Shadow Run


Book Description

In pre-publication, Michael Miller was listed first.




Shadowrun Book of the Lost


Book Description

The Bastard, upright. A man in clown makeup stands in a broken skyraker window over another man on the verge of a long plummet. Near the clown's hand, a white rose. Opportunity, adventure, but also mania and frenzy. 404, upright. A woman crouches on the edge of a rooftop, holding a white rose. In the distance is the image of a woman in a red dress. Destruction, failure, collapse. Queen of coins. A woman in a red dress, lounging amidst luxury. She has material wealth but emptiness of soul. Upright, she is opulence, magnificent. Inverse is suspense, fear.Opportunity and adventure abounds. Destruction and failure loom. Will the result be magnificence or fear?Book of the Lost takes the intricate art of the Sixth World Tarot and turns it into stories and campaigns for Shadowrun players. Full of plot hooks and adventure seeds, this book is a treasure trove of ideas, mysteries, and enigmas that can make memorable games. Open it and explore knowledge that had been lost but is now, here, r




Born to Run


Book Description

Earth, 2063. Long-dormant magical forces have reawakened, and the creatures of mankind's legends and nightmares have come out of hiding. Megacorporations act as the new world superpowers, and the dregs of society fight for their own power. Sliding through the cracks in between are shadowrunners-underworld professionals who will do anything for a profit, and anything it takes to get the job done. Kellan Colt has come to Seattle to make a name for herself. But her first run proves that in her line of work, there's no such thing as a sure thing, and that in her world, there is only one law-survival.




Shadow Call


Book Description

The rip-roaring space adventure sequel to the book that NYT bestselling author Lindsey Cummings heralded as "an explosive debut" has arrived! Full of action and romance, as if Star Wars was done in the vein of Joss Whedon's Firefly. His throne. Her rebellion. Their war. Qole is the youngest starship captain in living memory on her homeworld of Alaxak and has spent her life hunting a dangerous energy source called Shadow. Alaxans distrust and evade the galaxy's royalty as a rule, but Qole is now harboring the exiled Prince Nevarian Dracorte, along with some very conflicting feelings about it--and him. Nev's feelings are just as complicated, but not towards her. When it comes to Qole, he knows one thing: he'd do anything to stay with her. But when Alaxak is attacked and Nev finds himself framed for murder, he realizes the only way to help Qole and her people is to fight for the throne that should be his. To become the royal she might hate. As for Qole, she would never have imagined herself as the leader of a rebellion. Despite that, she soon realizes that hiding from her power is no longer an option. It's time to answer the call, even if it kills her. "The action is once again breathtaking, heart pounding, and intense...If you loved Shadow Run, you'll devour Shadow Call. The perfect blend of action, intrigue, and a dash of slow-burn romance. I loved every minute!" --Jen Brown Writes "Just as fast-paced and enjoyable as Shadow Run...If you like science fiction, you really have to check out this series." --Here's to Happy Endings




Shadowrun Anarchy


Book Description

Shadowrun Remains One Of The Most Beloved Gaming Settings Of All Time. The Cyberpunk-Crossed-With-Fantasy Setting Has A Wide And Enduring Appeal, And Anarchy Provides Rules For A New Style Of Play In This Great World. Storytelling Come To The Fore In This Book, Allowing Gamemasters And Players To Work Together To Craft A Fun, Fast-Moving Gaming Experience. Whether You'Re Brand New To Tabletop Role-Playing Or A Long-Time Shadowrun Player Just Looking For A Different Way To Enjoy Your Favorite Setting. Shadowrun: Anarchy Offers A Fun, Fantastic Storytelling Game.




Never Deal with a Dragon


Book Description




The Rigger Black Book


Book Description




Shadowrun: CTRL Issues


Book Description

ONE PROGRAM TO CONTROL IT ALL… Janus is a pro shadowrunner who’s been in the game long enough to roll with the curveballs the Sixth World can throw at him. Whether it’s traveling halfway around the world for a job or finding out his new employer has a much longer lifespan than the average metahuman, the dual-natured hacker/mage has always come out on top—and made a good living to boot. But in the Allied German States, he and the new team he’s leading are on unfamiliar ground. And when what should have been a milk run—transporting some high-tech computer gear from a corp lab to their employer—turns into a bloodbath, Janus and his team have to figure out what happened, who’s behind it, and what’s so important at this site that at least one megacorp is willing to kill to get their hands on it…before the rest of the corps turn their gaze—and guns—on the team. On the run for their lives, never knowing who to trust, Janus and his team unravel a tangled web of invention, deception, and death with a discovery at its core that could shake the very foundations of the Sixth World…or possibly bring it all crashing down around them…




Shadowrun


Book Description

"The year is 2072. Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. You're a shadowrunner -- a deniable asset, a corporate pawn -- using bleeding-edge science and magic to make your meat body and mind better-than-flesh. Stay on the edge, and you may survive another run on the mean sprawl streets"--P.[4] of cover.




Shadowrun Chrome Flesh (Limited Edition)


Book Description

Shadowrunners cannot be limited by what their bodies canor cannotdo. They have to do more, stretch farther, surpass any limits, and accomplish the impossible. Some runners can rely on magic; for everyone else, there are augmentations. From shiny chrome that makes your body into a humanoid semitruck to genetech that alters you at the most fundamental level to drugs and chemicals that give you a quick and dirty boost, Chrome Flesh provides dozens of new ways to alter Shadowrun characters and make them better, stronger, faster, and altogether readier to kick ass and take names on the streets. Along with the gear and a compiled table of all cyberware, bioware, genetech, and nanotech currently available in Shadowrun, Fifth Edition, Chrome Flesh covers how runners break down and what resources can help fix them up, and where augmentation tech might go in the future. It's paydata every shadowrunner needs if they want to overcome everything the Sixth World is going to throw at them.