Science Play


Book Description

Contains sixty-five activities that introduce readers to scientific exploration, including such subjects as weather, soil science, plants, color, and light.




The Science of Play


Book Description

Poor design and wasted funding characterize today's American playgrounds. A range of factors--including a litigious culture, overzealous safety guidelines, and an ethos of risk aversion--have created uniform and unimaginative playgrounds. These spaces fail to nurture the development of children or promote playgrounds as an active component in enlivening community space. Solomon's book demonstrates how to alter the status quo by allying data with design. Recent information from the behavioral sciences indicates that kids need to take risks; experience failure but also have a chance to succeed and master difficult tasks; learn to plan and solve problems; exercise self-control; and develop friendships. Solomon illustrates how architects and landscape architects (most of whom work in Europe and Japan) have already addressed these needs with strong, successful playground designs. These innovative spaces, many of which are more multifunctional and cost effective than traditional playgrounds, are both sustainable and welcoming. Having become vibrant hubs within their neighborhoods, these play sites are models for anyone designing or commissioning an urban area for children and their families. The Science of Play, a clarion call to use playground design to deepen the American commitment to public space, will interest architects, landscape architects, urban policy makers, city managers, local politicians, and parents.




Play On


Book Description

A lively, deeply reported tour of the science and strategies helping athletes like Tom Brady, Serena Williams, Carli Lloyd, and LeBron James redefine the notion of “peak age.” Season after season, today’s sports superstars seem to defy the limits of physical aging that inevitably sideline their competitors. How much of the difference is genetic destiny and how much can be attributed to better training, medicine, and technology? Is athletic longevity a skill that can be taught or a mental discipline that can be mastered? Can career-ending injuries be predicted and avoided? Journalist Jeff Bercovici spent extensive time with professional and Olympic athletes, coaches, and doctors to find the answers to these questions. His quest led him to training camps, tournaments, hospitals, antiaging clinics, and Silicon Valley startups, where he tried cutting-edge treatments and technologies firsthand and investigated the realities behind health fads like alkaline diets, high-intensity interval training, and cryotherapy. Through fascinating profiles and first-person anecdotes, Bercovici illuminates the science and strategies extending the careers of elite older athletes, uncovers the latest advances in fields from nutrition to brain science to virtual reality, and offers empowering insights about how the rest of us can find peak performance at any age.




Let's Play Science


Book Description

Fun, easy experiments that help children ages 5-8 grasp science basics--effortlessly: that’s what Let’s Play Science is all about. Written by an expert who teaches at one of America’s most highly regarded schools, it will grab kids’ attention and provide a firm foundation for future learning. Mary Stetten Carson knows what her audience likes and how they absorb information: she covers such popular topics as growing things, the human body, magnets, machines, water, and more. Each activity is explained in the simplest language, often with questions that gently guide youngsters through the scientific process. Among the entertaining experiments: playing a "touch game” with different objects; making a rainbow in a glass; and constructing a coat hanger balance.




I See Myself


Book Description

Look in a mirror. Who do you see? Your very own self, that's who! Now look in a shiny doorknob or in a puddle. Can you see yourself in them? How about in the pages of this book? You might not see yourself, but you will feel yourself getting smarter as you begin to understand how and why you can see yourself. Renowned science author Vicki Cobb illuminates the scientific principles of light and reflection in a way that even the youngest kids can understand. Follow this book with a young child who loves to play, and see the light in a whole new way. Discover science, and the world will never look the same. Fun hands-on activities and irresistible illustrations by Julia Gorton makethis book a perfect excuse to learn about science . . . just for the fun of it!




Canine Play Behavior


Book Description

Is it possible that what looks like play is something else entirely? German author Mechtild Käufer presents findings from scores of researchers worldwide who study why dogs play, the benefits they get from play and how to recognize the “rules” of play that dogs follow to keep their play behaviors fun and safe. There are dozens of color photographs included to help illustrate the actions of dogs at play.




Move, Connect, Play


Book Description

Move, Connect, Play is a book detailing the core principles of Acroyoga, a practice that melds the spectacle of circus arts with the healing power of massage and the breathwork of yoga. Get ready to learn how to fly. AcroYoga is a movement practice that combines the balance and connection of yoga with the fitness and intensity of acrobatics, as well as the holistic healing power of physical therapy. People come to it for all kinds of reasons—they may have chronic pain and are looking for a long-term solution to manage it, they may want to lose weight, gain muscle or increase their mobility, or maybe they just want to experience it with their friends or partners to deepen their relationships. Some even just want to have some fun together. In Move, Connect, Play, pounder of AcroYoga International Jason Nemer shares the core principles of AcroYoga for athletic performance and for life, as well as 10 key areas of training (strength, flexibility, technique, balance, breath, gravity, relationships, mental, emotional, and sustainability). He also offers specific exercises and routines for how to train safely and effectively in each area. This is a book that millions of AcroYogis around the world have long been waiting for, and one that is an essential read for high-performance athletes, weekend health warriors, and spiritual seekers alike.




I Fall Down


Book Description

What happens when you trip or when you drop a ball? When something falls, which way does it fall? Down, down, down! Do you know what makes things fall? Renowned science author Vicki Cobb explains the weighty subject of gracity with such ease that even the youngest kids will understand. Follow this book with a child who loves to play. Have lots of dropping races. Together you'll learn how much fun falling for science can be. Exciting hands on activities and irresistible illustrations by Julia Gorton make Science Play a perfect way to learn about science...just for the fun of it!




Rules of Play


Book Description

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.




Science on Stage


Book Description

Science on Stage is the first full-length study of the phenomenon of "science plays"--theatrical events that weave scientific content into the plot lines of the drama. The book investigates the tradition of science on the stage from the Renaissance to the present, focusing in particular on the current wave of science playwriting. Drawing on extensive interviews with playwrights and directors, Kirsten Shepherd-Barr discusses such works as Michael Frayn's Copenhagen and Tom Stoppard's Arcadia. She asks questions such as, What accounts for the surge of interest in putting science on the stage? What areas of science seem most popular with playwrights, and why? How has the tradition evolved throughout the centuries? What currents are defining it now? And what are some of the debates and controversies surrounding the use of science on stage? Organized by scientific themes, the book examines selected contemporary plays that represent a merging of theatrical form and scientific content--plays in which the science is literally enacted through the structure and performance of the play. Beginning with a discussion of Christopher Marlowe's Doctor Faustus, the book traces the history of how scientific ideas (quantum mechanics and fractals, for example) are dealt with in theatrical presentations. It discusses the relationship of science to society, the role of science in our lives, the complicated ethical considerations of science, and the accuracy of the portrayal of science in the dramatic context. The final chapter looks at some of the most recent and exciting developments in science playwriting that are taking the genre in innovative directions and challenging the audience's expectations of a science play. The book includes a comprehensive annotated list of four centuries of science plays, which will be useful for teachers, students, and general readers alike.