Shadow Over Tiwidu


Book Description

Strange things are stirring in the hills and jealous eyes have turned towards the village of Tiwidu. In Shadow Over Tiwidu, a chance meeting leads players down into a world of blood feuds, deceit, and the tireless pursuit of vengeance all set against the backdrop of a massive multi-level dungeon. The tough choices players make in this adventure not only mean the difference between life and death, but also directly impact the future of Tiwidu. Players will have to use cunning as well as brawn if they hope to lift the shadow from Tiwidu-but just what that shadow is remains to be seen... This adventure is set in and around Tiwidu, as documented in Tiwidu: Village on the Verge and is designed for a group of 1st to 2nd level characters.




Tiwidu: Village on the Verge


Book Description

The village of Tiwidu comes to life! With over a hundred unique locations and the NPCs to populate them, Tiwidu is the perfect setting for a new game just starting up, but it can also be easily integrated into any campaign. Tiwidu is an incredibly detailed town, with everything plotted out from the earl's long-term economic goals to the bookbinder's designs on his attractive neighbor and everything in between. The town is already chock full of people to meet and secrets to learn, but Tiwidu: Village On the Verge is also the jumping off point for the adventures "Strangers on the Trail," "Shadow Over Tiwidu," and "The Prodigal Sons*" so there is even more to do in this strange little market town. Any party can base themselves out of Tiwidu but the town is especially suited to 1st level characters just starting out.




Valuing Art, Respecting Culture


Book Description

This publication sets out protocols to guide non-indigenous people in their relationships with indigenous artists and communities, and to assist indigenous artists in defining their rights.




Terrestrial Energy


Book Description

Has the time finally come to embrace the role of nuclear energy?







Marriage and Civilization


Book Description

In his stunning new book, Marriage and Civilization, author William Tucker looks at the evidence from biology, evolution, anthropology, history, and culture to come to a remarkable conclusion: it was the monogamous pairing of male and female - unusual among mammals - that led to human evolution. Moreover, it is monogamous marriage that has shaped Western Civilization, giving us our sense of justice, undergirded Western democracy, and is the greatest institution we have for perpetuating human freedom and happiness. Yet marriage is now under threat - and perhaps not in ways that people suspect. We could actually see the de facto abolition of marriage, with the state taking many of the responsibilities formerly assumed by the nuclear family. Among Tucker's many eye-opening observations: How primitive polygamy was a retrogression from the original monogamous structure of the human family Why monogamy was essential to the development of ancient Greek democracy Why it was the Catholic Church, not the Bible or Christianity in general, that was the great defender of monogamous marriage in Western Civilization Why polygamous societies - from primitive farming communities, to the Mongols, to the Muslim world, to the early Mormons - are internally violent and have bloody borders Why same-sex marriage - utterly irrelevant, in evolutionary terms - is a distraction from the real marriage debate we should be having The prospects for monogamous marriage - and the dangers if it collapses Marriage and Civilization might be the most important, provocative, and talked-about book of the year.




The Language of Sculpture


Book Description

This book gives an artist's view of what really happened when, in the late 19th and early 20th centuries, sculpture re-emerged from decades of semi-eclipse. An analysis of the achievements of Rodin, Degas, Brancusi, Picasso and Gonzalez is provided.




The Excluded Americans


Book Description




The Coming


Book Description

A science-fantasy supplement (5" * 8", 46 pages) using the MYFAROG rules. This includes a new post apocalyptic setting based on our own world, were you can play survivalist games, conspiracy theory games, sci-fi games, war games, zombie apocalypse games or the like. Adds rules for the use of modern firearms and explosives, flaws, radiation, critical hit tables, mental health, suppression and the use of some new primitive mêlée weapons. You can use many of these rules in the classic MYFAROG setting as well - not least the flaws, critical hits tables and mental health rules. NB! You need the MYFAROG rule book to play this game. Go to www.myfarog.org for a character sheet especially made for The Coming.