Figure Sculpting


Book Description




Sculpting Basics


Book Description

An introduction to sculpting discusses clay modeling, molding, and casting and includes projects using wire mesh, wood, and other objects to illustrate direct building techniques.




Sculpting in Wire


Book Description

Create amazing, fun and original sculptures using wire.




Beginner's Guide to Sculpting Characters in Clay


Book Description

Beginner's Guide to Sculpting Characters in Clay is a comprehensive guide to traditional sculpting tools, materials and techniques for beginners.




Sculpting Basics


Book Description

This book is a basic introduction to making sculptures. Step-by-step photographs and clear instructions guide the novice through the techniques for modelling, casting, carving and direct building, and fifteen inspiring projects allow the reader to explore his creativity and put his skills into practice. Chapters teach how to work with a range of materials including clay, plaster of Paris, soapstone, concrete and wood. Progressive projects teach a broad range of skills from modelling, mouldmaking, and firing to sawing, building armatures and finishing techniques. A wide range of sculptural forms and themes are explored including a traditional figure, a symbolic composition, or an abstract relief based on land-




Creating Lifelike Figures in Polymer Clay


Book Description

Katherine Dewey's expressive and elegantly detailed sculptures enchant all who see them. With the magical medium of polymer clay and this book, you can follow in her footsteps. Thorough instructions supported by more than 400 step-by-step color photos and 200 detailed drawings cover the entire process of sculpting realistic figures, from selecting clay and gathering essential tools to the basics of modeling the human figure, to incorporating poses, facial expressions, ethnic and gender subtleties, costumes, and painted finishing touches. Easy-to-read maps of the figure illustrate the landmarks of the body, while scale diagrams indicate the simple shapes hidden within the human form, as well as how to combine and model those shapes. For anyone who loves fantasy, romance, nature—or sophisticated crafting—this book is a must-have.




Modelling and Sculpting the Human Figure


Book Description

Covers modelling from casts, live models; measurements; frameworks; scale of proportions; compositions; reliefs, drapery, medals, etc. 107 full-page photographic plates. 27 other photographs. 175 drawings and diagrams.




Basic Wax Modeling


Book Description

Mr. Hiroshi Tsuyuki, the Japanese authority on Jewelry Wax Modeling, uses an innovative approach to teaching the technique of wax modeling. Often a process is easier shown than described in so many words. This book was conceived through the author's teaching experience -- more photos and sketches and less text resulting in less over-the-shoulder supervision. By introducing new techniques in each project, his students were able to progress more rapidly towards independence in design concepts. While preparing a model for casting and the actual casting process are adequately explained in most casting books, very little space is devoted to the design and creation of wax models. Mr. Tsuyuki presents 11 basic projects in this book, each one designed to teach the use of certain tools and types of waxes in a progressive manner as one's skills improve. Each step of every project is accompanied by a photo and text and in some cases supplementary sketches and notes are provided to clarify those particular processes. Paying careful attention to the photos, noting the demonstrator's hand position and the type of tool being used, eliminates any confusion which may result from the text. After each basic model is completed the author offers a number of sketches suggesting design possibilities using the techniques learned in the construction of the basic model. Mr. Tsyuki states that by conscientiously completing each project, the student should be well on the way to becoming a designer/modeler. This book is 112 pages and has 283 photos and illustrations.




Pop Sculpture


Book Description

Sculpt toys and collectibles with modern-day tools, techniques and applications used by today’s top industry professionals Ever since a 12-inch G.I. Joe took toy soldiers to a whole new level by giving them the ability to pose via moveable parts, as well as interchangeable clothing and accessories, the business of creating pop sculpture icons for the mass market was off and running. Superheroes came next, followed by TV show and movie characters, most notably those from Star Wars. Today, action figures exist for sports stars, rock stars, even presidents. With today’s blockbuster success of animated films, action figures and collectibles have become a behemoth industry—with a growing need for skilled artists who can bring these characters to life. So how do you get started? The trio of veteran industry insiders who authored this book take you on an incredibly thorough journey that begins with drawing conceptual drafts and continues through rough sculpting and honing the final product. Along the way, you’ll learn how to research your character, shape casts from a variety of materials including wax and resin, make accessories, articulate characters so that they are poseable, paint them, and ultimately convince an art director to buy and manufacture them. Whether you want to make small PVC toys, collectible statues, or larger high-end collectibles, Pop Sculpture offers step-by-step demos and words of wisdom from the pros.




Getting Started in ZBrush


Book Description

Getting Started in ZBrush is a gentle introduction to ZBrush, today’s premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface, Getting Started in ZBrush will have you creating a variety of professional-level 3D models in no-time. More than just another button-pushing manual, this comprehensive guide is packed with start-to-finish projects that ease you into the workflow of the program, while at the same time providing tips and tricks that will allow you to achieve certain tasks much more quickly. After progressing through the tutorials, you will be shown how to customize brushes, materials, scripts, and the interface so that you can utilize these tools to their full advantage. Special consideration is given to ZBrush’s integration plug-ins with Maya and 3ds Max, allowing you to properly import and export your models in all programs. Texturing, painting, mapping, decimation, baking, and topology are also fully covered so your Zbrush creations can come to life without sacrificing that high-resolution look. Ease your way into this complex subject with this straight-forward approach to ZBrush Perfect your technique with step-by-step tutorials that allow you to create high res models from start to finish. Expand your knowledge by visiting the companion website, which features video demonstrations, project files, texture and model files, scripts, customized menus, brushes, and additional resources.