Seeing Orange


Book Description

Seven-year-old Leland has trouble writing, but he loves drawing. Leland so dislikes his teacher that he conjures up Delilah, an imaginary seeing-eye dog to help him into class each day. When a neighborhood painter recognizes Leland's gifts as an artist, Leland grows more confident about the world as he uniquely sees it. And when his family's cat goes missing, it is Leland's keen observation skills that lead to finding him. Leland's newfound confidence helps him both confront and sympathize with his teacher, who only wishes Leland could be a bit more focused. The epub edition of this title is fully accessible.




Orange


Book Description

Text and photographs describe common things that are orange, including goldfish, pumpkins, and basketballs.




Seeing Orange


Book Description

When Leland's artistic talents are encouraged, he finds the confidence he needs to better communicate with his grade two teacher.




City of Orange


Book Description

A man wakes up in an unknown landscape, injured and alone. He used to live in a place called California, but how did he wind up here with a head wound and a bottle of pills in his pocket? He navigates his surroundings, one rough shape at a time. Here lies a pipe, there a reed that could be carved into a weapon, beyond a city he once lived in. He could swear his daughter’s name began with a J, but what was it, exactly? Then he encounters an old man, a crow, and a boy—and realizes that nothing is what he thought it was, neither the present nor the past. He can’t even recall the features of his own face, and wonders: who am I? Harrowing and haunting but also humorous in the face of the unfathomable, David Yoon’s City of Orange is a novel about reassembling the things that make us who we are, and finding the way home again.




I See Orange


Book Description

"Learn about the color orange"--Provided by publisher.




Red Everywhere


Book Description

Audisee® eBooks with Audio combine professional narration and text highlighting for an engaging read aloud experience! Look around you. Do you see a stop sign? Ripe strawberries or tomatoes? A fire engine? Red birds or flowers? The color red is found in nature, in foods, in the community, and many other places. Read this book and become an expert at spotting red everywhere! Learn about the colors you see all around you in the Colors Everywhere series—part of the Lightning Bolt BooksTM collection. With high-energy designs, exciting photos, and fun text, Lightning Bolt BooksTM bring nonfiction topics to life!




Orange


Book Description

For use in schools and libraries only. This book uses simple text and photographs to describe common things that are orange.




Orange Empire


Book Description

This innovative history of California opens up new vistas on the interrelationship among culture, nature, and society by focusing on the state's signature export--the orange. This book demystifies those lush images, revealing the orange as a manufactured product of the state's orange industry.




OpenGL Shading Language


Book Description

"As the 'Red Book' is known to be the gold standard for OpenGL, the 'Orange Book' is considered to be the gold standard for the OpenGL Shading Language. With Randi's extensive knowledge of OpenGL and GLSL, you can be assured you will be learning from a graphics industry veteran. Within the pages of the second edition you can find topics from beginning shader development to advanced topics such as the spherical harmonic lighting model and more." —David Tommeraasen, CEO/Programmer, Plasma Software "This will be the definitive guide for OpenGL shaders; no other book goes into this detail. Rost has done an excellent job at setting the stage for shader development, what the purpose is, how to do it, and how it all fits together. The book includes great examples and details, and good additional coverage of 2.0 changes!" —Jeffery Galinovsky, Director of Emerging Market Platform Development, Intel Corporation "The coverage in this new edition of the book is pitched just right to help many new shader-writers get started, but with enough deep information for the 'old hands.'" —Marc Olano, Assistant Professor, University of Maryland "This is a really great book on GLSL—well written and organized, very accessible, and with good real-world examples and sample code. The topics flow naturally and easily, explanatory code fragments are inserted in very logical places to illustrate concepts, and all in all, this book makes an excellent tutorial as well as a reference." —John Carey, Chief Technology Officer, C.O.R.E. Feature Animation OpenGL® Shading Language, Second Edition, extensively updated for OpenGL 2.0, is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit. In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls. OpenGL® Shading Language, Second Edition, includes updated descriptions for the language and all the GLSL entry points added to OpenGL 2.0; new chapters that discuss lighting, shadows, and surface characteristics; and an under-the-hood look at the implementation of RealWorldz, the most ambitious GLSL application to date. The second edition also features 18 extensive new examples of shaders and their underlying algorithms, including Image-based lighting Lighting with spherical harmonics Ambient occlusion Shadow mapping Volume shadows using deferred lighting Ward's BRDF model The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent guide to the API entry points that support the OpenGL Shading Language. Also included is a convenient Quick Reference Card to GLSL.




Color


Book Description