Shadowrun Rigger 5.0


Book Description

Spin Your Wheels Over Slick Sprawl Streets While Drifting Away From Hot Pursuit. Fly Through Narrow Canyons Ahead Of Missiles Twisting Their Way After You. Shrink Down The Insect Size To Get An Eye On Places Outsiders Aren'T Supposed To See. These Are Just Some Of The Ways Riggers Jack Up Their Seemingly Unending Adrenaline Rush, As They Show That The Hardest Shadowrunners To Hit Are The Ones That Stay In Motion.Rigger 5.0 Is The Ultimate Hot-Rod, Jet Plane, Speedboat, And More Companion For Shadowrun. With Dozens Of New Vehicles And Drones, More Detailed Rules For Vehicle Chase And Combat, And Customization Rules, This Is A Book That Every Rigger Needs To Get Ahead Of The Competition And Stay There. Get The Feel Of Laying Down Hot Rubber In The Cold Shadows Of The Sixth World And A Taste For Speed, Danger, And A Good, Clean Getaway.Rigger 5.0 Is For Use With Shadowrun Fifth Edition.




Shadowrun Anarchy


Book Description

Shadowrun Remains One Of The Most Beloved Gaming Settings Of All Time. The Cyberpunk-Crossed-With-Fantasy Setting Has A Wide And Enduring Appeal, And Anarchy Provides Rules For A New Style Of Play In This Great World. Storytelling Come To The Fore In This Book, Allowing Gamemasters And Players To Work Together To Craft A Fun, Fast-Moving Gaming Experience. Whether You'Re Brand New To Tabletop Role-Playing Or A Long-Time Shadowrun Player Just Looking For A Different Way To Enjoy Your Favorite Setting. Shadowrun: Anarchy Offers A Fun, Fantastic Storytelling Game.




Shadowrun Jet Set


Book Description




Shadowrun


Book Description

"The year is 2072. Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. You're a shadowrunner -- a deniable asset, a corporate pawn -- using bleeding-edge science and magic to make your meat body and mind better-than-flesh. Stay on the edge, and you may survive another run on the mean sprawl streets"--P.[4] of cover.




Shadowrun: The Frame Job


Book Description

THE FIRST SHADOWRUN FICTION SET IN THE SIXTH WORLD EDITION OF THE GAME! FIVE RUNNERS. ONE JOB. AND A WHOLE LOT OF TROUBLE... It should have been a simple walk in the corp. Stroll into a mid-level corporation disguised as a nameless mid-level manager in a suit, deliver an unknown data package to an isolated network, and stroll out again. But nothing is ever simple in the shadows. Now five shadowrunners are on the run themselves. Framed by their employer, the mysterious Mr. Johnson, and marked for termination by every hired cop, corp security man, and shadowrunner in Seattle, the team must find out who set them up, why they did it, and figure out how to deliver payback—without getting killed in the process. The Frame Job, Part 1 is the first in a brand-new, six-novella story set in the gritty, dark future, magic-and-machine world of Shadowrun.




Shadowrun: Down These Dark Streets


Book Description

WHERE NOBODY KNOWS YOUR NAME… Things don’t rise to gutters, they fall there. Same with back alleys and dumpsters. Same with graves. Running the shadows comes with ups and downs, but you never know where those rises and falls will take you. What someone else might call rock bottom…you might call Tuesday. Collected here for the first time, read Russell Zimmerman’s Shadowrun tales of winners, losers, and edge cases constantly somewhere in between. No longer just scattered across sourcebooks and decades, here you can find every short story and intro fiction featuring everyone’s favorite shadow legends rubbing elbows with wannabes and not-shadowrunners-at-all-just-ask-them. But it’s not all yesterday’s news, chummers. More than just a collection of previously published fiction, between these covers you’ll find a handful of brand-new stories, including a classic, pre-On the Rocks Jimmy Kincaid yarn. Also, each one comes with brand new commentary by the author, written expressly for this volume. Enjoy short stories about hearts and souls, elves and trolls, and rock and roll? Then join us here, and explore these dark streets…




Shadowrun Core Rulebook


Book Description

"Created by Jordan Weisman ... [et al.]"--Colophon.




Scrye Collectible Card Game Checklist and Price Guide


Book Description

One-of-a-kind source for checklists of every single CCG printed in English, along with accurate prices formore than 75,000 cards.




Street Samurai Catalog


Book Description




Shadowrun Chrome Flesh (Limited Edition)


Book Description

Shadowrunners cannot be limited by what their bodies canor cannotdo. They have to do more, stretch farther, surpass any limits, and accomplish the impossible. Some runners can rely on magic; for everyone else, there are augmentations. From shiny chrome that makes your body into a humanoid semitruck to genetech that alters you at the most fundamental level to drugs and chemicals that give you a quick and dirty boost, Chrome Flesh provides dozens of new ways to alter Shadowrun characters and make them better, stronger, faster, and altogether readier to kick ass and take names on the streets. Along with the gear and a compiled table of all cyberware, bioware, genetech, and nanotech currently available in Shadowrun, Fifth Edition, Chrome Flesh covers how runners break down and what resources can help fix them up, and where augmentation tech might go in the future. It's paydata every shadowrunner needs if they want to overcome everything the Sixth World is going to throw at them.