YuYu Hakusho, Vol. 18


Book Description

After the epic struggle to close the tunnel to the demon plane, Yusuke and the gang take some hard-earned time off. It's still a busy year, and Hiei and Kurama both spend time training and taking care of some loose ends from their pasts. Meanwhile, Yusuke trains with Raizen and ends up in charge of the old demon's domain! The other kings of the underworld won't stand for this state of affairs for long, so Yusuke proposes a new tournament, and the winner will be king of the demon plane! -- VIZ Media




YuYu Hakusho, Vol. 1


Book Description

Yusuke Urameshi was a tough teen delinquent until one selfless act changed his life...by ending it. When he died saving a little kid from a speeding car, the afterlife didn't know what to do with him, so it gave him a second chance at life. Now, Yusuke is a ghost with a mission, performing good deeds at the beshest of Botan, the spirit guide of the dead, and Koenma, her pacifier-sucking boss from the "other side." But what strange things await him on the borderline between life and death? -- VIZ Media




Prison School, Vol. 1


Book Description

On the outskirts of Tokyo stands Hachimitsu Private Academy, anall-girls boarding school for elite young women. But as the new school year rolls around, one tradition is going out the window: For the first time in the school's long history, boys are being allowed to enroll. On the first day of school, though, it turns out only five boys have made the cut. Thrilled by this discovery, these young men's adolescent hearts leap with joy at the thought of being surrounded by all those girls, but little do the five boys suspect the shocking fate that awaits them...




YuYu Hakusho, Vol. 15


Book Description

Kuwabara's been kidnapped! Unbeknownst to anyone--especially him--his aura sword is so powerful it can actually cut holes between dimensions, which is exactly what his kidnapper Sensui is after. But Yusuke's not giving up so easily and sets off in pursuit on a bicycle. Then Yusuke and his old friends and new allies are put to the test when they battle a bratty little kid in a deadly video game contest! From trivia to battle tennis, the contest heats up! Who will come out on top and who will face the dreaded "Game Over"? -- VIZ Media




CLAMP in Context


Book Description

Since its debut manga RG Veda, CLAMP has steadily asserted itself as one of the most widely renowned teams of manga artists, leaving a durable imprint in every established genre while also devising novel formulas along the way. Endowed not only with stylistic distinctiveness but also comprehensive cultural structure, CLAMP's output is distinguished by unique worldbuilding flair and visual vitality. Exploring a selection of CLAMP manga as well as anime it inspired, this volume examines CLAMP's broader philosophical underpinnings, its dedication to the invention of elaborate narrative constructs, its legendary passion for multilayered universes, and its symbolic interpretation of human identity. Throughout, the work highlights the team's incremental creation of a graphic constellation of unparalleled appeal.




YuYu Hakusho, Vol. 1


Book Description

A delinquent’s gotta do what he’s gotta do…in the afterlife. Yusuke Urameshi was a tough teen delinquent until one selfless act changed his life...by ending it. When he died saving a little kid from a speeding car, the afterlife didn't know what to do with him, so it gave him a second chance at life. Now, Yusuke is a ghost with a mission, performing good deeds at the beshest of Botan, the spirit guide of the dead, and Koenma, her pacifier-sucking boss from the "other side." But what strange things await him on the borderline between life and death?




Yuyu Hakusho 16


Book Description

Losing his own life while rescuing a child, teenager Yusuke becomes a ghost with a mission to return to life by raising a "spirit egg" at the behest of the comely Botan and her boss Koenma, lord of the infernal bureaucracy.




Hunter x Hunter, Vol. 18


Book Description

Killua and Biscuit take on two Bombers in a fisticuff competition, and during the fight, Biscuit reveals her true shocking form! Meanwhile, Gon is set on getting revenge on Genthru no matter what the cost--including his own body parts! Afterwards a strange event is triggered due to Gon having 99 cards--it's a multiple-choice quiz! But just what is the quiz about, and more importantly what can the prize possibly be?!




YuYu Hakusho, Vol. 4


Book Description

A delinquent’s gotta do what he’s gotta do…in the afterlife. Yusuke Urameshi was a tough teen delinquent until one selfless act changed his life...by ending it. When he died saving a little kid from a speeding car, the afterlife didn't know what to do with him, so it gave him a second chance at life. Now, Yusuke is a ghost with a mission, performing good deeds at the behest of Botan, the ferrywoman of the River Styx, and Koenma, the pacifier-sucking judge of the dead. The legendary exorcist Genkai is about to pass on her explosive demon-smiting techniques to one student--and only one. Trouble is, one of the people battling for the honor is a demon in disguise: the sadistic Rando, who'd just love to turn Genkai's power against innocent humans... unless Yusuke can defeat him! Then, Yusuke and Kuwabara must stop a quartet of demonic criminals from plotting a supremely sinister attack on the mortal world. At the gates of a labyrinthine fortress swarming with monsters, demons, and supernatural fugitives, these two teenage punks don't stand a chance in Hell--unless they can call for backup...