Seth's Dominion


Book Description

An extravagantly designed portrait--in comics, photos, and a DVD documentary--of the world-building artist When you live in an ornamented world where your home is a museum of 1940s design, you don't leave the house without a hat and tie, and your wife owns a barber shop--which you designed--it's hard to imagine letting a documentary about you go to press without constructing an exquisite package for it. In Seth's Dominion, the National Film Board documentary by filmmaker Luc Chamberland about the acclaimed Canadian cartoonist, Seth has done just that. Presented here as an innovative double-spined hardcover that opens in two directions, one side opens with a photo essay narrating Seth's life while the other offers a generous sampling of Seth's art: comics and sketchbook pages, but also puppetry and New Yorker illustrations. Seth also speaks to the experience of making the documentary through a comics diary, constructed from rubber stamp images. Between these two halves lies Seth's Dominion, a masterly portrait that mixes insightful biography with vivid animation in an artful fusion of filmmaking techniques that perfectly captures Seth's manifold creative universe. From his melancholy reflections on childhood to his descriptions of his creative habits, Seth narrates his own life story enchantingly. With special features including two short animations and a taping of Seth speaking at the Drawn & Quarterly bookstore, Seth's Dominion is a triumph.




It's a Good Life, If You Don't Weaken


Book Description

In his first graphic novel, It's a Good Life, if You Don't Weaken–one of the best-selling D+Q titles ever--Seth pays homage to the wit and sophistication of the old-fashioned magazine cartoon. While trying to understand his dissatisfaction with the present, Seth discovers the life and work of Kalo, a forgotten New Yorker cartoonist from the 1940s. But his obsession blinds him to the needs of his lover and the quiet desperation of his family. Wry self-reflection and moody colours characterize Seth's style in this tale about learning lessons from nostalgia. His playful and sophisticated experiment with memoir provoked a furious debate among cartoon historians and archivists about the existence of Kalo, and prompted a Details feature about Seth's "hoax".




Dominion


Book Description

A "marvelous" (Economist) account of how the Christian Revolution forged the Western imagination. Crucifixion, the Romans believed, was the worst fate imaginable, a punishment reserved for slaves. How astonishing it was, then, that people should have come to believe that one particular victim of crucifixion-an obscure provincial by the name of Jesus-was to be worshipped as a god. Dominion explores the implications of this shocking conviction as they have reverberated throughout history. Today, the West remains utterly saturated by Christian assumptions. As Tom Holland demonstrates, our morals and ethics are not universal but are instead the fruits of a very distinctive civilization. Concepts such as secularism, liberalism, science, and homosexuality are deeply rooted in a Christian seedbed. From Babylon to the Beatles, Saint Michael to #MeToo, Dominion tells the story of how Christianity transformed the modern world.




Seth


Book Description

Canadian cartoonist Gregory Gallant, pen name Seth, emerged as a cartoonist in the fertile period of the 1980s, when the alternative comics market boomed. Though he was influenced by mainstream comics in his teen years and did his earliest comics work on Mister X, a mainstream-style melodrama, Seth remains one of the least mainstream-inflected figures of the alternative comics' movement. His primary influences are underground comix, newspaper strips, and classic cartooning. These interviews, including one career-spanning, definitive interview between the volume editors and the artist published here for the first time, delve into Seth's output from its earliest days to the present. Conversations offer insight into his influences, ideologies of comics and art, thematic preoccupations, and major works, from numerous perspectives—given Seth's complex and multifaceted artistic endeavors. Seth's first graphic novel, It's a Good Life, If You Don't Weaken, announced his fascination with the past and with earlier cartooning styles. Subsequent works expand on those preoccupations and themes. Clyde Fans, for example, balances present-day action against narratives set in the past. The visual style looks polished and contemplative, the narrative deliberately paced; plot seems less important than mood or characterization, as Seth deals with the inescapable grind of time and what it devours, themes which recur to varying degrees in George Sprott, Wimbledon Green, and The Great Northern Brotherhood of Canadian Cartoonists.




Family Values and the Rise of the Christian Right


Book Description

During the last three decades of the twentieth century, evangelical leaders and conservative politicians developed a political agenda that thrust "family values" onto the nation's consciousness. Ministers, legislators, and laypeople came together to fight abortion, gay rights, and major feminist objectives. They supported private Christian schools, home schooling, and a strong military. Family values leaders like Jerry Falwell, Phyllis Schlafly, Anita Bryant, and James Dobson became increasingly supportive of the Republican Party, which accommodated the language of family values in its platforms and campaigns. The family values agenda created a bond between evangelicalism and political conservatism. Family Values and the Rise of the Christian Right chronicles how the family values agenda became so powerful in American political life and why it appealed to conservative evangelical Christians. Conservative evangelicals saw traditional gender norms as crucial in cultivating morality. They thought these gender norms would reaffirm the importance of clear lines of authority that the social revolutions of the 1960s had undermined. In the 1970s and 1980s, then, evangelicals founded Christian academies and developed homeschooling curricula that put conservative ideas about gender and authority front and center. Campaigns against abortion and feminism coalesced around a belief that God created women as wives and mothers—a belief that conservative evangelicals thought feminists and pro-choice advocates threatened. Likewise, Christian right leaders championed a particular vision of masculinity in their campaigns against gay rights and nuclear disarmament. Movements like the Promise Keepers called men to take responsibility for leading their families. Christian right political campaigns and pro-family organizations drew on conservative evangelical beliefs about men, women, children, and authority. These beliefs—known collectively as family values—became the most important religious agenda in late twentieth-century American politics.




The Last American Vampire - FREE PREVIEW (THE FIRST 3 CHAPTERS)


Book Description

Vampire Henry Sturges returns in the highly anticipated sequel to Abraham Lincoln: Vampire Hunter-a sweeping, alternate history of twentieth-century America by New York Times bestselling author Seth Grahame-Smith. THE LAST AMERICAN VAMPIRE In Reconstruction-era America, vampire Henry Sturges is searching for renewed purpose in the wake of his friend Abraham Lincoln's shocking death. Henry's will be an expansive journey that first sends him to England for an unexpected encounter with Jack the Ripper, then to New York City for the birth of a new American century, the dawn of the electric era of Tesla and Edison, and the blazing disaster of the 1937 Hindenburg crash. Along the way, Henry goes on the road in a Kerouac-influenced trip as Seth Grahame-Smith ingeniously weaves vampire history through Russia's October Revolution, the First and Second World Wars, and the JFK assassination. Expansive in scope and serious in execution, THE LAST AMERICAN VAMPIRE is sure to appeal to the passionate readers who made Abraham Lincoln: Vampire Hunter a runaway success.




George Sprott


Book Description

First serialized in The New York Times Magazine "Funny Pages" The celebrated cartoonist and New Yorker illustrator Seth weaves the fictional tale of George Sprott, the host of a long-running television program. The events forming the patchwork of George's life are pieced together from the tenuous memories of several informants, who often have contradictory impressions. His estranged daughter describes the man as an unforgivable lout, whereas his niece remembers him fondly. His former assistant recalls a trip to the Arctic during which George abandoned him for two months, while George himself remembers that trip as the time he began writing letters to a former love, from whom he never received replies. Invoking a sense of both memory and its loss, George Sprott is heavy with the charming, melancholic nostalgia that distinguishes Seth's work. Characters lamenting societal progression in general share the pages with images of antiquated objects—proof of events and individuals rarely documented and barely remembered. Likewise, George's own opinions are embedded with regret and a sense of the injustice of aging in this bleak reminder of the inevitable slipping away of lives, along with the fading culture of their days.




The Nag Hammadi Library in English


Book Description




Omnis Temporalis


Book Description

The musical adaptation of Seth’s George Sprott, captured on vinyl and packaged by the cartoonist himself! "Something strange happens when you pass your work along to another artist for interpretation. It goes away a relative and comes back a stranger. Lines of dialogue I had written in my graphic novel, now spoken or sung by actors, were odd and moving. I could suddenly recognize from what wellspring of emotion they had originated in me. A truly moving experience.” —Seth Seth’s acclaimed graphic novel George Sprott has now inspired a modern opera by the artistic director and musician Mark Haney. Captured on a classic vinyl record with a sumptuous, over-the-top design by Seth, Omnis Temporalis: A Visual Long-Playing Record is part chamber music, part song cycle, and part audio drama. Haney’s unique project builds on Seth's original picture novella while standing alone as a musical triumph. Omnis Temporalis remixes elements of Seth's George Sprott to bring the main character and several other residents of Dominion to life, telling a story of time, memory, loss, and the ties that bind. Featuring acclaimed TV and voice actor Richard Newman as George and soprano Dory Hayley as Daisy, the cast also includes many of Canada’s best-known stage and TV actors. The trio of alto flute, cello, and double bass create a musical palette on which the dialogue and songs float in an ethereal, atmospheric narrative that traces parts of George's life as we accompany him through the last day of his life.




Comics and Stuff


Book Description

Considers how comics display our everyday stuff—junk drawers, bookshelves, attics—as a way into understanding how we represent ourselves now For most of their history, comics were widely understood as disposable—you read them and discarded them, and the pulp paper they were printed on decomposed over time. Today, comic books have been rebranded as graphic novels—clothbound high-gloss volumes that can be purchased in bookstores, checked out of libraries, and displayed proudly on bookshelves. They are reviewed by serious critics and studied in university classrooms. A medium once considered trash has been transformed into a respectable, if not elite, genre. While the American comics of the past were about hyperbolic battles between good and evil, most of today’s graphic novels focus on everyday personal experiences. Contemporary culture is awash with stuff. They give vivid expression to a culture preoccupied with the processes of circulation and appraisal, accumulation and possession. By design, comics encourage the reader to scan the landscape, to pay attention to the physical objects that fill our lives and constitute our familiar surroundings. Because comics take place in a completely fabricated world, everything is there intentionally. Comics are stuff; comics tell stories about stuff; and they display stuff. When we use the phrase “and stuff” in everyday speech, we often mean something vague, something like “etcetera.” In this book, stuff refers not only to physical objects, but also to the emotions, sentimental attachments, and nostalgic longings that we express—or hold at bay—through our relationships with stuff. In Comics and Stuff, his first solo authored book in over a decade, pioneering media scholar Henry Jenkins moves through anthropology, material culture, literary criticism, and art history to resituate comics in the cultural landscape. Through over one hundred full-color illustrations, using close readings of contemporary graphic novels, Jenkins explores how comics depict stuff and exposes the central role that stuff plays in how we curate our identities, sustain memory, and make meaning. Comics and Stuff presents an innovative new way of thinking about comics and graphic novels that will change how we think about our stuff and ourselves.