Shadowrun: Drawing Destiny


Book Description

THE TAROT HAS AWAKENED… The Tarot, a powerful divination artifact, has appeared in the Sixth World. It works its will on anyone who finds one of its mystical cards, from runners surviving on the street to corp executives battling in the boardroom. And not just people’s lives will be changed, for the Awakened Tarot deck is more than just a formidable magic item, it has an agenda all its own, and will use those it comes in contact with to set its plans in motion… Drawing Destiny is the latest original Shadowrun anthology, featuring twenty-three original stories about this brand-new artifact introduced into the game universe. Featuring stories from Michael A. Stackpole, Jennifer Brozek, Chris A. Jackson, Lucy A. Snyder, Aaron Rosenberg, R.L. King, Russell Zimmerman, Josh Vogt, Jason M. Hardy, and 14 more authors, these stories reveal how the Awakened Tarot will impact the Sixth World for better, and sometimes, for much worse…




Shadowrun: Elfin Black


Book Description

TIES THAT BIND… Mage Jonathan Leeds has built himself a comfortable life owning and operating an exclusive night club in London, far from the iron grasp of his family. But when his father, Gordon, abruptly summons him to the Seattle Metroplex, John finds himself a stranger in a strange land, thrown into the wilds of the ’Plex to manage a situation apparently only he can handle. Although he’d prefer to ignore his father’s wishes, John knows that no one—family or foe—says no to Gordon Leeds. At least, not if they want to live to tell about it. But family obligations aren’t the only reason John is in Seattle. His patron back in England, Lord Callen Nassau, has asked him to look for a missing woman. John is only too happy to oblige, as the elegant elf noble is everything his father is not. But when Gordon’s and Callen’s tasks intertwine in unexpected ways, John is forced to question everything he knows about both men, and soon discovers not all that glitters is gold. When the desires of these rich and powerful beings collide in the Sixth World, John finds himself a pawn in their vicious game. If he’s to escape the Emerald City in one piece, John knows he must take control of the situation—any way he can—or suffer the lethal consequences.




Shadowrun: Off Beat


Book Description

ALWAYS READY TO ROCK…AND RUN! It was supposed to be a Top Drek gig like any other: Play some tunes, have a fight, get wasted. How was I supposed to know the guy I cracked in two over a table was some corp bigwig? Like, not our usual crowd, y’know? (And look, I may be a bass player named Twinkle Toes, but I’m also a tall, red-skinned ork with a love for shouting, so there’s not way he didn’t see me coming.) So the corp gave us a choice: Do a job for them, or die. How the frag can I say no? I got my bandmates to look out for, including my adopted daughter (and amazing singer), Ametheest, her maybe-lover Silver, my best mate, Bleeding Blossom, and our loser keyboardist, Lance. But our spotlight is growing, dispelling the shadows we desperately need to hide in. Rock and roll might not jive with the corps…and Ottawa’s gonna get caught in the crossfire. In the end, only one question remains for all of us, chummer: You gonna be SINless…or soulless?




Shadowrun: Magic, Machines, and Mayhem


Book Description

IT’S A WILD, WILD, WILD SIXTH WORLD… There are a million stories in the dark, gritty world of Shadowrun, and this all-new volume brings sixteen of the best together for an in-depth look at this dark future of megacorps and the street warriors fighting against them. Featuring established authors as well as brand-new voices, each tale is a vicious slice of life in the Sixth World. An injured street samurai whose call to DocWagon turns into the opportunity of a lifetime…if he can just live to collect it. A street-smart runner team confronts their most dangerous mission yet—hiding out in an isolated rural town. A corporate executive squares off against a ruthless vice-president in their own megacorp in a razor-sharp battle of wits and words. This collection also features stories about top runners such as Winterhawk, and a brand-new story featuring Wolf and Raven. From the highest floors of a megacorp’s global headquarters to the darkest streets of the dirtiest sprawl, every story here delivers that unique mix of magic, machines, and mayhem Shadowrun fans demand. Featuring all new stories by: Bryan CP Steele R. L. King Bryan Young Jason Hardy Marie Bilodeau Andrew Peregrine Jennifer Brozek RJ Thomas Ken’ Horner Dylan Birtolo Aaron Rosenberg Crystal Frasier Alina Pete Jaym Gates Michael A. Stackpole Russell Zimmerman




Shadowrun: Chaser


Book Description

STREETS ON FIRE… A vicious magical assault on a street gang isn’t a case paranormal P.I. Jimmy Kincaid would normally pick up. But when a fellow private eye asks him to look into it, and he learns the gang was doing a charity run for a church—a church Jimmy knows quite well—when they were attacked, his professional curiosity is raised. But his investigation quickly leads to a tangled maze of clues and dead-ends. Someone—or something—is prowling the streets of Puyallup, looking to incinerate whoever crosses their path. And Jimmy’s got to find them—and stop them—before the entire neighborhood goes up in flames. But whoever’s looking to light innocent victims on fire made one mistake—they’re doing it in Kincaid’s backyard. And Jimmy’s never taken kindly to trespassers…




Shadowrun: The Johnson Run


Book Description

AGE IS MORE THAN JUST A NUMBER Keandra’s been around for a long time, outliving most Shadowrunners twice over. With a legacy of runs under her belt, she has the solid reputation and wisdom that comes with surviving the shadows longer than most. Looking for a way to cash in on her street cred, Keandra comes up with a novel idea: Why not set herself up as a Johnson? With her rep, she could take on the high-paying jobs, act as the in-between, and collect payment with no risk? With her rep, she could take on high paying jobs and farm them out to other capable teams, minus a small cut as a finder’s fee. Everyone wins, and no one’s the wiser…unless someone makes the wrong call. And when a run goes south, Keandra and her team must scramble to salvage more than just their reputations. They are thrust into a situation which could start a new world war, and have to figure out who to trust, and fast…but trust is hard to come by in the shadows…




Shadowrun: Adversary


Book Description

A New Shadowrun Short Story! Most Awakened folks in the Sixth World have Mentor Spirits to help them navigate the vast, often confusing world of magic. Many times, the mage chooses a spirit that compliments them, and can help them out in tough situations. And then there’s Jimmy Kincaid. Kincaid’s never been one for taking the easy road, and to say his life is complicated is like saying water’s wet. And when a simple trace job leads to a nest of Humanis thugs that have captured a metahuman hostage, well the voice of his Mentor Spirit isn’t whispering peace and goodwill in the P.I.’s ear. Because Kincaid’s Mentor Spirit is Adversary…and Adversary just wants to see the world burn… Will Jimmy resist his mentor’s siren call of death and destruction…or give in to those darker instincts and just level the entire place?




Shadowrun: Unrepairable


Book Description

VEXING MEGACORPS FOR FUN AND PROFIT… Landon and Liana Hoffman are on summer vacation, and look forward to producing their Matrix repair show, the Right2RepairRigger, and hanging out at the local makerspace. But when they get a chance at a lucrative salvage run, they can’t say no—especially when they owe the fixer who’s hiring them. Beyond settling their account, the job promises untold riches in salvageable, possibly beyond state-of-the-art gear at a secret, abandoned military facility. Aware of the dangers involved, the run is still too good to pass up. However, the place may not be as abandoned as it seems—and the clock is ticking. Also, there are powerful enemies who don’t like what the Right2RepairRigger is doing, and are willing to destroy whoever they can to put a stop to it—including arresting anyone possibly connected with the twins’ program. Can Landon and Liana finish the run and save their family at the same time?




Shadowrun: Neat


Book Description

THE MEANEST STREETS... James Kincaid is the type of guy who might be described as down on his luck, if only he’d had some luck to begin with. Like so many people in the shadows of Seattle, he’s trying to get by with what he has. In his case, that includes a lively spirit, a sadly diminished magical talent, quick wits, and good knowledge of the twists and turns of the city’s dingy streets and back alleys. He puts all that to the service of whatever clients he can dig up, solving whatever cases they’re willing to pay him to take on. With any luck, he’ll scrape up enough nuyen to buy a round or two of his favorite drink—whiskey, neat. His latest case seems simple enough—find a girl who’s gone missing. But throw in a couple of feuding megacorporations, a few organized crime families, and a full selection of the odd denizens of Seattle’s streets, and you’ve got a case that’s anything but easy. It’s up to Kincaid to see how many people he can keep alive—including (and especially) himself.




Shadowrun: Stirred


Book Description

NO PLACE FOR A HERO... Jimmy Kincaid, burned-out mage, P. I., and the closest thing Puyallup’s got to a hero, has a lot on his plate these days. Simmering gang wars, feuding mobsters, missing runaways, magical power only as reliable as his stubborn sorcerous patron, and—well above his usual pay grade—an encrypted data file that's already cost him friends, but that he can’t even access. When the always-dangerous troubles of the Seattle sprawl deepen into a bloody conspiracy with ties to neighboring nations and inhuman powers, he knows he’s on the job of his life. Facing the longest of long odds, Kincaid’s all too aware that the house always wins. Luckily, he’s not alone. A man like Jimmy can’t walk these shadowed streets without making enemies, but he’s made allies, too. With the help of his bounty-hunting best friends, an up-and-coming shadowrunner team, a former Lone Star detective who’s short in stature but big in style, and his loyal, albeit flighty ally spirit, Jimmy’s stacked the deck in his favor. Maybe he’s got a shot after all. Maybe he can make it all work. Maybe he can find the right balance, share the right truths, and make something good out of a whole lot of bad. Of course, the problem with a house of cards is it just takes one good hit to bring it all tumbling down…