Science Art and Drawing Games for Kids


Book Description

Science Art and Drawing Games for Kids is a collection of 40+ activities that teach/demonstrate science concepts through art, crafts, and other fun hands-on projects.




Math Art and Drawing Games for Kids


Book Description

In Math Art and Drawing Games for Kids, you’ll find an amazing collection of more than 40 hands-on art activities that make learning about math fun! Make Art + Learn Math Concepts = Become a Math Genius! Create fine art-inspired projects using math, including M. C. Escher’s tessellations, Wassily Kandinski’s abstractions, and Alexander Calder’s mobiles. Make pixel art using graph paper, grids, and dot grids. Explore projects that teach symmetry with mandala drawings, stained glass rose window art, and more. Use equations, counting, addition, and multiplication to create Fibonacci and golden rectangle art. Play with geometric shapes like spirals, hexagrams, and tetrahedrons. Learn about patterns and motifs used by cultures from all over the world, including Native American porcupine quill art, African Kente prints, and labyrinths from ancient Crete. Cook up some delicious math by making cookie tangrams, waffle fractions, and bread art. Take a creative path to mastering math with Math Art and Drawing Games for Kids!




Tangle Art and Drawing Games for Kids


Book Description

Tangle Art and Drawing Games for Kids is perfect for families who want to sneak a little more creativity into their lives and have fun doing it. It's about exploring, experimenting, and getting lost in creativity. It's not focused on goals, but on enjoying the process. Professional artist Jeanette Nyberg brings to life 46 drawing games that offer playful, easy ways to get a pen moving across a page, help keep the mind focused, and provide hours of edifying entertainment. Move through the book at your own pace. Start with basic drawing games, followed by a section of activities that can be done with friends, then work with some mixed-media activities, and end with awesome tangle art games. Each activity includes ideas for how to "Make it Silly," and ways to vary the themes so you can play the games over and over. Families will make exciting discoveries, find creative ways to spend their time, master visual and manual skills, and most importantly, have fun!




Tinkerlab


Book Description

Encourage tinkering, curiosity, and creative thinking in children of all ages with these 55 hands-on activities that explore art, science, and more The creator of the highly popular creativity site for kids, Tinkerlab.com, now delivers dozens of engaging, kid-tested, and easy-to-implement projects that will help parents and teachers bring out the natural tinkerer in every kid—even babies, toddlers, and preschoolers. The creative experiments shared in this book foster curiosity, promote creative and critical thinking, and encourage tinkering—mindsets that are important to children growing up in a world that values independent thinking. In addition to offering a host of activities that parents and teachers can put to use right away, this book also includes a buffet of recipes (magic potions, different kinds of play dough, silly putty, and homemade butter) and a detailed list of materials to include in the art pantry.




STEAM Lab for Kids


Book Description

STEAM Lab for Kids is an art-forward doorway to science, math, technology, and engineering through 52 family-friendly experiments and activities. While many aspiring artists don’t necessarily identify with STEM subjects, and many young inventors don’t see the need for art, one is essential to the other. Revealing this connection and encouraging kids to explore it fills hungry minds with tools essential to problem solving and creative thinking. Each of the projects in this book is designed to demonstrate that the deeper you look into art, the more engineering and math you’ll find. Following clear, photo-illustrated step-by-step instructions, learn about: Angular momentum by creating tie-dyed fidget spinners. Electrical conductors by making a light-up graphite-circuit comic book. Kinetic energy by constructing a rubber-band racer car. Parabolic curves by creating string art with pushpins and a board. Symmetry by making fruit and veggie stamp paintings. And much more! Along with the creative, hands-on activities, you’ll find: Suggestions for taking your projects to the next level with “Creative Enrichment.” Accessible explanations of the “The STEAM Behind the Fun,” including cross-disciplinary related topics. Safety tips and hints. The projects can be used as part of a homeschool curriculum, for family fun, at parties, or as educational activities for groups. Many of the activities are safe enough for children as young as toddlers and exciting enough for older kids, so families can discover the joy of STEAM together. The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.




Math Art and Drawing Games for Kids


Book Description

In Math Art and Drawing Games for Kids, you’ll find an amazing collection of more than 40 hands-on art activities that make learning about math fun! Create fine art-inspired projects using math, including M. C. Escher’s tessellations, Wassily Kandinski’s abstractions, and Alexander Calder’s mobiles. Make pixel art using graph paper, grids, and dot grids. Explore projects that teach symmetry with mandala drawings, stained glass rose window art, and more. Use equations, counting, addition, and multiplication to create Fibonacci and golden rectangle art. Play with geometric shapes like spirals, hexagrams, and tetrahedrons. Learn about patterns and motifs used by cultures from all over the world, including Native American porcupine quill art, African Kente prints, and labyrinths from ancient Crete. Cook up some delicious math by making cookie tangrams, waffle fractions, and bread art. Take a creative path to mastering math with Math Art and Drawing Games for Kids!




Modern Art for Kids


Book Description

Take a fun and engaging illustrated journey through modern art history, from Impressionism to Minimalism, to meet key artists and make crafts inspired by their work. Modern Art for Kids, the debut book in the Art Stars series, is a charmingly illustrated hands-on guide packed with fun facts, amazing stories about the lives of artists, and arty-crafty activities for interactive learning. Filled with bite-sized summaries, the aim of this book is to inspire curious kids with interesting art topics and expose them to the freedom of creativity and the power of imagination. Explore these and more incredible artists and art movements: Claude Monet (Impressionism) – Make your own serene Paper Pond Lilies. Vincent van Gogh (Post-Impressionism) – Use expressive swirls to make a Salty Night. Sonia Delaunay (Orphism) – Experiment with bright colors and shapes by making Colorful Lollipops. Frida Kahlo (Surrealism) – Channel the artist and her work by making an upcycled Flower Crown. Andy Warhol (Pop Art) – Set up your own “Factory” and make a Recycled Tray Print. So journey through the ages, let your imagination run wild, and become an art star! The Art Stars series introduces kids to the story of art through fun illustrated biographies of influential artists paired with simple hands-on activities inspired by their work. For thousands of years, people have been making and enjoying art. From miniature paintings to monumental sculptures, art is a universal language to express beliefs and feelings. Over the course of history, art historians have tried to organize all the different styles and types of art into movements. You don’t need to know anything about art to enjoy it, but learning the fascinating stories of artists and art movements will help you enjoy it even more.




Science Art + Drawing Games for Kids


Book Description

"In Math Art and Drawing Games for Kids, you'll find an amazing collection of more than 20 hands-on art activities that make learning about math fun! Create fine art-inspired projects using math, including M. C. Escher's tessellations, Wassily Kandinski's abstractions, and Alexander Calder's mobiles. Make pixel art using graph paper, grids, and dot grids. Explore projects that teach symmetry with mandala drawings, stained glass rose window art, and more. Use equations, counting, addition, and multiplication to create Fibonacci and golden rectangle art. Play with geometric shapes like spirals, hexagrams, and tetrahedrons. Learn about patterns and motifs used by cultures from all over the world, including Native American porcupine quill art, African Kente prints, and labyrinths from ancient Crete. Cook up some delicious math by making cookie tangrams, waffle fractions, and bread art. Take a creative path to mastering math with Math Art and Drawing Games for Kids!"--




Great American Artists for Kids


Book Description

75 great American masters are introduced through open-ended quality art activities allowing kids to explore great art styles from colonial times to the present. Each child-tested art activity presents a biography, full color artwork, and techniques covering painting, drawing, sculpture, photography, architecture, and more. Special art options for very young children are included. Many great artists will be familiar names, like Cassatt, Warhol, and O'Keeffe. Other names will be new to some, like Asawa, Smithson, and Magee. Each featured artist has a style that is interesting to children, with a life history that will entertain and inspire them. Sample of some of the artists and companion activities: Andy Warhol - Package Design Bev Doolittle - Camouflage Draw Dale Chihuly - Pool Spheres Maya Lin - Memorial Plaque Jasper Johns - Encaustic Flag Joseph Raffael - Shiny Diptych Roy Lichtenstein - Comic Sounds Thomas Jefferson - Clay Keystone Edward Hopper - Wash Over Grant Wood - Gothic Paste-Up Wolf Kahn - Layered Pastel Jackson Pollock - Great Action Art Mary Cassatt - Back-Draw Monoprint Louis Comfort Tiffany - Bright Windows Hans Hofmann - Energetic Color Blocks Rube Goldberg - Contraption Georgia O'Keeffe - Paint with Distance 2009 Moonbeam Children's Bronze Award 2009 Benjamin Franklin Award




Art-Based Games


Book Description

The visitor to an Art Arena game is confronted with an enormous piece of paper covering one wall of the room. Groups of players are at work painting, some with spontaneity or abandon, others with thoughtful precision. Back from the wall are knots of players calling our apparently cryptic information to those at work on the paper, or transmitting it in coded sounds using whistles, pipes and various home-made instruments. Colours are phased across the wall, sometimes colliding, sometimes mingling, or encircling each other. But what is the connection between the sound flow and the painting? This book, originally published in 1979, describes the beginnings of a new approach to art education – an approach based on the use of games in art. The games draw not only upon artistic and design skills, but also upon those that teachers in all subjects try to develop in their pupils: logical thinking, breadth of judgement, imagination and sensibility in handling materials and media. They also provide a vehicle for familiarizing players with a wealth of concepts and data from different topics. The approach aims at promoting group work and cooperative interaction, and has proved to be of interest to social workers and to teachers of disabled and difficult children. It has been tried out with an unusual variety of groups, from mixed and low ability to groups of gifted children, students and adults, and while the level of playing has varied, the games have elicited high involvement from participants. While referring to game theory and research, the book is essentially practical, giving instructions for inventing and playing games, and descriptions of a number of games played by different groups. The end of the book gives a detailed list of concepts and suggestions for further reading, and lists of materials and suppliers.