Sci-Fi Art Now


Book Description

A richly illustrated collection of the newest and most exciting talent in sci-fi art and illustration. SCI-FI ART NOW brings together for the first time the finest, freshest, and most exciting talents in the world of sci-fi illustration. Artists from around the world-from China and Singapore to the United States and Europe-are represented in this volume, which focuses on the latest and most imaginative work being produced today. This book brings to light the most groundbreaking and talked about sci-fi art, ranging in media from comic books, movies, and TV programs to art, posters, toys, literature, collectibles, board games and video games. SCI-FI ART NOW is a comprehensive compilation that reveals fascinating background information, anecdotes, ideas, and inspirations relied on by the crÈme de la crÈme of contemporary science fiction painters, illustrators, and creators (whether established professionals such as Brett Norton, Liam Sharp, Paul McCaffrey, Klaus Hutter, and John Picacio, or brave new talents forging into the future). By analyzing how technique, tools, materials and media are applied to popular sub-genres such Sirens of Sci-Fi, Spacecraft and Astronauts, Aliens and Alien Worlds, Radical Robots, Incredible Cities, Future War, and Steampunk, each chapter illustrates the astounding artistry and diverse imagination behind this perennially popular genre. Crammed full of exquisite art from around the world and fascinating insights from the artists and creators, SCI-FI ART NOW is perfect for the many fans of science fiction.




Digital Sci-Fi Art


Book Description

Visions of future worlds have always captured the imaginations.Images of towering cyber-cityscapes, awesome uninhabitable planetary worlds, sleek super-cars and space cruisers, strange mutant beings, and terrifying alien life forms have spilled from the feverish minds of fantasy sci-fi illustrators for as long as the genre has existed. Today, as more and more artists are switching from traditional media to the digital world of computers, the images being created are breathtakingly realistic. Featuring works from the world’s best sci-fi artists, Digital Sci-Fi Art begins with an examination of the traditional styles and sources of sci-fi imagery then analyzes the new digital tools available to today’s illustrators. The heart of the book comprises a detailed survey of the key techniques involved in creating digital sci-fi art -- with step-by-step walkthroughs showing how specially-created pieces are produced. The book ends with a showcase of some of the best contemporary work being produced anywhere in the world.




Frank R. Paul Father of Science Fiction Art


Book Description

Born in 1884, Frank R. Paul was slated to study for the priesthood; instead, he studied art and architectural and mechanical drafting. The impact of these studies is evident in his brilliant and original science fiction artwork. To say that Frank R. Paul is the father of science fiction illustration art is an understatement. His fertile imagination, amply demonstrated by the paintings and drawings in this book, speak for themselves and his legacy continues to influence the field today. Here, in this compendium, is the very first collection ever published showcasing many of Paul's full color science fiction artwork along with appreciations and critical essays by Sir Arthur C. Clarke and by Stephen Koshak; Jerry Weist and Roger Hill; Sam Moskowitz; Gerry de la Ree; Forrest J. Ackerman; and Frank Wu.




How to Draw and Paint Science Fiction Art


Book Description

"Aspiring art students who have a special interest in science fiction-inspired graphic novels, computer games, book illustrations, and posters will find the help they're looking for in this comprehensive self-teaching course. The author instructs on ways to blend the exotic with the familiar in order to create believable yet dramatic future cityscapes, vehicles, extraterrestrial creatures, and more. From rough concept to finished illustration, his book shows artists how to convert their imaginings into dynamic and memorable images. He deals with all standard media, from pencil and acrylics to digital software, and he shows students how to blend colors in ways that give their pictures ethereal and futuristic atmospheres. Each lesson includes an "Idea File " sidebar feature that offers special tips and useful insights. Art students will also find helpful cross-references to closely related lessons. Vivid, how-to illustrations in color fill virtually every page of this highly instructive book"--Publisher's description.




Extreme Worlds


Book Description

This is a highly practical guide for budding artists who want to create their own extreme sci-fi worlds. Core elements of sci-fi art are taught through ingenious exercises and eleven detailed step by step projects. Subjects covered include aliens, robots, space ships, weapons, space stations and strange planets.




The Sci-Fi and Fantasy Art of Patrick J. Jones


Book Description

An overdue retrospective of the phenomenal work of one of the biggest and best names in fantasy and sci-fi art. Featuring 150 amazingly realistic paintings, both digital and traditional, this sumptuous volume is overflowing with the voluptuous women, glistening warriors, fantastic beasts and monsters, enchanted lands and extraordinary creatures that have emerged from Patrick's incredibly fertile imagination. An anecdote-peppered commentary by the artist runs alongside the artwork, along with exclusive contributions from fellow fantasy art luminaries.




Tomorrow and Beyond


Book Description

Aliens - Astronauts - Symbolism - Fantasy - Barbarians - Spacecraft - Futuropolis - Other worlds - Supernatural - Robots - Humour - Back to Earth.




The Art of Fantasy, Sci-Fi and Steampunk


Book Description

A beautiful visual history book of fantasy art from Romanticism and steampunk to modern illustrations from novels. Art has always been one of the most vivid ways to express people's imagination. Fantasy art illustrates the full range of human fears and dreams, from mythology, the Bible, and the artist's own original and exciting stories. This book describes the history of fantasy art from Romanticism in the 18th century to the modern era by exploring the masterpieces of fantasy artists: William Blake, John Martin, Albert Robida, Jules Gabriel Verne, H.G. Welles, and more. It also shows illustrations from science fiction and fantasy novels such as Mary Shelley's Frankenstein, poems and stories by Edgar Allan Poe, mystery novels by Agatha Christie, and contemporary fantasy novelists such as J.R.R. Tolkien and Michael Ende. This book illustrates the remarkable transition of fantasy art that occurred in 19th century when steampunk was introduced to the fantasy art world. Steampunk was unique because it was a fantasy-based style that was inspired by a real event, the Industrial Revolution. Today, the influence of steampunk can be seen in everywhere, from legendary films by Walt Disney and Hayao Miyazaki's Studio Ghibli. This book will surely satisfy all lovers of fantasy art and literature.




Science Fiction and the Imitation of the Sacred


Book Description

This book examines science fiction's relationship to religion and the sacred through the lens of significant books, films and television shows. It provides a clear account of the larger cultural and philosophical significance of science fiction, and explores its potential sacrality in today's secular world by analyzing material such as Ray Bradbury's classic novel The Martian Chronicles, films The Abyss and 2001: A Space Odyssey, and also the Star Trek universe. Richard Grigg argues that science fiction is born of nostalgia for a truly 'Other' reality that is no longer available to us, and that the most accurate way to see the relationship between science fiction and traditional approaches to the sacred is as an imitation of true sacrality; this, he suggests, is the best option in a secular age. He demonstrates this by setting forth five definitions of the sacred and then, in consecutive chapters, investigating particular works of science fiction and showing just how they incarnate those definitions. Science Fiction and the Imitation of the Sacred also considers the qualifiers that suggest that science fiction can only imitate the sacred, not genuinely replicate it, and assesses the implications of this investigation for our understanding of secularity and science fiction.




The Year's Best Science Fiction: Twenty-Eighth Annual Collection


Book Description

In the new millennium, what secrets lay beyond the far reaches of the universe? What mysteries belie the truths we once held to be self evident? The world of science fiction has long been a porthole into the realities of tomorrow, blurring the line between life and art. Now, in The Year's Best Science Fiction: Twenty-Eighth Annual Collection the very best SF authors explore ideas of a new world. This venerable collection of short stories brings together award winning authors and masters of the field such as Robert Reed, Alastair Reynolds, Damien Broderick, Carrie Vaughn, Ian R. MacLeod and Cory Doctorow. And with an extensive recommended reading guide and a summation of the year in science fiction, this annual compilation has become the definitive must-read anthology for all science fiction fans and readers interested in breaking into the genre.