80th Conference on Glass Problems


Book Description

The 80th Glass Problem Conference (GPC) was organized by the Kazuo Inamori School of Engineering, The New York State College of Ceramics, Alfred University, Alfred, NY 14802 and The Glass Manufacturing Industry Council (GMIC), Westerville, OH 43082. The Program Director was S. K. Sundaram, Inamori Professor of Materials Science and Engineering, Kazuo Inamori School of Engineering, The New York State College of Ceramics, Alfred University, Alfred, NY 14802. The Conference Director was Robert Weisenburger Lipetz, Executive Director, Glass Manufacturing Industry Council (GMIC), Westerville, OH 43082. The GPC Advisory Board (AB) included the Program Director, the Conference Director, and several industry representatives. The Board assembled the technical program. Donna Banks of the GMIC coordinated the events and provided support. The Conference started with a half-day plenary session followed by technical sessions. The themes and chairs of four technical sessions were as follows: Melting and Combustion Uyi Iyoha, Praxair, Inc., Peachtree City, GA, Jan Schep, Owens-Illinois, Inc., Perrysburg, OH, and Justin Wang, Guardian Industries, Auburn Hills, MI Batch, Environmental, and Modeling Phil Tucker, Johns Manville, Littleton, CO and Chris Tournour, Corning Inc., Corning, NY Refractories Larry McCloskey, Anchor Acquisition, LLC, Lancaster, OH and Eric Dirlam, Ardagh Group, Muncie, IN Sensors and Control Adam Polycn, Vitro Architectural Glass, Cheswick, PA and Glenn Neff, Glass Service USA, Inc., Stuart, FL







The Teacher’s Guide to Scratch – Beginner


Book Description

The Teacher’s Guide to Scratch – Beginner is a practical guide for educators preparing beginners-level coding lessons and assignments in their K–12 classrooms. The world’s largest and most active visual programming platform, Scratch helps today’s schools answer the growing call to realize important learning outcomes using coding and computer science. This book illustrates the benefits and fundamental building blocks of Scratch coding, details effective pedagogical strategies and learner collaborations, and offers actionable, accessible troubleshooting tips. Geared toward the fledgling user, these four unique coding projects will provide the technical training that teachers need to feel comfortable and confident in their skills and to help instill the same feeling of accomplishment in their students. Clear goals, a comprehensive glossary, and other features ensure the project’s enduring relevance as a reference work for computer science education in grade school. Thanks to Scratch’s cost-effective open-source license, suitability for blended and project-based learning, notable lack of privacy or security risks, and consistency in format even amid software and interface updates, this will be an enduring practitioner manual and professional development resource for years to come.




The Teacher’s Guide to Scratch – Intermediate


Book Description

The Teacher’s Guide to Scratch – Intermediate is a practical guide for educators preparing moderately complex coding lessons and assignments in their K-12 classrooms. The world’s largest and most active visual programming platform, Scratch helps today’s schools answer the growing call to realize important learning outcomes using coding and computer science. This book illustrates the increasingly intricate affordances of Scratch coding, details effective pedagogical strategies and learner collaborations, and offers actionable, accessible troubleshooting tips. Geared toward the intermediate user, these four unique coding projects will provide the technical training that teachers need to feel comfortable and confident in their skills and to help instill the same feeling of accomplishment in their students. Clear goals, a comprehensive glossary, and other features ensure the project’s enduring relevance as a reference work for computer science education in grade school. Thanks to Scratch’s cost-effective open-source license, suitability for blended and project-based learning, notable lack of privacy or security risks, and consistency in format even amid software and interface updates, this will be an enduring practitioner manual and professional development resource for years to come.




The Teacher’s Guide to Scratch – Advanced


Book Description

The Teacher’s Guide to Scratch – Advanced is a practical guide for educators preparing sophisticated coding lessons and assignments in their K–12 classrooms. The world’s largest and most active visual programming platform, Scratch helps today’s schools answer the growing call to realize important learning outcomes using coding and computer science. This book illustrates the expert-level potential of Scratch coding, details effective pedagogical strategies and learner collaborations, and offers actionable, accessible troubleshooting tips. Geared toward the advanced user, these four unique coding projects will provide the technical training that teachers need to master Scratch, feeling comfortable and confident in their skills as they unlock the program’s full potential for themselves and their students. Clear goals, a comprehensive glossary, and other features ensure the project’s enduring relevance as a reference work for computer science education in grade school. Thanks to Scratch’s cost-effective open-source license, suitability for blended and project-based learning, notable lack of privacy or security risks, and consistency in format even amid software and interface updates, this will be an enduring practitioner manual and professional development resource for years to come.







START FROM SCRATCH DIGITAL SIGNAL PROCESSING WITH TKINTER


Book Description

In this project, you will create a multi-form GUI to implement digital signal processing. Creating a GUI involves designing an interface where users can input parameters and visualize the results of various signal processing techniques. Each form corresponds to a specific technique and is implemented using the tkinter library. The "Simple Sinusoidal Form" allows users to generate and visualize a basic sinusoidal signal. It includes input fields for parameters like frequency, amplitude, and time period. The utilities associated with this form provide functions to generate and plot the simple sinusoidal signal. The "Two Sinusoidals Form" extends the previous form, enabling users to generate and visualize two combined sinusoidal signals. It provides input fields for frequencies, amplitudes, and time periods of both signals. The utilities handle the generation and plotting of the combined sinusoidal signals. The "More Two Sinusoidals Form" further extends the previous form to generate and visualize additional combined sinusoidal signals. It includes input fields for frequencies, amplitudes, and time periods of three sinusoidal signals. The utilities handle the generation and plotting of these combined signals. Forms for various modulation techniques (AM, FM, PM, ASK, FSK, PSK) are available. These allow users to generate and visualize modulated signals by providing input fields for modulation indices, carrier frequencies, and time periods. The utilities in each form handle the signal generation and modulation process, as well as the plotting of the modulated signals. Forms for different filter designs (FIR, Butterworth, Chebyshev Type 1) cover lowpass, highpass, bandpass, and bandstop filters. They include input fields for filter order, cutoff frequencies, and other relevant parameters. The utilities in each form implement the filter design and frequency response plotting. Wavelet transformation forms focus on wavelet-based techniques, including scaling, decomposition, and denoising. They provide input fields for wavelet type, thresholding methods, and other wavelet-specific parameters. The utilities handle the wavelet transformations, denoising, and visualizing the results. Forms for various denoising techniques (MA, EMA, Median, SGF, Wiener, TV, NLM, PCA) cover different smoothing and denoising methods. They offer input fields for relevant denoising parameters. The utilities for each form implement the denoising process and display the denoised signals. Each form's utility methods interact with the GUI elements, taking user inputs and performing the corresponding signal processing tasks. These utilities encapsulate the underlying algorithms and ensure a seamless interaction between the user interface and the backend computations. In summary, this session involves creating a comprehensive GUI for a wide range of signal processing techniques, including signal generation, modulation, filtering, wavelet transformations, and various denoising methods. Each form and its associated utilities handle specific tasks, ensuring an intuitive and effective user experience.




C++ Game Development: Build High-Performance Games from Scratch


Book Description

Dive into the exciting world of game development with C++ Game Development. Designed for readers with prior knowledge in C++ programming, this comprehensive guide takes you on a thrilling journey through the fundamentals of game development and beyond. From the basics of game programming to advanced techniques in graphics rendering, physics simulation, and multiplayer networking, this book covers all aspects of game development with clarity and depth. Each chapter is meticulously crafted to provide a blend of theoretical knowledge and practical insights, empowering you to unleash your creativity and bring your gaming visions to life. Whether you dream of creating immersive 2D platformers, action-packed shooters, or captivating multiplayer experiences, this book equips you with the skills and techniques needed to turn your ideas into reality. With hands-on tutorials, real-world examples, and expert tips from seasoned game developers, 'C++ Game Development: Unleash Your Creativity' is your essential companion on the path to mastering the art of game development. Get ready to embark on an exhilarating journey into the heart of game development and unleash your creativity like never before. Let the adventure begin!







Geology for Beginners


Book Description