Authoring Tools for Advanced Technology Learning Environments


Book Description

This edited book gives a comprehensive picture of the state of the art in authoring systems and authoring tools for advanced technology instructional systems. It includes descriptions of fifteen systems and research projects from almost every significant effort in the field. The book will appeal to researchers, teachers and advanced students working in education, instructional technology and computer-based education, psychology, cognitive science and computer science.










Practical Principles of Instructional Design, Media Selection, and Interface Design with a Focus on Computer-based Training / Educational Software


Book Description

This book is intended for students, instructional designers, professors, instructors, teachers, trainers, software developers, and development team leaders who: • are taking a course on creating computer-based training/educational software applications • are or will be working on a computer-based training/educational software development team • need to expand their skills into the multimedia technology field • are excited about the possibilities of teaching with multimedia • have worked on their own and unsuccessfully tried to do it all • may have created mediocre computer-based training/educational software • want to do it right the first time • need a practical reference • need practical guidelines for creating computer-managed presentations This book focuses on the practical principles of creating computer-based training/educational software applications and computer-managed presentations. In computer-based training/educational software applications, the computer assumes the teaching role. In computer-managed presentations, you maintain the responsibility for teaching the learners and use what is contained in the presentation as a resource. In a sense, computer-managed presentations are a subset of computer-based training/educational software applications. Their differences will be highlighted throughout this book. This book will not make you an expert in designing computer-based training/educational software applications. Expertise comes through years of experience and continual learning. However, this book will provide you with the foundations for creating professional, instructionally-effective products. To gain support for your computer-based training/educational software applications and computer-managed presentations and to silence the critics, it is important to create excellent products. People will notice quality much more than quantity. This is especially true for your first project. This book, with its numerous practical hints, will help you do it right from your first project onward.




Advanced Technologies Applied to Training Design


Book Description

This collection of papers is the result of a workshop sponsored by NATO's Defense Research Group Panel 8 in the Fall of 1991. The workshop is the second of a series, the fIrst of which was held in the Spring of 1985. As you study these papers, recall that this workshop occurred during the time that many changes were occurring in Eastern Europe and world wide. The need to identify training technologies for maintaining a capable and ready force during times of decreases in military force structure was, and is currently, our challenge. The opportunities for these technologies to provide a service and opportunity for nonmilitary usage is our future. Therefore this workshop maintained its focus on technology and application, regardless of the user. These and other statements made herein are personal and reflect the opinions of the author(s) and in no way represent the offIcial position or policy of our individual governments. v PREFACE The truly international contributions to this book reinforced our belief that training technology must be collaborative and data widely shared to strengthen our future. We want to thank the authors of these papers for their abilities to see beyond the near horizon. Their contributions, and the support of the organizations that sponsored their work is greatly appreciated. We also gratefully recognize the contributions of all who attended the workshop.




Designing and Producing Media-Based Training


Book Description

Training and informational programming has always been an important application of video and is one of the most important applications for multimedia. The use of technology in training for industry, government, health care and education has increased dramatically in recent years. Video, text, graphics, animation and sound are combined in various ways to convey concept, attitude and technical skill. Designing and Producing Media-Based Training examines why, how and when you can use technology for training, and describes successful approaches to creating effective technology-based training. It describes the instructional design process, scriptwriting, multimedia authoring, media production and new, technology-based training delivery systems. Among the many topics covered are: training delivery trends; the training design process; defining the audience; reproduction, program design and production design; scripting and storyboarding; uses of light and color; Written by a highly-experienced training consultant, Designing and Producing Media-Based Training will provide training professionals, corporate managers, multimedia designers and producers, and videomakers with tools for designing effective technology-based training programs.







Eurit 86: Developments in Educational Software and Courseware


Book Description

Eurit 86: Developments in Educational Software and Courseware provides information pertinent to innovative prototypes, design and development approaches, product evaluation, organization of production, and implementation. This book discusses the integration of information technology in education. Organized into seven parts encompassing 104 chapters, this book begins with an overview of the educational policy in relation to its response to information technology. This text then provides a brief summary of the development of courseware with emphasis on the problems encountered in implementing it in schools. Other chapters consider the use of technology in the science laboratory, which can provide useful experience with regard to its effects on the science curriculum. This book discusses as well the implementation strategies for computers in education. The final chapter deals with the economics of educational software. This book is a valuable resource for software developers, engineers, computer programmers, researchers, courseware developers, teachers, and teacher trainers.




Blended Learning: Concepts, Methodologies, Tools, and Applications


Book Description

Traditional classroom learning environments are quickly becoming a thing of the past as research continues to support the integration of learning outside of a structured school environment. Blended learning, in particular, offers the best of both worlds, combining classroom learning with mobile and web-based learning environments. Blended Learning: Concepts, Methodologies, Tools, and Applications explores emerging trends, case studies, and digital tools for hybrid learning in modern educational settings. Focusing on the latest technological innovations as well as effective pedagogical practice, this critical multi-volume set is a comprehensive resource for instructional designers, educators, administrators, and graduate-level students in the field of education.