Shadowrun: Magic, Machines, and Mayhem


Book Description

IT’S A WILD, WILD, WILD SIXTH WORLD… There are a million stories in the dark, gritty world of Shadowrun, and this all-new volume brings sixteen of the best together for an in-depth look at this dark future of megacorps and the street warriors fighting against them. Featuring established authors as well as brand-new voices, each tale is a vicious slice of life in the Sixth World. An injured street samurai whose call to DocWagon turns into the opportunity of a lifetime…if he can just live to collect it. A street-smart runner team confronts their most dangerous mission yet—hiding out in an isolated rural town. A corporate executive squares off against a ruthless vice-president in their own megacorp in a razor-sharp battle of wits and words. This collection also features stories about top runners such as Winterhawk, and a brand-new story featuring Wolf and Raven. From the highest floors of a megacorp’s global headquarters to the darkest streets of the dirtiest sprawl, every story here delivers that unique mix of magic, machines, and mayhem Shadowrun fans demand. Featuring all new stories by: Bryan CP Steele R. L. King Bryan Young Jason Hardy Marie Bilodeau Andrew Peregrine Jennifer Brozek RJ Thomas Ken’ Horner Dylan Birtolo Aaron Rosenberg Crystal Frasier Alina Pete Jaym Gates Michael A. Stackpole Russell Zimmerman




Shadowrun


Book Description

"The year is 2072. Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. You're a shadowrunner -- a deniable asset, a corporate pawn -- using bleeding-edge science and magic to make your meat body and mind better-than-flesh. Stay on the edge, and you may survive another run on the mean sprawl streets"--P.[4] of cover.




Shadowrun: Spells and Chrome


Book Description

WELCOME TO THE YEAR 2072… …And a world unlike anything you’ve ever imagined. A world where magic and machines exist side-by-side. Where cybernetics can replace organs or entire limbs with ease, and arcane spells can make the impossible happen. Where the Matrix has become an artificial world of its own, filled with all kinds of pleasure, treasure, and trouble. Where dwarves, elves, orks, and trolls walk alongside humans every day. Some work for megacorporations whose invisible tentacles wrap around every aspect of modern life. Others choose a much less legal career, doing whatever dirty work the corp executives need done—for a price. WELCOME TO SHADOWRUN Featuring fifteen new stories about the men and women who make their living in the shadows of the Sixth World, Spells and Chrome takes you into the dark and dirty streets of a bleak future. Whether risking their lives to execute a mission for an employer who might be planning to double-cross them anyway, or just doing whatever they need to do to survive another day, shadowrunners use everything they’ve got—cyberware, spells, or a very big gun—to get the job done.




Magic in the Shadows


Book Description

Magic in the Shadows is an advanced magic book that combines all the previously published Shadowrun magic rules with all new rules and magical creatures. This new volume features rewritten, reworked, and expanded rules built on the core magic rules published in Shadowrun: Third Edition and will include a spell creation system as well as advanced rules on all aspects of playing a magical character. This product is a must for any Shadowrun player and gamemaster.




Shadowrun: The Complete Frame Job


Book Description

FIVE RUNNERS. ONE JOB. And a Whole Lot of Trouble... It should have been a simple walk in the corp. Stroll into a mid-level corporation disguised as a nameless mid-level manager in a suit, deliver an unknown data package to an isolated network, and stroll out again. But nothing is ever simple in the shadows. Now five shadowrunners are on the run themselves. Framed by their employer, the mysterious Mr. Johnson, and marked for termination by every hired cop, corp security man, and shadowrunner in Seattle, the team must find out who set them up, why they did it, and figure out how to deliver their payback—without getting killed in the process. The Complete Frame Job is the collected six-novella story set in the gritty, dark future, magic-and-machine world of Shadowrun.




The Reinvented Heart


Book Description

What happens when emotions like love and friendship span vast distances -- in space, in time, and in the heart? Science fiction often focuses on future technology and science without considering the ways social structures will change as tech changes -- or not. What will relationships look like in a complicated future of clones, uploaded intelligences, artificial brains, or body augmentation? What stories emerge when we acknowledge possibilities of new genders and ways of thinking about them? The Reinvented Heart presents stories that complicate sex and gender by showing how shifting technology may affect social attitudes and practices, stories that include relationships with communities and social groups, stories that reinvent traditional romance tropes and recast them for the 21st century, and above all, stories that experiment, astonish, and entertain.




Shadowrun Street Grimoire SC


Book Description

Spells, Rituals, Alchemical Preparations, Adept Powers, Metamagics - All Of Those Elements And More Can Be Used To Help An Awakened Shadowrunner Move Off The Streets And Get A Taste Of The High Life. Street Grimoire Has More Options For Shadowrun Players, Along With Information On Magical Traditions, Magic Societies, And The Dangers And Benefits Of Living As A Spellcaster In A World Where "Geek The Mage First" Is A Common Adage. With Deeper Rules, Deadlier Threats, And Dozens Of Ways To Have Fun, Street Grimoire Is An Essential Book For Anyone Playing Shadowrun, Fifth Edition.




Man and Machine


Book Description

In the world of Shadowrun, technology has changed people. The artificial enhancements of cyberware make many people more than human. From implants that allow them to directly interface their mind with machines to heightened reflexes and enhanced muscles, Shadowrunners need to know about the latest gear and what it can do. Man & Machine: Cyberware offers complete up-to-date information that all players and gamemasters will want, This core Shadowrun sourcebook replaces the best-selling Shadowtech and Cybertechnology books.




Street Magic


Book Description




Shadowrun Forbidden Arcana


Book Description

Magic is wild. Magic is undisciplined. You can try to impose order and understanding on it, but that's just surface. Underneath is chaos, an erratic heart beating to a staggering rhythm. You don't control it, any more than a surfer controls twenty-meter-tall wave; you don't direct the wave, you ride it, capture a piece of its power, and hope to survive. If you do it right, though, you catch a portion of unimaginable power-power those who control the Sixth World don't want you to have. All the more reason to push past their boundaries and grab it. Forbidden Arcana offers dozens of different ways for Awakened characters in Shadowrun to harness that power and make themselves a mana-slinger like no other. From new ways to distinguish spellcasters of different traditions to more chaotic methods for summoning spirits to options for Awakened characters who have mastered their craft, Forbidden Arcana shows players how to break out of conventional molds, use mana in new ways, and become true street legends riding the growing wave of Sixth World mana. Forbidden Arcana is an advanced magic rulebook for use with Shadowrun, Fifth Edition; magic concepts from the book can be used with Shadowrun: Anarchy, though mechanics for that game are not included.