Screening Scarlett Johansson


Book Description

Screening Scarlett Johansson: Gender, Genre, Stardom provides an account of Johansson’s persona, work and stardom, extending from her breakout roles in independent cinema, to contemporary blockbusters, to her self-parodying work in science-fiction. Screening Scarlett Johansson is more than an account of Johansson’s career; it positions Johansson as a point of reference for interrogating how femininity, sexuality, identity and genre play out through a contemporary woman star and the textual manipulations of her image. The chapters in this collection cast a critical eye over the characters Johansson has portrayed, the personas she has inhabited, and how the two intersect and influence one another. They draw out the multitude of meanings generated through and inherent to her performances, specifically looking at processes of transformation, metamorphosis and self-deconstruction depicted in her work.




The First Thing You See


Book Description

Imagine you are a young mechanic living in a small community in France. You own your own home, and lead a simple life. Then, one evening, you open your front door to find a distraught Hollywood starlet standing in front of you. This is what happens to Arthur Dreyfuss in the village of Long, population 687 inhabitants. But although feigning an American accent, this woman is not all that she seems. For her name is Jeanine Foucamprez, and her story is very different from the glamorous life of a star. Arthur is not all he seems, either; a lover of poetry with a darker past than one might imagine, he has learnt to see beauty in the mundane. THE FIRST THING YOU SEE is a warm, witty novel about two fragile souls learning to look beyond the surface - for the first thing you see isn't always what you get!




Screening Characters


Book Description

Characters are central to our experiences of screened fictions and invite a host of questions. The contributors to Screening Characters draw on archival material, interviews, philosophical inquiry, and conceptual analysis in order to give new, thought-provoking answers to these queries. Providing multifaceted accounts of the nature of screen characters, contributions are organized around a series of important subjects, including issues of class, race, ethics, and generic types as they are encountered in moving image media. These topics, in turn, are personified by such memorable figures as Cary Grant, Jon Hamm, Audrey Hepburn, and Seul-gi Kim, in addition to avatars, online personalities, animated characters, and the ensembles of shows such as The Sopranos, Mad Men, and Breaking Bad.




The Business of Film


Book Description

This updated third edition introduces readers to the business of film at every stage of the filmmaking lifecycle, from planning and production to financing, marketing, and distribution. Celebrated authors Stephen R. Greenwald and Paula Landry offer a practical, hands-on guide to the business aspects of this evolving industry, exploring streaming, development, financing trends, regional/global/online distribution, shifting business models, exhibition, multi-platform delivery, marketing, VR/AR, virtual production, accounting, and more. The book is illustrated throughout with sample financing scenarios and charts/graphics, and includes detailed case studies from projects of different budgets and markets. This new and expanded edition has been updated to reflect the new challenges facing the industry due to Covid-19 and how to navigate the new landscape of film financing and distribution. Other updates include coverage of new indie films and distributors, virtual production, the recent impact of global markets including the biggest streamers like Netflix, Apple and Amazon are how they are shaping the future of the business. This is essential reading for students looking for foundational knowledge of the film industry and guidance on how to successfully adapt to constant changes in the entertainment business. Extensive online support material accompanies the book including downloadable forms and templates, PowerPoint slides, quizzes and test banks, and other additional resources.




The Marvel Studios Phenomenon


Book Description

Marvel Studios has provided some of the biggest worldwide cinematic hits of the last eight years, from Iron Man (2008) to the record-breaking The Avengers (2012), and beyond. Having announced plans to extend its production of connected texts in cinema, network and online television until at least 2028, the new aesthetic patterns brought about by Marvel's 'shared' media universe demand analysis and understanding. The Marvel Studios Phenomenon evaluates the studio's identity, as well as its status within the structures of parent Disney. In a new set of readings of key texts such as Captain America: The Winter Soldier, Guardians of the Galaxy and Agents of S.H.I.E.L.D., the thematics of superhero fiction and the role of fandom are considered. The authors identify milestones from Marvel's complex and controversial business history, allowing us to appraise its industrial status: from a comic publisher keen to exploit its intellectual property, to an independent producer, to successful subsidiary of a vast entertainment empire.




Squid Cinema From Hell


Book Description

Here be Kraken! The Squid Cinema From Hell draws upon writers like Vilem Flusser, Donna J. Haraway, Graham Harman and Eugene Thacker to offer up a critical analysis of cephalopods and other tentacular creatures in contemporary media, while also speculating that digital media might themselves constitute a weird, intelligent alien. If this were not enough to shiver ye timbers, the book engages with contemporary discourses of posthumanism, speculative realism, object-oriented ontology and animal studies to suggest that humans are the products of media rather than media being the products of humans. Including case studies of films by Denis Villeneuve, Park Chan-wook and Celine Sciamma, The Squid Cinema From Hell also provides a daring engagement with various media beyond cinema, including literature, music videos, 4DX, advertising, websites, YouTube, Artificial Intelligence and more. Zounds! This unique and Lovecraftian book will change the way you think about, and with, our contemporary, media-saturated world. For as we contemplate the abyss, the abyss looks back at us - and chthulumedia, or media at the end of human times, begin to emerge.




Conversations with Woody Allen


Book Description

From the author of the best-selling biography Woody Allen—the most informative, revealing, and entertaining conversations from his thirty-six years of interviewing the great comedian and filmmaker. For more than three decades, Woody Allen has been talking regularly and candidly with Eric Lax, and has given him singular and unfettered access to his film sets, his editing room, and his thoughts and observations. In discussions that begin in 1971 and continue into 2007, Allen discusses every facet of moviemaking through the prism of his own films and the work of directors he admires. In doing so, he reveals an artist’s development over the course of his career to date, from joke writer to standup comedian to world-acclaimed filmmaker. Woody talks about the seeds of his ideas and the writing of his screenplays; about casting and acting, shooting and directing, editing and scoring. He tells how he reworks screenplays even while filming them. He describes the problems he has had casting American men, and he explains why he admires the acting of (among many others) Alan Alda, Marlon Brando, Michael Caine, John Cusack, Judy Davis, Robert De Niro, Leonardo DiCaprio, Mia Farrow, Gene Hackman, Scarlett Johansson, Julie Kavner, Liam Neeson, Jack Nicholson, Charlize Theron, Tracey Ullman, Sam Waterston, and Dianne Wiest. He places Diane Keaton second only to Judy Holliday in the pantheon of great screen comediennes. He discusses his favorite films (Citizen Kane is the lone American movie on his list of sixteen “best films ever made”; Duck Soup and Airplane! are two of his preferred “comedian’s films”; Trouble in Paradise and Born Yesterday among his favorite “talking plot comedies”). He describes himself as a boy in Brooklyn enthralled by the joke-laden movies of Bob Hope and the sophisticated film stories of Manhattan. As a director, he tells us what he appreciates about Bergman, De Sica, Fellini, Welles, Kurosawa, John Huston, and Jean Renoir. Throughout he shows himself to be thoughtful, honest, self–deprecating, witty, and often hilarious. Conversations with Woody Allen is essential reading for everyone interested in the art of moviemaking and for everyone who has enjoyed the films of Woody Allen.




Digital Space and Embodiment in Contemporary Cinema


Book Description

Digital Space and Embodiment in Contemporary Cinema examines how contemporary cinema has represented and engaged with the experience of simultaneously inhabiting digital and material spaces (i.e. "composite spaces") in the context of the growing ubiquitousness of digital media and culture. Bringing together a range of key cinematic texts, the book examines how these films represent "composite space" by depicting—often subtly and without explicit reference to technology—what it feels like to live in a world of ubiquitous digital media. The book explores composite spaces through the striking use of elements like colour, symbolic graphics, and music and covers topics like: music as mediator between levels of experience/perception in visionary films such as Sucker Punch (2011) and Spring Breakers (2012); digital colour as an interface in films including Under the Skin (2013); the integration of digital graphical elements drawn from game spaces into material spaces in films such as Scott Pilgrim vs The World (2010) and Nerve (2016); and films that take place on a computer screen including 2020’s widely discussed, Zoom-produced pandemic horror film Host. Through the close analysis of these films, the book offers fresh perspectives on conceptual issues of embodiment, digital agency, and subjectivity. This book is a valuable resource for advanced undergraduates, postgraduates, and scholars in the fields of film studies, digital aesthetics and film theory, digital culture, and digital media.




Screening the Author


Book Description

This book is the first comprehensive analysis of the contemporary representation of the author on screen. It does this through two main approaches: by looking at how biographies of well-known authors in Western culture have been adapted onto the film and television screen; and by examining the wider preoccupation with the idea of what the ‘author persona’ means in broader economic, cultural, industrial, and ideological terms. Drawing from current debates about the uses of the heritage industry and conventions of the Hollywood biopic and celebrity culture, this book re-frames the analysis of the author on screen in contemporary culture and theorises it under its own unique genre: the ‘literary biopic’. With case studies including adaptations of the biographies and cultural personas of William Shakespeare, Jane Austen, Oscar Wilde, Sylvia Plath, Virginia Woolf, and Allen Ginsberg—to name a few–this book examines how and why the author continues to be a prominent screen and cultural preoccupation.




The Comic Book Film Adaptation


Book Description

In the summer of 2000 X-Men surpassed all box office expectations and ushered in an era of unprecedented production of comic book film adaptations. This trend, now in its second decade, has blossomed into Hollywood's leading genre. From superheroes to Spartan warriors, The Comic Book Film Adaptation offers the first dedicated study to examine how comic books moved from the fringes of popular culture to the center of mainstream film production. Through in-depth analysis, industry interviews, and audience research, this book charts the cause-and-effect of this influential trend. It considers the cultural traumas, business demands, and digital possibilities that Hollywood faced at the dawn of the twenty-first century. The industry managed to meet these challenges by exploiting comics and their existing audiences. However, studios were caught off-guard when these comic book fans, empowered by digital media, began to influence the success of these adaptations. Nonetheless, filmmakers soon developed strategies to take advantage of this intense fanbase, while codifying the trend into a more lucrative genre, the comic book movie, which appealed to an even wider audience. Central to this vibrant trend is a comic aesthetic in which filmmakers utilize digital filmmaking technologies to engage with the language and conventions of comics like never before. The Comic Book Film Adaptation explores this unique moment in which cinema is stimulated, challenged, and enriched by the once-dismissed medium of comics.