Schell's book finally levels the playing field, giving new credit to hitters who played in adverse conditions, and downgrading others who faced fewer obstacles. It also provides rankings based on players' positions. For example, Derek Jeter ranks 295th out of 1,140 on the best batters list, but jumps to 103rd in the position-adjusted list, reflecting his offensive prowess among shortstops. Replete with dozens of never-before reported stories and statistics, Baseball's All-Time Best Sluggers will forever shape the way baseball fans view the greatest heroes of America's national pastime. Answers: 1. Coors Field 2. Mel Ott 3. Barry Bonds, 2001–2004 seasons




The Art of Game Design


Book Description

Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.




The Turquoise Table


Book Description

Loneliness is an epidemic right now, but it doesn't have to be that way. The Turquoise Table is Kristin Schell's invitation to you to connect with your neighbors and build friendships. Featured in Southern Living, Good Housekeeping, and the TODAY Show, Kristin introduces a new way to look at hospitality. Desperate for a way to slow down and connect, Kristin put an ordinary picnic table in her front yard, painted it turquoise, and began inviting friends and neighbors to join her. Life changed in her community, and it can change in yours too. Alongside personal and heartwarming stories, Kristin gives you: Stress-free ideas for kick-starting your own Turquoise Table Simple recipes to take outside and share with others Stories from people using Turquoise Tables in their neighborhoods Encouragement to overcome barriers that keep you from connecting This gorgeous book, with vibrant photography, invites you to make a difference right where you live. The beautiful design makes it ideal to give to a friend or to keep for yourself. Community and friendship are waiting just outside your front door.




The Fate of the Earth and The Abolition


Book Description

These two books, which helped focus national attention on the movement for a nuclear freeze, are published in one volume.




Wealth and Power


Book Description

Two leading experts on China evaluate its rise throughout the past one hundred fifty years, sharing portraits of key intellectual and political leaders to explain how China transformed from a country under foreign assault to a world giant.




Schell


Book Description

Schell, or, Researches after the descendants of John Christian Schell and John Schell.




My Old Home


Book Description

A uniquely experienced observer of China gives us a sweeping historical novel that takes us on a journey from the rise of Mao Zedong in 1949 to the Tiananmen Square uprising in 1989, as a father and his son are swept away by a relentless series of devastating events. It’s 1950, and pianist Li Tongshu is one of the few Chinese to have graduated from the San Francisco Conservatory of Music. Engaged to a Chinese-American violinist who is the daughter of a missionary father and a Shanghai-born mother, Li Tongshu is drawn not just by Mao’s grand promise to “build a new China” but also by the enthusiasm of many other Chinese artists and scientists living abroad, who take hope in Mao’s promise of a rejuvenated China. And so when the recently established Central Conservatory of Music in Beijing offers Li Tongshu a teaching position, he leaves San Francisco and returns home with his new wife. But instead of being allowed to teach, Li Tongshu is plunged into Mao’s manic revolution, which becomes deeply distrustful of his Western education and his American wife. It’s not long before his son, Little Li, also gets caught up in the maelstrom of political and ideological upheaval that ends up not only savaging the Li family but, ultimately, destroying the essential fabric of Chinese society.




Preaching Through Romans


Book Description

Preaching Through Romans is a handheld library of sermons covering all of Romans in 65 messages. It is designed to be used as a companion to the commentary Study Verse by Verse: Romans. A believer's study of the Word of God is not complete when we simply understand the meaning of a passage. We must ask the question, "How does this truth apply to my life?" This book is designed to help the reader take that step. Whether you read these sermons as a part of your own personal meditation through Romans or use them to help you prepare to preach or teach it to others, they will help you begin a practical journey through Paul's magnificent letter. ROMANS: Of all of Paul's letters, this one contains the most thorough explanation of his beliefs. Why? Paul wanted to teach in the churches of Rome and have their support as he started planting churches in the western part of the Mediterranean. Before that could happen, the church leaders of Rome needed to know more than Paul's reputation; they needed to be convinced his doctrine was sound.




The Art of Game Design


Book Description

The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games. Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more. Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.